Total War: WARHAMMER

Total War: WARHAMMER

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Prayers of the Old World
   
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Tags: mod, Campaign
File Size
Posted
Updated
3.648 KB
15 Mar, 2017 @ 1:13am
21 Aug, 2017 @ 5:58am
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Prayers of the Old World

Description
UPDATED FOR NORSCA

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Currently only Bretonnia factions that have access to Praying, which will allow them to remove bad traits from their lords. Prayers of the Old World adds Praying building effect to other factions temple building line.
I also increased the prayer chances for all temple buildings, including Bretonnia, to be more reliable.

VC is the only faction with no building line directly related to any religion or god.
Necromancy is the closest thing to Nagash, so I added praying to that building line.

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MOD DETAILS:
  • Bretonnia:
    • Grail Shrine (10%) -> Grail Chapel (30%) -> Cathedral of the Lady (50%)
  • Chaos:
    • Blasphemous Icon (10%) -> Ruinous Altar (20%) -> Chaos Warshrine (40%)
  • Dwarfs:
    • Slayer Shrine (20%) -> Monument of Grimnir (40%)
    • Great Slayer Shrine of Karak Kadrin (75%)
  • Empire:
    • Shrine of Sigmar (10%) -> Temple of Sigmar (30%) -> Cathedral of Sigmar (50%)
    • Shrine of Ulric (20%) -> Temple of Ulric (40%) (Middenland Only)
    • Middenheim Great Temple of Ulric (75%)
    • Shrine of Taal (20%) -> Temple of Taal (40%) (Talabecland Only)
  • Greenskins:
    • Shamans's Hut (20%) -> Shaman's Hovel (40%)
  • Kislev:
    • Shrine of Ursen (20%) -> Temple of Ursen (40%)
  • Norsca:
    • Ruinous Altar (10%) -> Chaos Warshine (20%) -> Shamanic Pyre (30%) -> Vikti Temple (40%)
  • Southern Realms:
    • Shrine of Myrmidia (20%) -> Temple of Myrmidia (40%)
    • Archecclesiatium of Myrmidia (75%)
  • Vampire Counts:
    • Forbidden Library (20%) -> Necromancer's Tower (40%)
  • Beastmen:
    • Pile of Flesh (20%) -> Desecrated Altar (40%)
  • Wood Elves:
    • Temple of Ereth Kial (40%)
    • Temple of Kurnous (40%)
*Notes: Building multiple temples won't stack the prayer chances, it will only apply the highest chance.

COMPATIBILITY:
  • Compatible with on-going campaigns.
  • Semi-Compatible with mods that affect building effects.
    There is a maximum amount of mod that can access the same table.
    You can get an error if you have many mods that affect building effects.

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OTHER MODS:
36 Comments
ThePoshBarbarian 11 Jun, 2024 @ 5:08am 
hey i was wondering if i could use this for a mod i'm working on?
R2D2 13 Sep, 2023 @ 3:55pm 
How do I download?
olivier.amiet 17 Oct, 2020 @ 6:03pm 
updated dude...thx....
Daruwind 2 Aug, 2018 @ 7:08am 
Hi Geochime77, I´m doing brand new building overhaul mod and sadly it won´t be compatible with your mod, would it be possible to use some your praying buildings?I really like the concept and use them in my campaigns. Of course you will get credits and link to this original mod :)
Thasher 5 Oct, 2017 @ 9:22pm 
I don't think the mod is working on my current on going campaign, had one lord stayed for 3 turns with the 50% chance and one other staying for the bunch of turns and didn't get the neg traits remove. Also tried with Ulric great temple for 4 turns and it still didnt work. Does it only work on certain neg traits or is there other potential mod conflicts other than the the building effects?
Gray Riders 29 Aug, 2017 @ 7:56am 
Unfortunately, removing the bad traits is actually done in the script "wh_dlc07_virtues_and_traits" so the building effects just seem to be "dummies" there to tell the player the chances.

It may be possible to get it to work for other factions by editing the script.
DalaranPhoenix 25 Aug, 2017 @ 3:23pm 
Great mod idea but can anyone confirm if this works OUTSIDE of bretonnia? SFO tried to do the exact same thing but apparently it does not work, you can add 100% chance to remove, it would show up in game, but the trait will never be gone. It seemed to be an unique mechanics of Bretonnia at the time.

Appreciate if someone can confirm :) If yes then awesome mod
Geochime77  [author] 21 Aug, 2017 @ 10:32pm 
@BAIRD
That's a nice idea, I will update the value later on.
BAIRD PERSON 21 Aug, 2017 @ 6:55pm 
I think horde factions should have their chances reduced as they can carry their buildings with them
Saisio 21 Aug, 2017 @ 5:08pm 
finaly a tool that removes the traits I hate to obtain, question though does it works towards heroes who picks up bad traits?