Torchlight II

Torchlight II

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Ability Spells (8 Added Spells)
   
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Tags: Items, Skills
File Size
Posted
Updated
78.902 KB
29 Nov, 2016 @ 9:41am
18 Dec, 2016 @ 9:45am
12 Change Notes ( view )

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Ability Spells (8 Added Spells)

In 1 collection by doudley
My modder's tools for easy modding
6 items
Description
These are skills that can be learned through their designated scrolls exclusive for your character only.

All scrolls can be looted or bought just like your typical spell scroll.

Absolute Block
Cast an ability to guarantee successful blocks. Each block drains your mana.
*Console Code: unit ability_block

Boundless Leap
Leap around the vicinity even the unreached.
*Console Code: unit ability_leap

Charge Buildup
Gradually fill up your Charge bar with the expense of your health.
*Console Code: unit ability_charge

Dodge Revenge (Passive)
A miss or dodge will create a counterattack on an enemy near you and each attack drains 20 points of your mana.
*Console Code: unit ability_dodge

Pet Teleport
Cast where you want your pet to be teleported.
*Console Code: unit ability_petmove

Quick Dash
Dash forward or through your opponents.
*Console Code: unit ability_dash

Spar Demon
Have a bout with this summon for 1 minute.
*Console Code: unit ability_spar

Switch Places
Switch places with your pet.
*Console Code: unit ability_switch


The intention of this mod is to show possible game functionality that most modders have not explored still or made published yet.
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For Non-Steam download
http://www.runicgamesfansite.com/mod_downloads/file-5477-ability_spells-mod
26 Comments
TOG | Phanjam 17 Jun, 2020 @ 8:58pm 
hey @doudley! may i used this mod of yours in the Variant Items mod?
doudley  [author] 21 Feb, 2017 @ 12:35am 
I don't know how we'll be able to bypass that limit. It's part of the game mechanics. My block spell already gives you 999% block chance but the game can only have it up to 75%.
Lone Wolf McQuade 20 Feb, 2017 @ 11:07pm 
Hey I noticed the block chance is maxed out to 75% while using Absolute Block (shows on arcane stats page). Do you know of a way to circumvent that limit, but only for your Spell?
doudley  [author] 19 Feb, 2017 @ 2:49am 
Actually it can already, you just have to beat spar demon and you'll have an ally for 30 minutes! Unless it dies before it reach the said time.
Lone Wolf McQuade 19 Feb, 2017 @ 2:40am 
Any chance you could make another spell where the spar demon is a friend that you summon for 30-60 seconds?
doudley  [author] 27 Dec, 2016 @ 10:22am 
Please do. Hoping you had a bit of fun with this mod.
Beast 23 Dec, 2016 @ 2:06am 
@doudley: Sweet, looking fwd to trying these out.
steffire3 17 Dec, 2016 @ 2:05am 
"Various dependant scenario functionality" is what is most appealing to me since that "strategy of choices" is what keeps me playing modded Torchlight time and again.

Combat game characters and their replay value have usually rested on the skill spell options available and you have extended that in a small big way with this mod.

And we always appreciate whenever someone makes the game deeper for us all.

-^_^-
doudley  [author] 16 Dec, 2016 @ 9:57am 
Yes, there is some kind of balance. From its selection, to its allowed usage. The beauty with working with spells, is that, they don't have the limitation the class skills has, in regards with class specific themes and skill hierarchy. We can make a spell as simple as Switch Places or as complicated as Spar Demon. We can even make it outrageous, with level variations or make a spell have various functionality depending on various scenarios from various caster.
steffire3 16 Dec, 2016 @ 8:43am 
There is a certain balance in having to choose which spells to build around yet overall the fact that they can be used by any class especially modded ones makes this way more useful than any added skills to the original classes just due to the openess of spells in Torchlight... it's like the skeleton summons that any class can use from the vanilla game... only now we have something to choose from other than just icey fire missiles and passive boosts.