Total War: WARHAMMER

Total War: WARHAMMER

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Vlads Immortal Cohort (for Radious)
   
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Tags: mod, Units
File Size
Posted
Updated
263.332 KB
17 Jan, 2017 @ 2:28am
28 Feb, 2017 @ 9:30am
7 Change Notes ( view )

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Vlads Immortal Cohort (for Radious)

Description
This is a unit mod, that change stats, (some idea) and info of its parent mod's author - Lthelis and his mod "Lthelis Sylvania guards" link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=775858238

Well, in first i've wished(again, yes) just to make stats close to Radious Units Mod because i made a composition of mods, that are friendly to his. Link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665

In process (again, yes-yes), i've changed some ideas too. So, lets see, what i've changed.
The new idea was to make specialized defensive anti-human troop of elites (tier 5) as it was mosct close to Lthelis unit idea and stats, and do it close to unique (just 3 cohorts, for simplicity, names for idea Ethernity, Death and Hunger).

What was made.
Description:
Vlad's Immortal Cohort
Hail Immortal guard of Vlad's Crypt. They guarded it evertime and now, when Vlad returned - his personal everlasting three bodyguard cohorts are ready to bring: Ethernity, Death and Hunger!

Stats changes:

Charge bonus decreased 18 -> 14 (centuries guardin Crypts... you know, rheumatism and so on).
Melee Attack 40 -> 42 (slightly, just close to no matter, but in case of ability)
Melee Defence 52 -> 49 (because of shield type changed from 30% to 50% metal, so it gave +12 def)
Morale 80 -> 70
Bonus HP 104->80 (to fit closer to Radious parameters and because of number changes)
Compaign and battle cap ...->3 (so to fit the unique idea)
Create time 1->2 Because of its special funcion.
Number of man increased 60 -> 100 (in other way they would gain exp very fast)
Armor changed 70 -> 96 to fit tier 4 of Radious mods more (topheads have 120+)
Cost - 1000->1200
Upkeep is decreased 250 -> 225
unique index changed too: 1201198604-> 1201198609.
Melee CP 750-> 1550
Speed 29-> 39

Unit got bonus against:
Infantry 10 -> 30

Damage lowered 28 -> 12 to fit specialisation
Armor Pierce damage upped 6 -> 16 for ability to do half to anything against other enemies too, but not so superb
Weapon is set to magic damage attribute because they use Vlads-type swords-))

Special abilities (bullet points):
armoured_and_shielded
anti_infantry
regeneration

Shadow Wall ability parameters changed to fit (Unit Formations mod and Radious)
stat_melee_attack -35 -> -15
stat_melee_defence 20 -> 10
stat_resistance_physical 15 -> 10
stat_resistance_missile 15 -> 15

It is integrated to the mod pack with other monified units (if you wish all - use it)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846913681

COMPATIBILITY
-No DLC is required
-It should be compatible with everything as it's just a units mod. And, mention - it is fited for Radious Unit Mod.


See it - try it!

Much thanks to Lthelis for his wondeful mod!
6 Comments
guardianru  [author] 27 Jan, 2017 @ 6:03am 
In compaign or in battle?
Tested just now - in battle - cap limit - 3, all 3 is recruited normally. In compaign - Vampire counts - recruit time 2 turns, could be recruited normally. Look: http:// //prntscr. com/e11ic7
Decribe the situation? What mods, whom you play, do you have drakenghof 5 lvl? It could be recruited ONLY from 5 lvl Drakenghof
Mrmarko123 26 Jan, 2017 @ 2:10pm 
i can't build it, saying ive got the max when ive got none built yet for some reason
guardianru  [author] 21 Jan, 2017 @ 2:13am 
Changed icon of the Unit. So. now he has unique look
Rygone 17 Jan, 2017 @ 6:10am 
Can't wait to see it!
guardianru  [author] 17 Jan, 2017 @ 6:09am 
Thank you. New one is comming. Now it is - Haradrims Ushabti = Ushabti Ravagers. Then would be Bone Giants.
Rygone 17 Jan, 2017 @ 6:07am 
Really loving your conversions! It always annoys me to see great unit mods that I can't use with radious because they are unbalanced. Keep up the great work!