XCOM 2
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AP Grenades
   
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16 Nov, 2016 @ 3:19pm
20 Jul, 2017 @ 1:37pm
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AP Grenades

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update
Alloy Grenades now have the same damage spread as normal plasma grenades. Loadout images fixed courtesy of a8a.

Adds in anti-personnel grenades that obey cover rules with their explosions. Useful if you're using Cover Damage Reduction and don't want to be reliant on the proving grounds for grenades that ignore cover DR.

AP Grenades will auto-upgrade to Alloy Grenades when you research Plasma Grenades, ala Frag to Plasma.

The default stats for AP Grenades that are different from frag grenades are:

3 - 5 damage

6 radius (double that of regular frag grenades)

-1 piercing (this should result in Armour being one more point effective on enemies that have it)

The default stats for Alloy Grenades that are different from plasma grenades are:

4 - 6 damage

6 radius (double that of regular frag grenades)

-1 piercing (this should result in Armour being one more point effective on enemies that have it)

Credits
Thanks to a8a for making the fixed inventory images for these grenades.
39 Comments
DeBlue 23 Dec, 2017 @ 11:00pm 
Great and all but its quiet bizzare that their is no actual model of it ingame, at least not visable on soldiers wearing it, instead a normal frag grenade is shown.
slayer858 6 Sep, 2017 @ 7:51am 
WotC compatible?
RealityMachina  [author] 20 Jul, 2017 @ 1:22pm 
....Yeah that'll work.
a8a 20 Jul, 2017 @ 12:52pm 
@RealityMachina

Hello! Loved the Gravely Wounded Prosthetics mod you made recently and checked out some of the others you'd made.

I noticed that the UI icons for this mod were black-backgrounded targas without an alpha channel, making them appear off-model in comparison with XCOM 2's other icons, giving them a solid black rectangular bar in selection screens.

I've remade both icons, "EW_NeedleGrenade.tga" and "EW_NeedleGrenadeMk2.tga", to address these issues and repacked them into "UILibrary_APGrenades.upk". Now on the selection screens, the icons for AP Grenades will look like this:

https://steamuserimages-a.akamaihd.net/ugc/841462312538123199/24814963AFCA3E169CEE212415F66E36BC468DAA/
https://steamuserimages-a.akamaihd.net/ugc/841462312538129882/01764AB5DCF02E85914C10EAD3970F76FAF4368B/

If this is of use, the .upk file with the replacement icons can be downloaded at:

https://www.dropbox.com/s/05ibx3flismi448/UILibrary_APGrenades.upk?dl=0
BE02-Raziel 20 Mar, 2017 @ 6:00am 
Hmm, basic AP grenades have disappeared after buying a couple of Alloy grenades. I attempted to use console commands to add "rm_apgrenade" to try to get at least one to trigger their infinite status to no avail. Basic AP grenades still exist as they are still on some of my operative's inventory but removing them will make them lost forever (until I figure out a way to fix this). I'll attempt to fix this via disabling/enabling the mod. I don't really expect this to be the case but it doesn't hurt to ask, would this mod need to be in a specific load order?
Boisegangpc 11 Feb, 2017 @ 9:21pm 
This might be a bit of beating a dead horse, but can you make a more XCOM2-y icon for the AP Grenade? The Black background clips really wierdly in the Loadout screen.
jinsediaoying 11 Feb, 2017 @ 7:05pm 
The image have a black rect around it, why don't make those black part transparent?
LightenedDark 10 Feb, 2017 @ 1:57pm 
At the start they are too good and at the end they are too bad so I'm changing my ini:

Base Frag: 3r, 3-4dam, -1armor, 10range. Can kill several 4hp 1armor enemies. Can also be spammed to remove armor if you face a tough enemy. 16-18PB
Mod Frag: 6r, 4-5dam, -0armor, 10range. Can kill many 5hp 0armor enemies. Only does 2-3 damage if enemies have armor. Can't widdle away armor. 18-21PB
ini-changed Frag: 6r, 5dam, -0armor, 8range. Does not kill an officer in 1 hit. Might only do 2 damage as above. 17-19PB
LightenedDark 10 Feb, 2017 @ 1:56pm 
Base Plasma: 3r, 5-6dam, -2armor, 10range. Can kill several 6hp 2armor enemies. Can also be spammed to remove very quickly armor if you face a tough enemy. 18-21PB, rarely 18 or 19
Mod Plasma: 6r, 5-6dam, -0armor, 10range. Can kill many 5hp 0armor enemies. Only does 3-4 damage if enemies have armor so no widdling. 19-22PB, rarely 21 or 22
ini-changed Plasma: 6r, 7dam, -1armor, 8range. Does not kill a stunlancer in 1 hit. Can slowly remove armor. 21-22PB

What about "IENVIRONMENTDAMAGE = 0" ?