Total War: WARHAMMER

Total War: WARHAMMER

32 ratings
End Game
   
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Tags: mod, Campaign
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Posted
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84.833 KB
19 Feb, 2017 @ 3:38am
1 Mar, 2017 @ 2:56am
2 Change Notes ( view )

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End Game

Description
*** DOES NOT WORK IN CO-OP! ***
The mod changes the Chaos invasion event to be the proper End Times, but also gives the player enough time to prepare. Not recommended for new players. Does not require a new campaign, as long as you have not triggered Chaos Warriors arrival yet.

More specifically:

mid-game event - moved by 100 turns from vanilla to turn 180 or imperium 12 (player having control over entire Empire or Badlands+few outlying provinces)
spawns 8-16 hordes depending on difficulty level, each having 10-20 units, respawning new hordes if below 2

late-game event moved by 100 turns from vanilla to turn 230 or imperium 16 (player controlling lands equal to Empire+Kislev)
spawns 40-60 hordes depending on difficulty level, 18-19 units each to leave a place for attaching heroes, both Warherds and Chaos, only one large wave and no respawning hordes except for legendary Chaos lords.

This mod is combination of concepts from two mods that don't work together - "Chaos please WAIT!" and "Proper Chaos Invasion". Incompatible with those two or other mods that change Chaos invasion, Radious for example. Possible issues when playing campaign in MP, make sure both players have declared a war on Chaos Warriors before late-game event starts, and also all events seem to be triggered by turn number only.
42 Comments
DvamainTheSpaceMarine 21 Oct, 2021 @ 12:08pm 
is it save game friendly? sorry i'm late to the game haha
Singis 13 Jan, 2018 @ 3:48pm 
Playing with this the first chaos invasion only spawned with one stack which was the greater daemon. That isn't right is it, meaning its not working?
Mechanique  [author] 12 Sep, 2017 @ 12:06pm 
@puffamagicdragon It is added, though it was listed in the end bit before. I did not much problems with it in co-op besides the aforementioned diplimacy issue, though.
puffamagicdragon 6 Sep, 2017 @ 6:14pm 
i had to forcibly stop a coop campaign on turn 230 because the main chaos event broke the game. it crashes after the cutscene. i read through the comments and im not the only one. Mechanique please do us all a favor and at the top of this mod page write in BOLD that the mod MAY NOT WORK FOR COOP. thank you. really rough end to my 230 turns of preparing for this invasion.
El Goonty ☯ 21 Aug, 2017 @ 9:00am 
Great work, this mod is just essential !!! SkuLLtaiker is right, more invasions scheduled or some random like waarg invasions will be greatly appreciated ! :steamhappy:
Sheperd Doggy YT 8 Aug, 2017 @ 3:33pm 
does this work for co-op campaigns?
Mechanique  [author] 7 Aug, 2017 @ 2:41pm 
@CenturionsofRome
I am planning to, current invasion triggers are not working properly, so they will be rolled back, it's too easy now when you are fully prepared.

@Gunslinger_4_ever
There will be no more invasions if you already had triggered the A's arrival with this mod.
Sheperd Doggy YT 6 Aug, 2017 @ 4:50am 
i want a second chaos invasion
Sheperd Doggy YT 6 Aug, 2017 @ 4:49am 
i slaughtered all of chaos without this mod and im in the age of peace, what will the mod do now?
CenturionsofRome 3 Jun, 2017 @ 12:07pm 
Can you please create a version where you move the mid-game to turn 100 & late to 150 please? I regularly have the long campain victory achieved by turn 120, so I never have seen the invasion. Should be easy to do-all you're doing is editing two numbers.