Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Thanatos-Mk-V-(RVS-17)
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
100.598 KB
13 Dec, 2016 @ 5:01am
30 Jun, 2017 @ 8:09am
4 Change Notes ( view )

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Thanatos-Mk-V-(RVS-17)

In 1 collection by RasterOps
Thanatos Line of CVs
5 items
Description
We at RasterOps Ventures would once again like to thank ITDocMan Engineering for their magnificent Xiphos design. Please visit their mod page to see, "Rate" and download the original design, if only in Creative mode to compare the designs.

The Thanatos Mk II RVS 14 was used as the template for upgrading to the Thanatos Mk III (RVS 15), Mk IV (RVS 16) and Mk V (RVS 17) designs. A design video is included on this page. The Mk III, Mk IV and Mk V models are all significantly larger at 152ms (76 blocks). They are all class 4 ships with 10x5 Hangers. The difference between models is in the hanger wing designs, as the interiors are identical.

The Mk III has a traditional short hanger wing. The Mk IV has an elongated hanger wing providing additional interior docking space. The Mk V adds two additional 6x3 hangers in its elongated wings. Please take a look at all three models before you decide which one best suits you.

Two layers of Combat armor surround the ship. These models also support a greater number of turrets and Direct Fire weapons. If Zascosium and Erestrum are in short supply you may always remove some or all of the direct fire weapons (in creative mode). Save your changes (ideally using a new Blueprint name) and build your modified design in Survival mode. Even the Advanced Constructor could be removed if necessary. You can always build and attach these systems later.

Each model can be yours for only 4499 credits. ;)

[disclaimer]
Do you have the latest model? Images showing a ship designator may not be the latest model. Check the Edit notes for more information.

Loss of character life and/or all of your collected merch while piloting the Thanatos Mk V is the sole responsibility of said pilot. :P
[/disclaimer]

It'll take 22.1 hours to build in the factory. Get it sooner by providing the factory with as much of the following as possible.
Factory:
Cockpit 1: 1
Cockpit 2: 2
Passengers: 14
Armor Lockers: 5
Repair Stations: 3
Hanger Doors: 4
Ammo Boxes:
  • Large: 18
  • Small: 4
Cargo Boxes: 29
Constructors:
  • Large: 3
  • Advanced: 1
Food Processor: 1
Fridge T2: 9
Fuel Tanks:
  • T2: 6
  • T3: 16
Generators Large T1: 6
Growing Lights: 7
Growing Plots: 40
Gravity Generators: 3
Medic Station: 1
O2 Station: 5
O2 Tanks:
  • Large: 24
  • Small: 2
O2 Ventilators: 56
RCS T2: 16
Thrusters:
  • M: 52
  • L: 8
  • XL: 2
Direct Fire Weapons:
  • Pulse Laser: 6
  • Rocket Launcher: 4
Turret Weapon:
  • Artillery: 2
  • Cannon: 6
  • Flak: 6
  • Miniguns: 6
  • Pulse Laser: 6
  • Rocket: 4
Other Weapon Systems:
  • Sentry: 22
Offline Protection: 2
Warp Drive: 1
Warp Drive Tank: 1
Lights: 117

Blocks:
  • Doors:
    • Normal: 30
    • Armored: 38
  • Elevators: 25
  • Deco:
    • Furnishings: 91
    • Consoles: 66
    • Lab Equipment: 17
    • Artificial Plants: 1
  • Windows:
    • Armored: 250
    • Shutter: 43
  • Stairs: 17
  • Ramp: 1
  • Railways: MK IV: 72
  • Hardened Steel: most of the interior floors and ceilings...
  • Combat Steel: so many...
29 Comments
Sentient_Worm 30 Oct, 2018 @ 8:29am 
<,< repairing normally is a thorn
Sentient_Worm 29 Oct, 2018 @ 3:34pm 
Oh by 4 layers I mean 1 solid > 2 wall > 1 solid when possible since that provides protection against both splash and lagshot
Sentient_Worm 29 Oct, 2018 @ 3:33pm 
If you want to do damage tests let me know I can have the server admin bring out his own pvp creation to help ya find the weak points

I would go 4 layers thick on the sides with 2 thick on windows. Did you notice what I did with the turrets or did you not see that change
RasterOps  [author] 29 Oct, 2018 @ 3:30pm 
Thx for the feedback, especially regarding damage taken. I also like your idea about the lounge. Sounds like the ships you dock are tall and/or wide vs long.
Sentient_Worm 29 Oct, 2018 @ 3:23pm 
I'll take down the version I have up since you already looked it over. As for xeno steel it works on servers as far as I'm aware since I spawned a BP made of xeno steel already

The Double hanger Door was for protection. I wasnt able to use the smaller bay since none of my ships fit in it and none of my faction members ships could fit in it either so I choose to make it a second 10x5. There was no real way to stick to the original design while addressing all the weakpoints I found in the armor during battle. I'm interested to see what you come up with tho.

Oh 1 thing I made sure to change right away was the core location. I take tons of damage on the nose of the ship in battle and having the core there wasnt very handy. I also decided to expand the garden and will probly rework the lounge under the nose to be a kitchen/food prep
RasterOps  [author] 29 Oct, 2018 @ 9:58am 
The xeno armor asset is not available for use in ship and base design within Survival games.We're stuck with heavy combat armor.

I see you are still using the 10x5 hanger doors but doubled them. Was this for protection? Is your ultimate goal to increase the interior length of the hanger bay? You've also discovered how changing the hanger affects the design of the hull. Turning a simple change into huge project.

My decision concerning the door size and interior hanger length was to accomodate larger fighter craft. One of my (unpublished) designs barely fits (height and length) in the large hanger of my original design.

My designs tend to be heavy on asthetics and role play aspects. I love the original style of the Xiphos design (see link above). Like you, I wanted to make changes. And the design began to deviate from the sleek original.

Further development will be on my designs. You are welcome to continue making changes to make them your own, with new names of course.
Sentient_Worm 29 Oct, 2018 @ 6:14am 
So did you have a chance to look over my changes? I know it looks weird the way I did the extra hangers but I didnt feel like having to redo the entier lower section just to make the hangers even bigger
Sentient_Worm 27 Oct, 2018 @ 11:41am 
Just pushed a few more changes that I didnt get to before I fell asleep
Sentient_Worm 26 Oct, 2018 @ 9:52pm 
I'll upload what I have so far in combat steel.