Kenshi
Not enough ratings
What Weaver Is Using Kenshi
   
Award
Favorite
Favorited
Unfavorite
Items (34)
256 Recruitment Limit
Created by Aurelia
FOR THE LOVE OF ALL THAT IS 256 A mod to increase recruitment and squad limit. Increases recruitable units from 30 to 256 Increases maximum members in each squad from 20 to 50 Increases maximum number of squads from 10 to 20 Instructions: Simply subscribe ...
AI Core Carriers
Created by Waladil
------------- Throughout the ruins of the Floodlands, a few Skeletons have taken it upon themselves to carry and protect the greatest intellectual treasures of the Ancients -- AI Cores, the progeny of Skeletons themselves. ------------ Because of the curre...
All Food and Indoor Farming Mod
Created by zartury
You import an army. And somehow, despite being ill-prepared and not being able to produce food, you manage to survive and create a huge farm. Only problem: spamming food into your guys and spamming food creation so that food is maintained for 65 guys. This...
Camping Bed
Created by Headhunter
*update* No Sleeping Bag needed! No more costs for the Camping Bed, now you can use it like a Sleeping Bag. A must have for all nomads out there!...
Faction Caravans
Created by Shidan
Adds caravans belonging to many of the various factions in the world. They generally only spawn in the areas around their homes or outposts, so don't expect to find a Hiver Caravan up on the Leviathan Coast for example. They also tend to behave as you migh...
Fishing by.Adys
Created by Adys
This modification adds functionally Fishing Rod and Fish drying rack to the game you can fish anywhere near water or... anywhere where the game detects water (maybe someday fix it) all items are free to build and you can find them in CAMPING section...
Interior and Exterior Design (Outdated)
Created by Shidan
-This mod is outdated and no longer supported. It was one of my first mods ever, and is quite messy and consistently buggy at this point. There are better and more expansive mods that you could use that do everything this mod did and more, such as Forgotte...
More Bounties
Created by Headhunter
UPDATE v.6: New & higher bounties! - Cloud Ninjas - Deadcat Fishermans - Flotsam Ninjas - Flotsam Jonin - Grass Pirate - Manhunter Boss - Blood Raider UPDATE v.5: Some higher bounties and optimations. UPDATE v.4: New Bounties on Blood Bandits, higher chanc...
More Plastic Surgeons
Created by Shidan
Just a simple mod that adds the Plastic Surgeons to all the other bars, instead of just the Holy Nation ones and a few others. Should now guarantee a plastic surgeon in every town, and waystations. No more chance to not have one. If you think I missed a ba...
Racial Diversity (Formerly Multirace Bandits)
Created by Shidan
A mod to increase the diversity of races across the world of Kenshi. Allowing many factions to spawn with more races than they normally would. Generally any faction can have any of the main races, with the chances based on the distance from their homeland ...
Recruitable Prisoners - with dialogue (pls read description)
Created by Nanogiraffe
Hi, welcome to Recruitable Prisoners! https://i.imgur.com/fVVaDCS.gif Workshop icon render kindly provided by Schris. Find his twitter here! This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like...
MeatFromAnimals
Created by Onun
All animals with flesh should give raw meat on loot Didnt change the amount of meat from animals that already had meat on their loot Meat on loot: - Beak Thing 8 - Gorillo\Black Gorillo\Great White Gorillo\King Gorillo\War Gorillo 6 - Raptors 4 - Megarapto...
Wandering Squads Spawn "Engine"
Created by zartury
Disclaimer: This may impact adversely the spawned squad mods made by Shidan, Thaboone and Kenshi Reworked. If you are using these mods, it best to turn off the spawn engine, till a solution is achieved. Required to run any of the other wandering squad mods...
Wandering Squads - Non-Hollering Mercenaries
Created by zartury
Wandering mercenaries looking to be hired for bodyguarding or protecting your town. However, it isn't simply limited to that. There is also some diplomacy added to your interactions with the mercenaries. Souring relationships will make them charge more for...
Wandering Squads - Recruits
Created by zartury
Creates spawnable recruits for almost every region in the game. The recruits spawned are now related to the faction that inhabits that region. Therefore, recruits will not be found in places where no one inhabits. Skeletons are predominantly found in Deadl...
Wandering Squads - Trader's Guild
Created by zartury
Adds wandering traders as part of the Trader's Guild faction, pretty much across the whole world. Two types of traders, the ones situated in reasonable areas of operation and dangerous areas. The ones in the regular areas are pretty much the same like ordi...
