Crusader Kings II

Crusader Kings II

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Council Power Faction Fixed
   
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15 Dec, 2016 @ 12:51pm
24 May, 2017 @ 9:32am
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Council Power Faction Fixed

Description
Council Power Faction Fixed, by Svoopmods


IMPORTANT: While this mod still works with V3.0 (Holy Fury), there are some changes introduced with Holy Fury to the two files this mod alters. This means that there is no guarantee that the game will function exactly as intended with this mod enabled.

For a version of this mod that is 100% compatible with Holy Fury, please subscribe to "Council Power Faction Fixed for Holy Fury" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1565733847





LAST UPDATED: 24th May 2017 - made it more compatible with the current version.

Do you like having Conclave enabled, but hate how your vassals love throwing you into civil war every couple of years because they want you to increase council power over and over again?

Do you hate how your vassals do this despite liking you? Are you looking for a solution that doesn't involve jailing your powerful vassals or marrying off your whole dynasty to them?

This mod might just be your answer. This mod makes it easier to deter your vassals from starting or joining the 'Increase council power' faction. While it is still possible for the faction to be formed, it is less likely to happen due to various modifications made to the modifying factors of different traits and thresholds.

It is important to stress that this mod aims for balance, rather than trivialising or removing the council power faction altogether. As an Emperor with 4 kings and 5 dukes beneath me, this mod has allowed me to go over 100 years without a council power war. Before making this mod, the wars would take place every 5 - 10 years - an improvement, I'm sure you'll agree.



CHANGES:


- Pacifists cannot start or join the faction

- Craven characters aren't willing to be the ringleader, so they won't create the faction. They will only join the faction if they dislike you by at least -20

- Characters who are content will not create the faction, but may still join it if they dislike you

- Loyalists cannot create the faction, and are incredibly unlikely to join it

- Characters who have more than +25 opinion of you will not create or join the faction unless they have the following traits:

Deceitful
Envious
Ambitious
Greedy
Arbitrary

- Characters who have more than +60 opinion of you, regardless of their bad traits, will not create or join the faction. Upon reaching +60 opinion, they should soon leave the faction if they had previously joined it

- People who are kind, charitable, honest, humble or just are now somewhat less likely to create or join the faction compared to vanilla values

- Pride and bravery do not affect a character's inclination to create or join a faction as much as they do in the vanilla game

- The ICP faction will not deliver its ultimatum until it has at least 100% power. The vanilla game made it possible for the ultimatum to be triggered at 75%, although this was uncommon.




NOTES:

- The game can sometimes take up to a month or so to remove someone from the faction who is no longer eligible to be a member / plotter, so don't be surprised if it doesn't happen immediately. If an ineligible member is still in the faction after a fair bit of time has elapsed, please check their traits and opinion in case either have changed. If you're absolutely sure that someone is in the faction who shouldn't be, please submit a bug report

- Characters can still be coerced into joining the faction via blackmail or a favour. This was intentionally unmodified, so if it happens, it's working as intended. Don't miss the pop-up!

- Keep in mind that malcontents who are not craven still have an increased likelihood of creating or joining the faction, so it's important to keep your council happy

- Likewise, if your vassals hate you due to tyrannical rule or other factors, it will obviously become more difficult to manage your vassals in a way that discourages them from forming the council power faction

- While the mod has been tested and found to work, it needs to be tested by the wider community for anything we've missed. Please leave a comment with any questions or bugs you may encounter




COMPATIBILITY:

The mod should be compatible with anything that doesn't modify 00_factions.txt or faction_decisions.txt

Requires Conclave expansion!

NOT IRONMAN COMPATIBLE



USING OUR MOD IN YOUR OWN MOD

Please contact me on the Paradox forum (user: Bonsieur) if you would like to use our mod in your own. Please do not use our mod without permission.


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Popular Discussions View All (1)
0
15 Dec, 2016 @ 7:31pm
Mod Info and Bug Reports
Sverd of the Great Vale
61 Comments
Riekopo 18 Dec, 2021 @ 9:04pm 
Please update this necessary mod.
Phoenix 15 Nov, 2018 @ 12:52pm 
Thank you Sverd! I'll put it in my colletion and I'll remove this one. Let me know if you manage to update this one so I can put it back. You loosing those 4 stars would make me sad tbh
Sverd of the Great Vale  [author] 15 Nov, 2018 @ 12:40pm 
Phoenix: I've just gone ahead and uploaded it as a new mod. "Council Power Faction Fixed for Holy Fury".

It is absolutely not worth the headache to keep battling with the backward update system.
Phoenix 15 Nov, 2018 @ 12:26pm 
I'm sorry to hear that Sverd, take all the time you need. No worries! I'll wait until the workshop decides to work fine :)
Sverd of the Great Vale  [author] 15 Nov, 2018 @ 12:15pm 
Pheonix: It certainly works with 3.0, but there have been changes to the vanilla file with 3.0. This means I can't guarantee that the game will function exactly as intended when dealing with how the other factions work.

I have tried at least 10 times to update the mod tonight in the same way I usually do, but the workshop insists on creating a brand new listing as if the mod doesn't already exist. I can release an update to make it 100% compatible with 3.0, but it will be as a different mod listing altogether.
Phoenix 15 Nov, 2018 @ 3:03am 
Compatible with v3.0?
Sverd of the Great Vale  [author] 23 Oct, 2018 @ 4:16am 
Flavius Ludovicus Augustus: I'm sorry, I don't know for sure. If it alters either 00_factions.txt or faction_decisions.txt, then there will be a conflict.
Kisigi 21 Oct, 2018 @ 9:11pm 
its compatible with CK2Plus Factions Standalone?
Agamemnon 15 Aug, 2018 @ 1:38pm 
I wish they implemented this into vanilla so I could iron man without this happening.