ENDLESS™ Legend

ENDLESS™ Legend

Endless Faction Traits
55 Comments
Ruggedgolem 11 May, 2020 @ 7:01pm 
Has this been updated recently?
Shiloh's Biggest Simp 8 Dec, 2019 @ 11:22am 
@Gentleman Mudkip I think I was at war with 1 or 2 empires before I checked then declared war on the other 5 in one turn. Might have reached the cap. If I could make one tiny suggestion, I think it would be nice if you gave it diminishing returns as opposed to a strict cap so there is still some benefit for each war
Gentleman Mudkip  [author] 7 Dec, 2019 @ 12:10pm 
I'm not sure if it's compatible with that mod, if that's of interest I can look into it. I capped War Economy because unit production cost is really strong, but if it doesn't work at all that's something I can look into.
Shiloh's Biggest Simp 6 Dec, 2019 @ 8:41am 
I'm not sure if War Economy is working. I declared war on everyone and no change in unit cost. If i'm understanding correctly it should have reduced cost by 70%, or does it do something else?
Guvenoren 25 Nov, 2019 @ 8:07am 
Is this mod up to date?
Misery 13 Nov, 2019 @ 10:47pm 
I, too, am wondering about the compatibility between this and the ELCP.
DustDevil 16 Sep, 2019 @ 4:05pm 
Is this mdo compatible with ELCP and with FREEFORMFACTION (the one that allows you to custom make custom factions and mess with traits point cost)?
Gentleman Mudkip  [author] 5 Jul, 2019 @ 1:39pm 
@coldburg, are you using any other mods or special maps?
Iceberg 5 Jul, 2019 @ 1:05pm 
The next turn never loads after I end turn 37.
Big Brother Max 5 Jul, 2019 @ 12:47pm 
what is that?
Iceberg 5 Jul, 2019 @ 12:21pm 
I'm getting infinite turn computing when this mod is active.
Big Brother Max 5 Jul, 2019 @ 11:18am 
Hay so tried it and yah it just keeps freaking out and then disabling the option to save. I have tried it where it is the only mod I use but in multiplayer the mod just seems to not work.
Big Brother Max 9 Jun, 2019 @ 5:37pm 
Okey will check
Gentleman Mudkip  [author] 9 Jun, 2019 @ 10:35am 
If you only have one trait mod activated you can pin it down and see if it's a mod conflict.
Big Brother Max 9 Jun, 2019 @ 7:51am 
@Gentleman Mudkip Yes I do
Gentleman Mudkip  [author] 9 Jun, 2019 @ 12:07am 
there is an option to enable custom factions, do you have that enabled? @Big Brother Max
Big Brother Max 8 Jun, 2019 @ 11:40pm 
Right now everytime we play is force changes me to another faction thats not custome. Though it has been doing this with EVERY trait mod wondering if this is just a general glich or mod conflict.
Big Brother Max 8 Jun, 2019 @ 11:39pm 
default directory? do i need to go in and change it directly?
Gentleman Mudkip  [author] 8 Jun, 2019 @ 10:44pm 
it should, if everyone has the mod installed in the default directory.
Big Brother Max 8 Jun, 2019 @ 9:59pm 
hay does this mod still work and or work in multiplayer?
Tyrant 26 Jan, 2019 @ 4:12am 
The game is free for the weekend so this would be a good time to update this if necessary.
Gentleman Mudkip  [author] 8 Aug, 2018 @ 7:57pm 
no problem man
DahiriVaart 8 Aug, 2018 @ 7:44pm 
sorry false alarm, i was tweaking with your mods a little and it crashes the game, totally my fault. at first i thought your mod is outdated but it turned out other wise. sorry again.:steamsad:
Gentleman Mudkip  [author] 8 Aug, 2018 @ 7:34pm 
looks like it's still working for me. Are you using any other mods, or do you have an error code?
Gentleman Mudkip  [author] 8 Aug, 2018 @ 7:31pm 
Hopefully Inferno didn't break all my mods, I'll see what I can do
DahiriVaart 8 Aug, 2018 @ 7:00pm 
hey is this still working cuz it did not for though.
DahiriVaart 8 Aug, 2018 @ 6:58pm 
is this mod still working cuz it did not for me.
Tyrant 29 Jul, 2018 @ 6:21am 
Heads up to the author of one of my favorite mods, the Inferno expansion is arriving on August 3rd!
Gentleman Mudkip  [author] 7 Nov, 2017 @ 8:58pm 
@WayneNore @LinkFan001
Thanks for your feedback, I've made the changes accordingly. Apologies for the late response. If you spot anything else that can be improved within reason, feel free to send me a message.
WayneNore 6 Nov, 2017 @ 10:22pm 
Hey author, I found an issue.

