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Thanks for your feedback, I've made the changes accordingly. Apologies for the late response. If you spot anything else that can be improved within reason, feel free to send me a message.
I use your Assimilation trait, but the worker appear in left side of the notice.
I mean, it sould appear in the right side of the population number X + X right ?
I go to check the SimulationDescriptors[FactionTrait].xml file,
and I want to say you can change your Assimilation's TargetProperty
from "Population" to "PopulationBonus", then it works.
I found this property in pearls blessing the +1 worker from village tech,
you can check it too. Hope can change this to fit the logic :D
@Gentleman Mudkip
Fixed compatibility issue
I'll see if I can look into bringing it back. Reason I liked it in the first place was the potential synergy with Dust Driven
in ai/AgentDefinition[Resources].xml you can change the starting position of your workers.
I'm having the same issue as thelynx01, which I think is a shame because it's a really cool trait conceptually. Maybe you could fix the issue by making it so that you can still gather food and grow your population with it, but only at 5% efficiency?
That would at least make it possible to move your population around.
I'm not sure. Mods by their very nature could interfere with the intended achievement system. Thanks for the compliments though.
I love the work that you are doing with this title...keep it up!
Good to hear you're enjoying it! The next update I'll see what I can do to rebalance if I can.
Still, fantastic mod, loving my current game using it. (Restarted without the trait in question).
Thanks!