Total War: WARHAMMER

Total War: WARHAMMER

40 ratings
Permanent Green Knight
   
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Tags: mod, Campaign
File Size
Posted
Updated
319.000 B
5 Mar, 2017 @ 2:33pm
17 Aug, 2017 @ 12:28pm
2 Change Notes ( view )

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Permanent Green Knight

In 1 collection by Heljumper117
Heljumper117's Warhammer
22 items
Description
Deleted the line that gave him a turn limit so now he doesn't go away.
26 Comments
Heljumper117  [author] 26 Oct, 2017 @ 5:59pm 
yes
dust in the wind 26 Oct, 2017 @ 5:58pm 
any chance to get this ported to the sequel for the ME update?
SausageSnacks 22 Sep, 2017 @ 5:00pm 
what mods are incompatable with this mod?
Lord Gammelbee 25 Aug, 2017 @ 2:16pm 
but it also works for the ai =( is it possilbe to get this player only? =)
Heljumper117  [author] 3 Aug, 2017 @ 9:35am 
yes
Alex Reinoso 3 Aug, 2017 @ 8:14am 
does this mod still work?
Emrys of Ailliau 23 Jul, 2017 @ 11:50pm 
wish he was just like a regular hero and the chivalry was a recruitment cap. I usually dont have a 15 turn emergency just one every 20 or so..
Heljumper117  [author] 26 May, 2017 @ 8:29am 
If you have the Chivalry levels then yes you can get him back, but once you lose him the last time then that's it, you can only have 1 at a time
Atlantika 25 May, 2017 @ 2:56pm 
curious what if he dies?(wounded) can you instantly get him back? or have to build up chivilary again? if so you could have only 3-4 of them in a whole campaign? really not a fan of hes locked behind stuff or last a x amount of turns would perfer it so you could have just 1 total in the whole map.

that works just like a hero would, if he died you could just remake him (for a pricy fee) ?
Solacex 20 May, 2017 @ 4:28pm 
Is it possible to only make him permanent when max chivalry has been achieved?