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Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1136704723
@Ana, this mod works fine. I have a heavilly modded game. Do you use any Overhaul?
I ran into this issue while assaulting Greenskins-held Dwarf settlements (Mount Gunbad and Karaz-a-Karak both) whose arrow towers ripped my Empire towers and, as mentioned, Karl Franz apart.
Undead arrow towers at Burg Tempelhof were just as bad.
No idea what's going on there, but hoo boy arrow towers are more dangerous than anything else in a siege, including the armies.
cheers!
Would love to keep using it so any chance of a look into what's causing that? Cheers!
Also I've fixed the bretonnian tier 4 cow throwers so the cows don't make a fire effect when they explode...
Anyway. Both battles were facing 4 towers. The vanilla towers only knocked over 1 tower, and did so in the first 40 seconds, which frankly seems pretty pathetic, and I suspect it's a fluke, or possibly because I'm playing on Legendary. Your towers knocked out all four siege towers in one minute fifteen seconds. That's... Yeah, that's a pretty big deal, but that's also max-level towers with coordinated shooting spread out across most of the wall. It's more potent, but it feels like it's about where it *should* be.
Just going be the description though, it reminds me of the older titles like Medieval 2, where arrows did next to nil damage to siege towers, but had a tiny chance to set them on fire with each hit, causing them to rapidly burn to destruction.
If anyone wants to run some tests I'd appreciate it, hopefully there aren't any weird side effects from the work around.
Maybe just revert the damage profiles back to the vanilla version for the moment, until/unless you work out a version you're happier with? I miss this mod :)
Gonna have to even out the damage split between all the projectiles to balance it I guess. Bit annoying.
The fact I changed their health originally indicates I must have tested it, not sure what's changed, maybe I just nerfed the damage of the towres at somepoint and didn't compensate.
sieging with impunity to retaliation shouldnt be a thing. Unless you made the walls sturdier too, I agree with the changes. The only scenario in which taking out all towers would be worth the ammunition and time, was if you had planned to smoke your opponent out with a ranged army - which is a really lame thing to do. Ranged armies should excel at holding their ground, not taking it. So Im glad your mod, despite allowing it to happen, still somewhat discourages that approach.
If you think thats not enough, I can recommend the "walls overhaul" mod. It makes walls buff the defending units stats, including their missile range.
I will admit it is a bit tedious waiting for the towers to get destroyed, but I don't think there is really a balanced way to do it.
It also gives both the Defender and the Attacker an incentive to attack in many places, in order to keep up/shut down the tower fire as best they can. Committing your entire force to one place is a bad idea, since all 4 Towers will crossfire into the sad blob, that your army quickly becomes. Siege Towers are also really valuable for absorbing their fire.
However, City Tower health seems to be the same across all tiers. Im not sure whether this is the case in vanilla, but its a bit much in my opinion. One Cannonball deals 2-3%, one Luminark shot deals 15%. By how much did you increase HP exactly? Would you consider publishing a second version without that change?
I nearly made the greenskins have weaker walls and towers but then I thought about it and a lot of their siege maps are actually just Dwarf holds so it didn't really seem right, I just left them the same as everyone elses.
i was wondering how far you can take this mod? I´d love to see things like, vampire counts towers dealing ticking AOE damage or Terror or idk, since they are ¨suppose¨ to be bonewalls they should be able to regenerate no? xD I know it may sound ridiculous but hey, i don´t think warhammer should be an absolutely balanced game.
And with greenskins I´m not sure what they would have. I don´t think their walls should be advanced really.
I love the small but impactful change you did on the other tower varieties though.