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I recommend you download the PDF from my DropBox account and read it WHILE you walk through the "Binary circuits explained" map and THEN you know what this here is all about. :-)
And for all people who want to know how to create binary circuits I made a map which explains it all in easy steps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90887091
About the bulge: Yep that's a remnant from the door. I simply forgot to flatten it. Thanks for pointing out. I will remove it tomorrow.
- added an Autoportal,
- removed the backup lane because the map should be failsafe now,
- moved the NOT gates into room 1 so they are visibe to the player because this map is also an example (and mentioned as such) in the upcoming binary system tutorial.
Thanks to N_Sunderland for his great ideas and his conrtibution to improve this map. :-)
But I will update it, I promise, because this map will be mentioned as example in my binary system tutorial.
About the triggers: Will do so, that's a good idea.
Well, as long as you're interested in visual appeal, and you're playing around with BeeMod... Why don't you replace the backup lane door buttons with triggers? You could put a trigger_multiple in front of each door, so it will open once you step in front, and close as soon as you walk through.
Looking forward to the style changer mod :) Any news on when it'll release?
https://steamhost.cn/steamcommunity_com/workshop/discussion/882953189045851829/?appid=620
Anyway I have put this to a rest for the next few days as I want to experiment with BEEmod first. It seem we can skip the whole laser circuitry with this. However your "1 laser per digit" solution sounds good and I will try that.
About your faith plate suggestion: Hmm well I always try to make my maps also visually appealing and interesting. For instance I placed that moving platform as a door because of this. I know this might be silly from a technical point of view. So in the end I'm not so sure if I will change the backup lane.
By the way, I've decided that a randomized version of this would in fact be impossible :/
If you do this, there will be no need for the doors and buttons and all that.
Thank you guys for testing and for the feedback. :-)
- Add orange gel in the backup lane
- Eventually make the backup lane so that you can't enter it when you are in the first room
- Add a button to drop the first 3 cubes in case you stuck some of them in a room
For the rest, I think I completed it more by random try for the combination than by understanding what happened X) But that was fun anyway :p
I'm also anxiously waiting for Geneosis' considerations.
Regardless, it's a great application of my design :)
The concept is great. Definitely a clever application for this type of thing.
I used your binary adder system. It's just 3 digits instead of 4. ;-)
So this is binary-based?