[FIX] Unleash the Hair
Created by Pautau
This mod allows to turn your hair on (doesn't work if you are bald) when wearing an Armoured Face Plates or a Bandana. Because of clipping, I only did this fix for the both hats. If you have any requests or questions, do not hesitate to contact me. _______...
Bread in the Barrel Please
Created by Weaver
Sick of not being able to store one of your major edibles -- bread -- in a useful way until significantly up the tech tree? This modlet just re-adds bread to the list of things allowed in the "Food Store" barrel. I don't know if this will cause pathing/hau...
Bonedog Power
Created by Weaver
Makes bonedogs able to grow up to 1.1x stat scaling 'age' and alters their wild spawns to be more varied in ages. Also tweaks bondog nav properties so they can go in and out of buildings again in 0.95.3....
Bull Athletics
Created by Weaver
After getting my pack bull up to 60 athletics and not noticing much of a change, I opened up the editor and found that bulls are set to have no benefit from athletics. I changed this, giving them a range from slightly worse than default to about 50% better...
Electric LightingTweaks (includes reduced power use)
Created by Weaver
A few small tweaks to electrical lighting: * Adds a player version of Light Post II as an option when you research Light Post Efficiency * Makes the Electric Torch Post considerably brighter so it's not useless compared to my torch from the torch-campfire ...
Equal Opportunity Crazy Bar Dudes
Created by Weaver
Just sets the female chance for the crazy bar peoples to 50 instead of 0....
Hidden Valley Bandits
Created by Weaver
Adds hungry bandit and holy nation escapee camps around Okran's Sweaty Armpit, Vain and Border Zone. The holy nation escapees like their torches. Apparently they even maek creepy smiley faces out of them....
Improved Gi Pants
Created by Weaver
Adds , , and variants of the Gi Pants, using the same stats as the base game Cargo Pants. Adds them and their blueprints to expected places. For some reason the icons for them are all shiny. O.o....
More Named Peoples
Created by Weaver
Adds the 'has random name' flag to most generic people types like paladins and bandits. Also adds many names from a namelist that me and a couple friends have come up with while playing which can be seen at gdocs here. Unpolished python tools I made to wor...
Nasty Inedible Greenfruit
Created by Weaver
Greenfruit currently provides a whopping 2 NU, 72 minutes of nutrition in the current system if I've done my math right. And while it's the cheapest food you can buy, it costs more per NU than anythinb but the overpriced fish. On top of that, it's bulky as...
Raptor McNuggets
Created by Weaver
Ever since they increased dog meat drops from 1 to 3, raptors not having any seems kinda wrong. So... now they do! One raw meat per. Version 2: Now with swamp raptors!...
Storage Sanity
Created by Weaver
Some bits of the storage ecosystem felt too low; this raises those to be similar to other vanilla storages of similar sizes. It also adds item stacking to the metal chest, because, why didn't it have that? ...
Swim Training Station
Created by Weaver
It's a kinda-sorta swimming pool you can sorta make swimming motions in and get your swimming up (to 30) without having to have your people run around the ocean or something for ages. It's tech level 3, under Training. Version 2: Scaled model up and tweake...
The Holy /WEAPON/
Created by Weaver
Tired of Nodachis getting all the glory in the holy weapon start? This varient gives you a random holy weapon, anything from an iron stick to a fragment axe. Note: Does not come with squad of 20 trained test characters....
Trader's Soft Backpack
Created by Weaver
Just got sick of everyone walking around with outhouse-and-awnings stuck on their back, but I need the staking capabilites. So I went and made this: It's got the exact gameplay stats of the trader's wooden backpack, but it uses the graphics of the (current...
Stationhouse Floor Fix (0.95.3 exp)
Created by Weaver
Fixes the floor of the stationhouse being invisible when inside on experimental 0.95.3 and thereabouts....
Torch Campfire Brightness Swap
Created by Weaver
Just swaps the intensity and radius from the light emitters for the campfire and the torch so that the latter is worth building and so I don't end up covering my base in campfires for light....
Weaver Tweaks to Zartury's All Food Mod
Created by Weaver
A few small changes on top of Zartury's mod, which is required, that I made for my own use: Changed Ration Packs research to 3, between all other food and the packers, and made it required to research the packers. Tweaked research costs. Removed inherent s...