Stellaris

Stellaris

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Dangerous Bombardment [Discontinued]
   
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4 Feb, 2017 @ 6:10pm
18 May, 2017 @ 8:21pm
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Dangerous Bombardment [Discontinued]

Description
Dangerous Bombardment: Andon's version of the "Overhaul Orbital Bombardment" mods.

This mod overwrites events/orbital_bombardment.txt and is, unsurprisingly, incompatible with any other mod that does so.

I didn't like the way the Orbital Bombardment file was laid out, so I completely re-wrote how it works. In my opinion, it's easier to change individual modifiers - Light bombardment is completely separate from Limited and Full, and so forth.

As far as mechanical changes go, I made a few tweaks:

Light Bombardment:
  • 5% Chance to kill a pop each month
  • 5-15% Chance to kill an Army each month
Limited Bombardment:
  • 25% Chance to kill a pop each month
  • 15-45% Chance to kill an Army each month
  • 65% Chance to ruin a building each month
  • If the last pop is killed, there is a 20% chance to turn the planet into a Tomb World.
  • If the planet is turned into a Tomb World, there is a 15% chance of them gaining a negative modifier.
Full Bombardment
  • 60% Chance to kill a pop each month
  • 25-75% Chance to kill an Army each month
  • 80% Chance to ruin a building each month
  • 25% Chance to destroy a ruined building each month
  • 50% Chance to create a tile blocker each month
  • If the last pop is killed, there is a 30% chance to turn the planet into a Barren World. If this doesn't happen, the world is turned into a Tomb World instead.
  • If the planet is turned into a Tomb World, there is a 30% chance fo them gaining a negative modifier.
Armageddon Bombardment
  • 85% Chance to kill a pop each month
  • 15-45% Chance to kill an Army each month
  • 80% Chance to ruin a building each month
  • 25% Chance to destroy a ruined building each month
  • 75% Chance to create a Tile Blocker each month
  • When the last pop is killed, there is a 50% chance to turn the planet into a Barren World. Otherwise, it is turned into a Tomb World.
  • If the planet is turned into a Tomb World, it gains one negative modifier, with a 30% chance at a second.
General Changes
  • All growing pops on a planet are killed when any pop is killed.
  • If a Ringworld section or Habitat would be turned into a Tomb World, nothing happens.
  • If a Ringowlrd section or Habitat would be turned into a Barren World, they are turned into a Broken Ringworld section or destroyed, as appropraite.
  • If a planet is turned into a Barren World, they will have the "Terraforming Candidate" modifier.
  • Infested worlds are excempted from Tomb/Barren World generation, as otherwise this interferes with the Crisis events.

When determining wether to kill an Army, there are three stages:
Stage 1 applies when the planet's fortifications are at or above 50%. Bombardment has the lowest chance to kill an Army.
Stage 2 applies when the planet's fortifications are at or above 25%. Chance to kill an Army is double that of Stage 1.
Stage 3 applies when the planet's fortifications are below 25%. Chance to kill an Army is triple that of Stage 1.

Mod Version: 1.7b
Supported Game version(s): 1.6.*
Upload Date: 5/10/17

My other mods:
Enhanced Science Ships - Customize your science ships to be more independent!
Slower Than Light - For when things just go too fast
Simple Slower Than Light - For when things just go too fast, and you still want to maintain mod compatibility.
Mobile Interdictors - Subspace Snares that move with you!
59 Comments
Cyclicalasp79 10 Dec, 2022 @ 5:19pm 
I always used this mod and i just want to say thank you
[Andon]  [author] 20 Nov, 2017 @ 7:54pm 
I am going to officially discontinue this mod. There's many "Modified Orbital Bombardment" mods out there, many of which do pretty much the same thing as this one.

I simply don't have the time or energy among all of my projects to devote the appropriate amount to this one.
[Andon]  [author] 7 Oct, 2017 @ 3:48pm 
This is the last mod on my list to update. It's likely that I'll have to re-write the whole thing from the ground up, so no guarantee on time.
[Andon]  [author] 29 Sep, 2017 @ 6:51pm 
Further update: It's reading the file, but my methods for adding tileblockers and changing planet classes don't seem to work anymore. I'm not sure what has changed to do this, as everything seems the same from 1.6 in the vanilla files.

I'm going to have to work on this more later. It's a lot more work than I expected.
[Andon]  [author] 29 Sep, 2017 @ 6:32pm 
I'm going to rescind my last comment. It seems as though nothing is working. It's as though it is ignoring the mod file in its entirety.
[Andon]  [author] 28 Sep, 2017 @ 6:41pm 
MOST things seem to work. Changing planet types doesn't seem to be functioning though. This will take a small amount of time to update. Shouldn't take terrible long, but I'm not going to give an ETA
Medve 22 Sep, 2017 @ 12:55am 
Thank you [Andon]
[Andon]  [author] 21 Sep, 2017 @ 12:35pm 
I haven't tested this for 1.8. I'll be doing that this weekend, and updating as needed.
282xvl 3 Aug, 2017 @ 10:35am 
If you're bothered by the Terror Bombing malus seeming unfair I wrote myself little mod to address that. Mostly for personal use and my first attempt at modding but it does appear to work as intended with 100% compatibility to this mod. Find it at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1086404354
Slash 11 Jun, 2017 @ 5:37am 
Just a heads up: The fact that citizens die more often (even on light bombing) means that lots of AI-empires will have the "Terror Bombing" modifier (-100) towards you.