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Combat game characters and their replay value have usually rested on the skill spell options available and you have extended that in a small big way with this mod.
And we always appreciate whenever someone makes the game deeper for us all.
-^_^-
We now have 4 additional Ability Spells to play around with :)
I will deeply consider your words as I make my choices.
-^_^-
To make your gameplay more difficult, modifying the graphs and death penalties is the way to go. But enemy spawns are strategic and narrative to the terrain. It would be more fun if the game has more than expected rather than the usual. Although in the long run, it doesn't matter if its more enemies or harder gameplay. As long as the story progression has not been noticebly compromised.
Boss Brutality and Mob Swarm seems more creative and fun but Epic Mod and Eclipse Elite feels more static and yet much balanced overall.
Epic Mod, Boss Brutality, Eclipse Elite, Mob Swarm, Harsher Death Penalties; are the ones I'm thinking of.
On Steam version: Click green button "subscribe" and make sure it downloads completely, then load game and select the lower red button (at the pre-game screen) then check the box of this mod which will place it on the right side then start the game.
If using other mods then selecting the mod name on the right side then using the arrows before starting the game to place it on top will give it priority over other mods.
You can also port your characters from the original game into the modded game by copy pasting the SVB files from the save folder into the mod save folder... mine is located under documents/my games/runic games/torchlight 2/save.
Thank you also Molvic, for thinking it so and the idea is also tempting but I'm afraid I might not have enough time to go through with that. Bits and pieces of idea, here and there, where my mind is at now. I was thinking of adding more ability spells though, but I still need to catch up on my updates for my other mods.
And ability to fill up charge bar, while its completely useless on high lvls, coz you will get full charge in 1-2 casts, is disbalanced for lower ones (cuz of buffs, they provide directly, or tru spells enhance, if we are talkin engineer)
To be honest, I can't see why block and charge are OP...I did not play around with synergies or other difficulty enhancing mods. A brief explanation will suffice or an idea to make these spells grounded for balance. Thanks.
Of course I will have to test them first to see if they function well... what and how many levels or tiers do these spells have?
Also do you have the console cheats at least to test them immediately? Drop rates are a matter of me hoping they appear... or I could simply rely on lost spirit merchant and spell vendor mods.
And while you're at it, feel free to test my new rendition of these spells. They are a compilation and fully improved version of some of my unpublished mods here on Steam.
I just want to thank you for those kind words which encouraged me to continue assisting the growth of the TL2 Mod scene with ideas wherever possible.
-^_^-