ENDLESS™ Legend

ENDLESS™ Legend

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Endless Faction Traits
   
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TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
135.747 KB
4 Nov, 2016 @ 9:04pm
7 Nov, 2017 @ 8:56pm
6 Change Notes ( view )

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Endless Faction Traits

Description
Adds numerous new faction traits, allowing you to specialize toward a certain empire or victory type, weild abilities previously only faction specific, and experiment with a few game changing traits. All new traits are included in the "various" category, and are listed below.

Science and Industry
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Curious (3 Levels) - Increases Science on cities by 10%.
Hardworking (3 Levels) - Increases Industry on cities by 10%.
Relics of the Past - Anomalies give +5 science.
Watermills - +1 Industry on Rivers.
College Funding - +1 Science per population.
Production Line - +1 Industry per population.
Marinas - +2 Science on Water.
*Peer Reviewed - +20% Unit Maintance, -25% Dust Production, +1 Science per district, +1 Science during winter.
Endless Salvage - Only Industry FIDS on ruins, +7 Industry on ruins, x2 Industry on ruins

Economy and Growth
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Fertile (3 Levels) - Increases Food on cities by 10%.
Seafood - +1 food on lake, ocean, or river disctricts including in the winter.
Floodplains - +1 Food on rivers.
*Dust Driven - +25% Unit Buyout reduction, 20% building, and 15% settler. 0.5 Industry multiplier, and additional +1 dust on districts during summer and winter.
Vegetable Gardens - +1 Food per population.
Lighthouses - +2 Dust production on coastal districts.
Sustainable Housing - -.2 Food for population upkeep

Approval and Influence
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Beach Resorts - Increases City Approval on Ocean or Lake districts by +2.
Expert Diplomat - +4 Influence per peace, and +8 per alliance.
Art Academies - +1 Influence per population
Festivals - +2 City Approval on cities.
Motivational Leaders - +2 City Approval per hero, and +1 influence per hero.
Sprawling - Reduces City Expansion Disapproval from 10 to 5.

Military and Defense
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Reinforced Walls (3 Levels) - City Defense increased by 50, 100, and 200.
*Elite Soldiers - 20% Unit cost increase, +20% unit health and damage increase. +20% military upkeep.
Golden Heart - +2% unit health.
Combat Techniques - +2% unit damage.
*The Draft - Unit Cost Reduction of 20%, Unit health and damage decreased by 10%, military upkeep decreased by 20%, and City Approval lowered by 10.
War Economy - +10% Unit Production per war.
Minutemen - +2 Experience per turn on Militia
Experienced Tactician - +2 Experience per turn on Armies

Misc.
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Assimilation - Villages give 2 workers instead of 1.
Iceborn - Units recieve an additional +2 movement during winter on land, water, and +2 vision in the winter.
Low Cost Alloys - 5% Building Cost Reduction.
Heaven Beetle - Increases city base FIDS output by 3.
Cursed - Allows use of Black Spot.
Harsh Negotiations - Allows forcing of truces.

* = A major change to gameplay.
Note: To OP stacking, you cannot have two of some abilities. (Mainly unit production % or opposites)

Drop a comment if you have any suggestions, you find a mistake, or if you enjoy this mod. I will attempt to respond to all comments.

Check out my map collection with all of the maps I've made for Endless Legend!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=788428445

Additional Recommended Mods for this mod:
Increases the trait count. This will likely also effect the pace of the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=560024134
Adds "tiny traits" to fill up the last few points
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=549634394&searchtext=tiny+traits

Known Issues: Possible issues with multiplayer
55 Comments
Ruggedgolem 11 May, 2020 @ 7:01pm 
Has this been updated recently?
Shiloh's Biggest Simp 8 Dec, 2019 @ 11:22am 
@Gentleman Mudkip I think I was at war with 1 or 2 empires before I checked then declared war on the other 5 in one turn. Might have reached the cap. If I could make one tiny suggestion, I think it would be nice if you gave it diminishing returns as opposed to a strict cap so there is still some benefit for each war
Gentleman Mudkip  [author] 7 Dec, 2019 @ 12:10pm 
I'm not sure if it's compatible with that mod, if that's of interest I can look into it. I capped War Economy because unit production cost is really strong, but if it doesn't work at all that's something I can look into.
Shiloh's Biggest Simp 6 Dec, 2019 @ 8:41am 
I'm not sure if War Economy is working. I declared war on everyone and no change in unit cost. If i'm understanding correctly it should have reduced cost by 70%, or does it do something else?
Guvenoren 25 Nov, 2019 @ 8:07am 
Is this mod up to date?
Misery 13 Nov, 2019 @ 10:47pm 
I, too, am wondering about the compatibility between this and the ELCP.
DustDevil 16 Sep, 2019 @ 4:05pm 
Is this mdo compatible with ELCP and with FREEFORMFACTION (the one that allows you to custom make custom factions and mess with traits point cost)?
Gentleman Mudkip  [author] 5 Jul, 2019 @ 1:39pm 
@coldburg, are you using any other mods or special maps?
Iceberg 5 Jul, 2019 @ 1:05pm 
The next turn never loads after I end turn 37.
Big Brother Max 5 Jul, 2019 @ 12:47pm 
what is that?