I use your Assimilation trait, but the worker appear in left side of the notice.

I mean, it sould appear in the right side of the population number X + X right ?

I go to check the SimulationDescriptors[FactionTrait].xml file,

and I want to say you can change your Assimilation's TargetProperty

from "Population" to "PopulationBonus", then it works.

I found this property in pearls blessing the +1 worker from village tech,

you can check it too. Hope can change this to fit the logic :D

@Gentleman Mudkip

LinkFan001 8 Aug, 2017 @ 3:58pm 
Hey, great mod. Thanks for the work. Just wanted to let you know that Lighthouses no longer works the way it ought to. I did tinker with the files for a bit and found if you change TerrainTagCostal to TerrainTagSeafaringUnitCreation, it will be fixed the way you want it to function. Maybe there was a term change in Tempest. Either way, thanks for your time.
Rudiger 5 Apr, 2017 @ 12:19am 
Thanks for the hard work
Nephaelys 4 Apr, 2017 @ 9:38pm 
Nice work, thanks! :D:
Gentleman Mudkip  [author] 4 Apr, 2017 @ 9:26pm 
Just added some handy new traits, and an update to Reinforced Walls!
Nova Solarius 4 Apr, 2017 @ 6:38pm 
@Sir Mudkip Thank you!
Gentleman Mudkip  [author] 4 Apr, 2017 @ 6:13pm 
@Nova Solarius
Fixed compatibility issue
Nova Solarius 29 Mar, 2017 @ 2:23pm 
Just see when you have time, no hurry.
Gentleman Mudkip  [author] 29 Mar, 2017 @ 2:16pm 
I'll see what I can do. I'm busy this week though, so expect some updates to my mods next week (hopefully).
Gulp DragonDawn 29 Mar, 2017 @ 7:08am 
Agreed w/ Nova Solarius. This mod is a must, but as a conversion it his a high conflict ratio w/ other mods.
Nova Solarius 28 Mar, 2017 @ 2:33pm 
Can you please make this mod an extention rather than a conversion?
Melancholy 31 Jan, 2017 @ 12:18am 
on closer look, it seems like the broken lords have a LOT of rule changes so they aren't completly... well, broken. it may actually be easier to just make the BL Affinity a selectable trait.
Gentleman Mudkip  [author] 30 Jan, 2017 @ 1:30pm 
@Dreamer
I'll see if I can look into bringing it back. Reason I liked it in the first place was the potential synergy with Dust Driven
Melancholy 30 Jan, 2017 @ 5:25am 
It seems like there is a way to make the Enticing trait work.
in ai/AgentDefinition[Resources].xml you can change the starting position of your workers.
Gentleman Mudkip  [author] 28 Jan, 2017 @ 2:21pm 
Added Marinas! Creates an alternative sea faring science nation possible. If you guys have any suggestions for simple faction traits, I'm all ears!
Ulysses 13 Jan, 2017 @ 2:04am 
Hey man, love the mod.

I'm having the same issue as thelynx01, which I think is a shame because it's a really cool trait conceptually. Maybe you could fix the issue by making it so that you can still gather food and grow your population with it, but only at 5% efficiency?

That would at least make it possible to move your population around.
Gentleman Mudkip  [author] 25 Dec, 2016 @ 12:28pm 
@Syfe
I'm not sure. Mods by their very nature could interfere with the intended achievement system. Thanks for the compliments though.
Syfe 25 Dec, 2016 @ 11:49am 
Is this mod Achievement compatible?

I love the work that you are doing with this title...keep it up!
Gentleman Mudkip  [author] 8 Nov, 2016 @ 9:30pm 
@thelynx01
Good to hear you're enjoying it! The next update I'll see what I can do to rebalance if I can.
thelynx01 8 Nov, 2016 @ 8:26pm 
The trait itself may ultimately just have to be scrapped. Especially since I don't think There's any way for you to get at the UI through a mod alone (but I'm hardly any kind of expert). If you think you can re-balance it, have at it, but I would think the loss of control of your citizens would be a major balancing problem.

Still, fantastic mod, loving my current game using it. (Restarted without the trait in question).
Gentleman Mudkip  [author] 8 Nov, 2016 @ 7:24pm 
@Sir Olorin
Thanks!