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You did a great job and thanks a ton for making this.
As far as integrating other mods to use the binding techs, it gets a bit tricky. The process is easy and I will add a section in the description on this. The tricky part is the fact that probably quite a few folks don't want their tech restricted so modders would have to make two versions of every tech mod in order to accomadate.
Probably Vanilla:
Fortified Core Layers - Spaceports
Probably gameoverhaul Mod:
Applied Fleet Logistics
Adaptive Offworld Construction
Adaptive Fleet Construction
Shipyard Assembly Coordination
Harmonic Replenishment
Positronic Algorithms
CG mod:
Jump Drive Calibrations
Gene Sequencing
Ship Sensor Calibrations
Wormhole Precision Adjustments
Warp Drive Calibrations
Research Data Archives
From your mod: (>w0)
Mineral Press
Dimensional Energy Storage
I also noticed a possible bug. Using this mod causes the names of normal techs to go like this:
Normal: UV Lasers
Now: tech_lasers_3
Normal: Gamma Lasers
Now: tech_lasers_4
Will be using/testing it out from here on out.
I somehow didn't have the tech needed to Uplift appear until ~150 years into my last game. But oh so many repeatables.