Total War: WARHAMMER

Total War: WARHAMMER

OP Legendary Lords
33 Comments
MantisUK 30 Mar, 2018 @ 9:31am 
Could you port over your OP Lords & Heroes for WH2 to WH1 please?
Mercer 30 Aug, 2017 @ 9:49pm 
thank u!!!!!
Unnamed_Shadow  [author] 19 Aug, 2017 @ 10:48pm 
Added buff to the Ranged LL's and Ranged Lords and Heroes. Now their ranged weapons truly do more damage, meaning you can play the ranged lords ranged no problem and still get a decent number of kills.

Also made the Master Engineer a true Sniper. He has 240 range now. But longer reload time, but deals quite a lot of damage per shot.
steelwarrior77 11 Aug, 2017 @ 3:22am 
Great job - also with your other mods regen and larger units - would not play the game without them!
Unnamed_Shadow  [author] 10 Aug, 2017 @ 8:43pm 
Buffed the Weapon Damage of all LLs (except the Vampire Counts, since for some reason they use the same generic weapons as the regular Lords, so buffing them would buff the regular lords)
Unnamed_Shadow  [author] 10 Aug, 2017 @ 7:33pm 
Updated for the Norsca DLC! Wulfrik, Throgg and the other Lords have been added!
steelwarrior77 20 Jul, 2017 @ 7:53pm 
Yep - just tried - works fine - thanks - what about op monsters ;-D
Unnamed_Shadow  [author] 20 Jul, 2017 @ 7:48pm 
its up to date as far as i have noticed, it works when i open the current TWW.
steelwarrior77 20 Jul, 2017 @ 7:26pm 
Thanks - I subbed your unit size mod - it just says in your teyxt that it is out of date - is that true? Also it would be nice if monsters, giants and trolls would be a bit op - so I need my op lords to kill them making them real monster trackers ;-D
Unnamed_Shadow  [author] 20 Jul, 2017 @ 7:09pm 
It has been updated. Krell is now added to this mod.
Unnamed_Shadow  [author] 20 Jul, 2017 @ 6:57pm 
With Norsca coming soon, i won't be making any big updates until they are out though...Then again i might add Krell right now to this mod if files remain the same.
Unnamed_Shadow  [author] 20 Jul, 2017 @ 6:57pm 
that would be my larger unit sizes mod.

It buffs the single unit units to make up for the larger unit sizes.
steelwarrior77 18 Jul, 2017 @ 8:47am 
Could you make a version where all monsters/trolls giants ae stronger too - just for the fun ;-D
Unnamed_Shadow  [author] 18 Jul, 2017 @ 8:21am 
actually i released a LL only version together with this one. It is also updated for the current patch. But with the Norsca reveal, a new update might come.
Focrei 18 Jul, 2017 @ 2:01am 
Could you make a version that doesnt modify minor lords and heroes otherwise the ones added from tapletop lords will be far weaker?
steelwarrior77 14 Jul, 2017 @ 7:14pm 
Is it updated?
Deathmaster Snickers 25 Mar, 2017 @ 7:06pm 
I feel Grimgor Needs to be Like the best cuz of how strong he was in lore(at least think he was)
Unnamed_Shadow  [author] 27 Feb, 2017 @ 10:54pm 
Updated for the current patch. Also balanced some lords and heroes. And since the Beastmen will struggle more since Bretonnia now has a proper roster, i buffed Beastlords a bit.
Unnamed_Shadow  [author] 7 Feb, 2017 @ 7:30pm 
Added a small update, since i noticed some LL's didnt got their armor values buffed. More specifically Karl Franz and Todbringer.

