XCOM 2
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Allies Unknown Species Mod: Salarians
   
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File Size
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Updated
125.793 MB
15 Nov, 2016 @ 4:42pm
8 Mar, 2017 @ 10:56pm
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Allies Unknown Species Mod: Salarians

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update
Fixed missing localization for the sniper variant of Ready For Anything, sniper variant now costs 2 AP as intended.

The amphibians of Sur'Kesh join the fight against ADVENT and the Elders.
With a 60 supplies base recruitment price, these soldiers excel at reacting to enemy fire, moreso than they do in standard combat.

Stats
Salarians have access to Salarian Reflexes, which gives them +20 Aim on reaction fire shots, and Ready for Anything, which lets them automatically enter overwatch with a standard shot of a primary firearm.

In terms of stat variations, they are identical to humans except in Aim and Dodge:

Rookie
Salarians have 60 aim and 15 dodge

Veteran
Same as rookie.

Commander
Salarians have 60 aim and 10 dodge

Legend
Same as Commander

These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues
Cosmetic transitions can break regular soldiers' cosmetic options, use this to fix it if it's enough of an issue for you.

Thanks
Kexx for making the assets this mod uses.
34 Comments
Naylind 25 May, 2017 @ 4:34pm 
it's possible to add a restriction to biotic class and psi op to salarians?
Dęąth Viper 23 May, 2017 @ 7:27pm 
found it. its in the top right corner of the screen after you click recruit.
Dęąth Viper 11 May, 2017 @ 4:49pm 
Where is the recruit button for these guys??
Bala 4 Jan, 2017 @ 1:13pm 
So i recently got this mod and have been taking salarians for a few missions. but i noticed that ready for anything wasn't always triggering. after testing this a bit it seems that overwatch only applies when you hit your target. is this an intended feature? Because from reading the ability description this does not seem to be the case
Militus Immortalis 15 Dec, 2016 @ 8:27am 
Much appreciated, funny enough I only just now noticed the "Alien Recruits" button.. xD
Alpha the Mage 14 Dec, 2016 @ 10:31am 
@Militus: I know what you mean. You need the invisible face from the faces category.I can recommend you 3 fixes for your problem: 1-change the sex of the character; 2-change armor type-heavy or spider; or 3-download the krogan, salarian, asari, turian (if you use it), and tali squad mates from kexx. That will fix the problem of faces, arms and so on. Hope this helps.
Militus Immortalis 14 Dec, 2016 @ 6:01am 
Hey Alpha and thanks for the reply, but I cannot get it to work right for any species? For the Krogans I have no chest I think, so they look small.. But my main problem is that there will be human head, with a Salarian mask, not a proper Salarian. I can make my own I suppose, but how? The faces of base humans are always there, so it just looks like they're wearing a mask? o:
Alpha the Mage 3 Dec, 2016 @ 10:48pm 
@Militus Immortalis: sometimes you get the full alien, sometimes the humanoid version or something in between. You can customise him as you see fit (hands, torso, legs, face). You can even have a human with salarian skills.
Militus Immortalis 3 Dec, 2016 @ 6:50am 
Hey there,

I don't quite get how this works. Is it new recruits that have the full Salarian armour and face, or? I have the ME3 squadmates too, and all of the ME alien races I can get. I only get an occasional face pasted on a human face, and otherwise armour, but never a full 'alien'. Thanks in advance.
Arkenor 30 Nov, 2016 @ 9:03pm 
Upon heading into the character pool screen, the Mordin I'd previously made had gone horribly wrong and somehow turned into some sort of muton, but the new one does indeed have his special ability out of the box. Sorry for sowing doubt!