Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Removed Quad Damage and replaced it with a Large Health on the bridge.
Corrected a bug that was causing the map to crash after around an hour of play.
Remade the water as it was a bit buggy.
Tidied up a few more textures.
Added a few more player spawns. This has opened up the fighting a lot as most the of the player spawns previously were all too centralised.
Moved the Quad Damage to under the bridge and replaced it with the Red Armour. Now there's a risk involved with going for the Quad as you'll be under water temporarily.
Fixed some clipping on the bridge. The bots will no longer walk along the outside of the bridge.
Fixed a bug with the water, that appeared since the latest GTKRadiant build, were only some of the water was actually behaving as water. I retextured the water and moved the Quad Damage up a little and this seemed to do the trick.
Unlike previous versions which were conversions of a Quake III Arena .bsp file using q3map2. This version has had the .map taken into GTKRadiant 1.6.5 and then been compiled for Quake Live with QL lighting, effects and so on... So you'll probably notice a big improvement here.
Fixed shotgun ammo not spawning issue.
Tidied up a few textures, but not all.
Let me know what you think of the latest version.
ô¿ô
https://drive.google.com/open?id=0B0GzZhJRsprwNnFxTXNVVGZGaDQ
Strange that texture looks perfect on my setup, I took the screenshots above within Quake Live.
Yeah the balancing isn't perfect, the map was meant to be part of a Rocket Arena 3 map with no pick-ups.