Total War: WARHAMMER

Total War: WARHAMMER

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Elite Blood Knights (Balanced & Lore Friendly)
   
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Tags: mod, Units
File Size
Posted
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1.580 KB
25 Dec, 2016 @ 10:09pm
1 Mar, 2017 @ 1:49pm
8 Change Notes ( view )

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Elite Blood Knights (Balanced & Lore Friendly)

Description
If you like this mod also check out my Grail knighs / Guardian Mod that does the same for Brettonia : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=874325007 And my Reskin of "Vlad, Blood Knight Armor"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876333693

For those who found Blood Knights to be a slight dissapointment compared to their table top / Lore version.

The point of this mod was not to make Blood Knights as a unit OP but each individual Blood Knight more powerful and more in line with Lore and Table top.

So what does this mod do?

1: Decrease the size of the unit from 60 to 24 (I'v never seen someone field a big unit of blood knights like I have seen people field big numbers of other cavalery, because they are very strong and a small unit can accoplish enough, also they are expensive in points for the table top so wanted to lower their number similar to what Demi Gryphs are for example).

2: Raised the average stats of the Blood Knights to be stronger per model to compensate for the loss of 36 vampires, and perhaps raised a slight touch above it + a bit more armor pen damage to be inline with the Elite Monsterous Cavalery feel and use of the unit.

3: Since this gives Vampire counts another Type of unit compared to just a better Cavalery unit (they are almost like Monsterous Cavalery now) and the slight increase of stats above the compensation I increased the Cost of the unit to 1800 and upkeep to 500.

With the current mechanics of the unit They will win a fight against Demigryphs 1v1 with about 18-29% health left if both charged eachother, but if supported with magic much better, but that goes for the demigryphs too, demigryphs buffed with lore of life magic wins against the blood knights buffed with lore of vampire.
Against most infantery they will preform slightly worse then the Demigryphs would to compare them, and I find them a slightly better unit overall but not by much, and they cost 300 more + are a bit slower and still have less weight to them compared to demigryphs so have a slightly harder time still to pull out from engagements.

Now Compatible with any mod that changes values in melee_table since I made new weapons for each of the units.
38 Comments
Vampire Kisses 26 May, 2018 @ 7:34pm 
I understand. Thanks for the reply. No worries.
Ramyam  [author] 26 May, 2018 @ 4:24pm 
@Knight of Winter sry but I havn't made any SFO submod since I'm myself not really interested in Big Overhauls as the Vanilla game overall is better, but can improve here and there with small tweaks of detailed mods of your own liking.

Feel like the big overhauls just fix somethings and adds a hefty dose of new problems be it balance or what ever.
Vampire Kisses 26 May, 2018 @ 3:20pm 
Is there a SFO submod which makes the stat changes compatible with this mod?
Ramyam  [author] 30 Jun, 2017 @ 10:33pm 
@Solaris Vex, different unit mods change different tables, so to say, and some of the stats I have to change with this mod share the same stats row so to say (table) as what that mod is changing and making them incompatible unfortunatly :(
Capt Cole 30 Jun, 2017 @ 4:16pm 
@Ramyam you were right the problem mod was https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=692622093
which is suprised me because it works fine with other mods that modify units.
Ramyam  [author] 30 Jun, 2017 @ 7:49am 
@Solaris Vex, seems like you have some other mod that don't work together with this one, I'v previously run into 0 problems with this and most of my vampire campaigns have been with Vlad, and I tested it now again and it works perfect, must be some other mod you have that isn't compatible with this mod in someway. or just that mod not working at all.

if you find a mod that might not be compatible with this mod I'll appriciate if you tell me about it, maybe I can change some setting to make it compatible or atleast type it out in the info texts :)
Capt Cole 29 Jun, 2017 @ 11:45pm 
This mod crashes the game if you start as Vlad von Carstien and initiate a battle with his starting unit of blood knights. Still not sure if all bloodknights cause this or just Vlads starting unit. If you disband Vlads knights the game doesn’t crash.
Tempest 24 Apr, 2017 @ 1:33pm 
is this compatible with steel faith overhaul mod?
Lance 21 Apr, 2017 @ 6:51am 
I hope you can do the same work with chaos knights like you did with bretonian grail knights, the lack of armour piercing of chaos cavalry makes them useless in comparison with other elite units
Man with No Name 17 Apr, 2017 @ 12:28pm 
@Ramyam I agree, not all units should be reduced so much, but also you could vear away from cav and move to reduce monster units or increase infantry unit sizes.