Total War: WARHAMMER

Total War: WARHAMMER

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OP Legendary Lords
   
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Tags: mod, Units
File Size
Posted
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207.907 KB
8 Oct, 2016 @ 11:18pm
19 Aug, 2017 @ 10:46pm
21 Change Notes ( view )

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OP Legendary Lords

Description
I always felt that Legendary Lords were not that strong. So i decided to create this mod.

This mods makes all Legendary Lords very strong. They wont be able to wipe armies, but they should be able to wipe single units if caught up in combat.

Also i created this mod so that Battles between Legendary Lords feel truly epic.

This simple mod just increases their charge bonus, hp, melee damage, melee defense and adds missile/physical resistances and/or ward saves.

I have not modified weapons, as that sometimes modifies unit weapons as well, meaning it would break the balance.

I strongly suggest to use larger unit size mods if you plan to use this mod. Otherwise your Legendary Lords will have an easy time wiping smaller units. A 200 soldiers unit will still die to the Lord, but they will deal damage and make him waste time killing fodder.

Edit #1: I balanced some stats, to make sure a balance of power still exists. Chaos Legendary Lords are bit stronger than the rest.

Added magic damage and ward saves to some heroes that have lower hp (Klemmer, Gelt, Ghorst) to make them a bit more survivable.

Faction Leaders (excluding Chaos) will be the strongest of their respective faction.

Faction Leader Lords that get mounts, will get exponentially stronger as they unlock mounts. Once they reach their top mount (ex. Deathclaw or Zombie dragon) they should be among the strongest in the game.

The Lord of Change is now modded too, he is now a true Final Boss. It was giving me a crash, but i managed to add him into the mix.

Lords that have no mounts, have larger hp pools, their damage will get buffed too, but the lack of mounts means it stays the same. These lords will get stronger with your skills you get at level up. I highly recommend a skill points mod so you can unleash their full potential.

I will probably update charge bonuses, as that might be what might be making some Lords stronger than others. But i will have to test it in-game first.

I will again update it again when Wurrzag, Skarsnik and Belegar are released.

Feedback is much appreciated. And again, feel free to mod the mod to your liking.
33 Comments
MantisUK 30 Mar, 2018 @ 9:31am 
Could you port over your OP Lords & Heroes for WH2 to WH1 please?
Mercer 30 Aug, 2017 @ 9:49pm 
thank u!!!!!
Unnamed_Shadow  [author] 19 Aug, 2017 @ 10:48pm 
Added buff to the Ranged LL's and Ranged Lords and Heroes. Now their ranged weapons truly do more damage, meaning you can play the ranged lords ranged no problem and still get a decent number of kills.

Also made the Master Engineer a true Sniper. He has 240 range now. But longer reload time, but deals quite a lot of damage per shot.
steelwarrior77 11 Aug, 2017 @ 3:22am 
Great job - also with your other mods regen and larger units - would not play the game without them!
Unnamed_Shadow  [author] 10 Aug, 2017 @ 8:43pm 
Buffed the Weapon Damage of all LLs (except the Vampire Counts, since for some reason they use the same generic weapons as the regular Lords, so buffing them would buff the regular lords)
Unnamed_Shadow  [author] 10 Aug, 2017 @ 7:33pm 
Updated for the Norsca DLC! Wulfrik, Throgg and the other Lords have been added!
steelwarrior77 20 Jul, 2017 @ 7:53pm 
Yep - just tried - works fine - thanks - what about op monsters ;-D
Unnamed_Shadow  [author] 20 Jul, 2017 @ 7:48pm 
its up to date as far as i have noticed, it works when i open the current TWW.
steelwarrior77 20 Jul, 2017 @ 7:26pm 
Thanks - I subbed your unit size mod - it just says in your teyxt that it is out of date - is that true? Also it would be nice if monsters, giants and trolls would be a bit op - so I need my op lords to kill them making them real monster trackers ;-D
Unnamed_Shadow  [author] 20 Jul, 2017 @ 7:09pm 
It has been updated. Krell is now added to this mod.