Total War: WARHAMMER

Total War: WARHAMMER

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Booze's Siege Tweaks
   
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Tags: mod, Battle
File Size
Posted
Updated
12.604 KB
6 Dec, 2016 @ 3:58pm
22 Aug, 2017 @ 10:25am
16 Change Notes ( view )

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Booze's Siege Tweaks

Description
*!This probably isn't balanced yet but I still find it makes sieges more enjoyable!*

Mostly just makes some changes to how towers work.

Key Changes:

Tower range is reduced and scales with tower tier.
- Now you can leave reserves at the back of the field without them being picked apart by towers
- Artillery can be used to destroy walls and towers from a safe distance.

Tower HP increased.
- To help balance the fact you can shoot at them with artillery from out of their range.

Tower firing arcs increased.
- There are no longer blind spots up against the walls, between the towers.
- Units can be within the firing arcs of 4 towers at once, helps mitigate their range nerf.

Tower variations.
- Archery towers attack much faster but lack AP.
- Gun towers attack slower, hit harder and have a lot of AP.
- Dwarven walls and towers have 50% more HP than other factions.
- Arrows and bullets now do very little damage to siege towers, need tier 3 or 4 towers to destroy them.

Some actual numbers:

Tower range
- Un-modded: 400 for all towers
- Modded: tier 1: 200, tier 2: 250, tier 3: 300, tier 4: 300

Tower firing arc
- Un-modded: 40(?) degrees
- Modded: 160 degrees
44 Comments
Boozebeard  [author] 2 Oct, 2017 @ 10:33am 
Some of it would carry across, but a lot of the fields are race specific so those parts would only cary over to the warhammer 1 races towers.
Rachel L 2 Oct, 2017 @ 7:23am 
There is a chance this mod works without having to make any changes btw.
Boozebeard  [author] 2 Oct, 2017 @ 7:05am 
I don't know, depends how much sieges bother me. Probably wont be soon, am kind of busy. Feel free to do what ever you want with my mods, it's just changing some numbers around, I don't feel any particular ownership.
Ciel 30 Sep, 2017 @ 7:02pm 
@ Boozebeard Any plans to remake this for TWH2? I love the feel it adds to sieges. If not, I'd love to update it for the new races.
Rachel L 16 Sep, 2017 @ 12:21pm 
@Boozebeard i merged your mod with GnomeGnuts Faster Siege Equipament mod, i hope there isnt any problem, if you want me to remove, i will do it.
Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1136704723

@Ana, this mod works fine. I have a heavilly modded game. Do you use any Overhaul?
dizzy 28 Jul, 2017 @ 12:57am 
I dont know what my mod conflict is, but its not working for me. Shame, this looks like the best siege mod on Steam with the changed youve done.
dizzy 27 Jul, 2017 @ 2:55pm 
Does this work in campaign?
Ω 23 Jun, 2017 @ 5:30pm 
Great mod. Thank you.
Boozebeard  [author] 20 Jun, 2017 @ 4:03pm 
I can't recreate the prolbem in custom battles. If you have other mods installed please try disabling them and just running mine to see if it still happens.
Cornuthaum 20 Jun, 2017 @ 10:57am 
I installed it three days ago, so I would assume it is current?

I ran into this issue while assaulting Greenskins-held Dwarf settlements (Mount Gunbad and Karaz-a-Karak both) whose arrow towers ripped my Empire towers and, as mentioned, Karl Franz apart.

Undead arrow towers at Burg Tempelhof were just as bad.