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Also made the Master Engineer a true Sniper. He has 240 range now. But longer reload time, but deals quite a lot of damage per shot.
It buffs the single unit units to make up for the larger unit sizes.
Regarding Vlad. I cannot make him more powerful hp wise, otherwise he would be unkillable. He has way more ways to regain hp than Mannfred. What i did is drastically increased his damage. Also Vlad is stronger than Mannfred. Mannfred is just stronger than him once he gets the Zombie Dragon. But both on foot, Vlad is stronger.
I think i will make a stand alone better morale mod. The main reason the modded Lords are wiping armies is due to how low morale is. So if the enemy lord kicks too much ass, your other lord wont care, but your army will. So i will mod the morale tables, to allow armies to stick longer. Allowing you to damage the enemy lords more.
This will keep the Lords relatively OP. But with armies having better morale, then the Lords won't be able to solo wipe armies.
Generally speaking i want to make Faction Leaders a bit stronger, to showcase why they lead the faction.
@ steelmidnight I dont think i have the level of skill for that yet.
But i am working on a version that also buffs regular Lords too (including non-playable faction Lords). One thing i don't like about larger unit sizes, is that they do not mod the single unit Heroes and Lords. Meaning they get absolute rekt by huge numbers of fodder. That cannot be.
Next week i will make sure i balance some Lords. Probably the reason Grimgor kicks so much ass is because he hits multiple units at the same time. Which probably means Kholek is even more OP. I'll see how can i find a balance in that.
That would be the only conflict i could think of. I have used this mod together with additional mount mods and have seen no problem.