Stellaris

Stellaris

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Bedivere's Repeatable Tech Toolkit Vanilla Edition
   
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13 Mar, 2017 @ 5:10pm
6 Mar, 2018 @ 9:48am
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Bedivere's Repeatable Tech Toolkit Vanilla Edition

In 1 collection by Bedivere
Repeatable Tech Mod Collection
10 items
Description
For Stellaris Version: 1.9.1

For Stellaris Version 2.0.* go here.

Purpose:

The purpose of this mod is to clean up the tech tree in the mid to late game by adding new prerequisite techs for every vanilla repeatable technology.

What This Mod Does:

It adds three new technologies, one for each area of research, and is sets each new tech as the prerequisite for the vanilla repeatable techs in each area.

I added a new prerequisite, I did NOT replace the old, you still need to research the original techs required for each repeatable tech in addition to this new gateway tech. Of course, once you research the gateway tech to an area there is no going back, you will have access to every vanilla repeatable tech in that area that you have researched the other prereqs for.

The whole point is to allow the user easier access to the non-repeatable techs that tend to get crowded out mid to late-game especially for those running some of the larger mods that add whole new lines of technologies.

Name and Localisation of Techs:

-Physics:
-Physics Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA engineering technologies and must be researched in order to gain access to those technologies."
-Tier 3

-Society:
-Society Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA society technologies and must be researched in order to gain access to those technologies."
-Tier 3

-Engineering:
-Engineering Technology Unbinding
-"This technology is a prerequisite for all repeatable VANILLA physics technologies and must be researched in order to gain access to those technologies."
-Tier 3

Note To Modders:
If you want to use this mod to bind your own repeatable tech, here is the info you need.

This mods info:

remote_file_id="883216557"
File Name = brtt_ve

Name of prereq techs:

"tech_physics_binding"
"tech_society_binding"
"tech_engineering_binding"

Just add the appropriate prereq to your tech of choice. For example:

prerequisites = { "tech_space_defense_station_2" "tech_engineering_binding" }

23 Comments
Alpha Titan 21 Mar, 2018 @ 1:05pm 
thanks you so much, cleans up the near end game rare tech tree considerably!
Bedivere  [author] 21 Mar, 2018 @ 7:12am 
*That is, I got off my ass and did some work;)
Bedivere  [author] 21 Mar, 2018 @ 7:10am 
Got off my ass, here is version 2.0 .
Alpha Titan 20 Mar, 2018 @ 3:04pm 
2.0 version up?
Bedivere  [author] 6 Mar, 2018 @ 10:21pm 
Ok tested this on version1.9.1, good to go there, working on a 2.* version now.
Peter34 5 Mar, 2018 @ 7:12pm 
Cool.
Bedivere  [author] 5 Mar, 2018 @ 6:56pm 
Hey folks, I have been playing the 2.0 to see the new changes. There are enough that I think I will spin out a separate mod for 2.0 and update this one to 1.9. Just got back from some travel and have a few days off, should be able to knock out something.
Krylia Viru 3 Mar, 2018 @ 11:51am 
While I can do the changes myself, I don't want to create a successor mod nor do I want to take over this mod.
Peter34 2 Mar, 2018 @ 11:48am 
Yes, that'd be nice.
Krylia Viru 2 Mar, 2018 @ 10:44am 
There have been changes to vanilla repeatables. Welp, time to hope Bedivere is still alive and willing to update this.