Regarding Vlad. I cannot make him more powerful hp wise, otherwise he would be unkillable. He has way more ways to regain hp than Mannfred. What i did is drastically increased his damage. Also Vlad is stronger than Mannfred. Mannfred is just stronger than him once he gets the Zombie Dragon. But both on foot, Vlad is stronger.
davidntoll 28 Dec, 2016 @ 2:49am 
can you make Vlad alot more powerful than manfred, according to lore he was the first and most powerful vampire lord to ever walk the earth
Unnamed_Shadow  [author] 8 Dec, 2016 @ 8:57pm 
It has been updated!
nameless 14 Nov, 2016 @ 12:39am 
you can just give all the characters all their skills max level of the company
Unnamed_Shadow  [author] 22 Oct, 2016 @ 2:22am 
I updated the mod. Should be a bit more balanced. Also added all the lords from the new DLC.
Unnamed_Shadow  [author] 17 Oct, 2016 @ 8:08pm 
So ive been testing the mod, and ive updated charge bonuses a bit. But some specific heroes do still feel stronger. I probably found a way to balance this.

I think i will make a stand alone better morale mod. The main reason the modded Lords are wiping armies is due to how low morale is. So if the enemy lord kicks too much ass, your other lord wont care, but your army will. So i will mod the morale tables, to allow armies to stick longer. Allowing you to damage the enemy lords more.

This will keep the Lords relatively OP. But with armies having better morale, then the Lords won't be able to solo wipe armies.
God-Emperor Kami 16 Oct, 2016 @ 8:23am 
Got this mod working, the only downsides are that, it isn't compatible with proper battle mod, and its a little bit too op. Otherwise fun mod
Unnamed_Shadow  [author] 15 Oct, 2016 @ 11:35pm 
@ ♤ |J0n4s| ♤ I will update this next week once the new lords are released. I will try to keep all Lords OP, but at least set a balance between all.

Generally speaking i want to make Faction Leaders a bit stronger, to showcase why they lead the faction.

@ steelmidnight I dont think i have the level of skill for that yet.

But i am working on a version that also buffs regular Lords too (including non-playable faction Lords). One thing i don't like about larger unit sizes, is that they do not mod the single unit Heroes and Lords. Meaning they get absolute rekt by huge numbers of fodder. That cannot be.

Next week i will make sure i balance some Lords. Probably the reason Grimgor kicks so much ass is because he hits multiple units at the same time. Which probably means Kholek is even more OP. I'll see how can i find a balance in that.

Shifter-- ツ 15 Oct, 2016 @ 4:49am 
It's a bit unbalanced... Grimgork wiped out my full vampire army (Grave Guards) including Manfred von Carstein... both were Level 10. :(
steelmidnight 14 Oct, 2016 @ 1:06am 
Unnamed_Shadow....You, sir, have the right idea of how LLs should have been from the start. Also, generic Lords and Heros should have the "potential" to become epic (if your considering adding to this excellent mod, or another project). Also, how difficult would it be to take the unique marauder lords/heros of the Varg or Skaeling, and add them to the existing pool of recruitable chaos lords/heros? Chaos has the least diverse choices in Lords and Heros, and it doesnt look like any will be added to them for a long time to come. Some people have created thier own, but they come with a "Karl Franz" portrait that kills the immersion. At least the marauder models would have thier own portraits :P Think on it XD
God-Emperor Kami 12 Oct, 2016 @ 12:33pm 
Alright thanks I will look into it
Unnamed_Shadow  [author] 12 Oct, 2016 @ 12:07pm 
You would need to check mods that mod the land_units_table. More specifically mods that modify any lord stats.

That would be the only conflict i could think of. I have used this mod together with additional mount mods and have seen no problem.
God-Emperor Kami 11 Oct, 2016 @ 12:15pm 
I am sorry but what mods could possibly conflict with this mod besides other Legendary Lord Modifying mods? I see no stat changes at all
Moonlightning7 11 Oct, 2016 @ 7:58am 
Pleasing
steelmidnight 9 Oct, 2016 @ 3:27am 
This is what they SHOULD be like....Something to fear! Excellent mod, thank you!