Quake Live

Quake Live

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Justified & Ancient
   
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4.649 MB
25 Mar, 2017 @ 11:54am
21 Apr, 2017 @ 6:02am
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Justified & Ancient

Description
1v1-4v4 Quake III Arena Level re-released for Quake Live. A deathmatch arena developed with help from my Rocket Arena 3 Clan back in the day. Includes Full Bot Support. Map Name: ja1 - use \map ja1 from the console to load map into any supported gamemode.
Popular Discussions View All (1)
10
11 Jan, 2019 @ 11:33pm
Justfied & Ancient - converting Quake III Arena map to Quake Live map
Ice
16 Comments
[SRRP]SGT.Problem 25 Sep, 2017 @ 9:19am 
Would be nice to be able to reach the sides of the map where there is rocks/mud and a hole in the large gate or in a wall somewhere. Also too symetrical, could have a larger tower on a corner that we could play in.
Ice  [author] 9 Apr, 2017 @ 3:31pm 
Minor update.

Removed Quad Damage and replaced it with a Large Health on the bridge.

Corrected a bug that was causing the map to crash after around an hour of play.

Remade the water as it was a bit buggy.

Tidied up a few more textures.
Ice  [author] 2 Apr, 2017 @ 9:53am 
New preview and screenshot images uploaded showing the massive improvement to the lighting and textures, particularly the water texture now looks much better.
Ice  [author] 2 Apr, 2017 @ 7:34am 
Another quick update.

Added a few more player spawns. This has opened up the fighting a lot as most the of the player spawns previously were all too centralised.

Moved the Quad Damage to under the bridge and replaced it with the Red Armour. Now there's a risk involved with going for the Quad as you'll be under water temporarily.

Fixed some clipping on the bridge. The bots will no longer walk along the outside of the bridge.

Fixed a bug with the water, that appeared since the latest GTKRadiant build, were only some of the water was actually behaving as water. I retextured the water and moved the Quad Damage up a little and this seemed to do the trick.
Ice  [author] 1 Apr, 2017 @ 6:05pm 
The latest GTKRadiant 1.6.5 version has been uploaded.

Unlike previous versions which were conversions of a Quake III Arena .bsp file using q3map2. This version has had the .map taken into GTKRadiant 1.6.5 and then been compiled for Quake Live with QL lighting, effects and so on... So you'll probably notice a big improvement here.

Fixed shotgun ammo not spawning issue.

Tidied up a few textures, but not all.

Let me know what you think of the latest version.

ô¿ô
Ice  [author] 1 Apr, 2017 @ 6:04pm 
Thanks chris_clash glad you like it, I've just uploaded a new version you should check it out.
chris_clash 1 Apr, 2017 @ 2:19pm 
looks better then some the stock maps just re downloading QL to get warmed up for Quake champions :)
Ice  [author] 26 Mar, 2017 @ 1:33pm 
Thanks for the feedback, it's appreciated :) Yeah it looks like there's still a few things I need to work on, and there was me thinking it was gonna be easy as well lol.
^7rOx^1X^4z 26 Mar, 2017 @ 12:20pm 
Hey, dont get me wrong. Good job! ... But one thing I still have ...
https://drive.google.com/open?id=0B0GzZhJRsprwNnFxTXNVVGZGaDQ
Ice  [author] 26 Mar, 2017 @ 11:43am 
Yeah I made the map back on Quake III Arena using GTKRadiant.

Strange that texture looks perfect on my setup, I took the screenshots above within Quake Live.

Yeah the balancing isn't perfect, the map was meant to be part of a Rocket Arena 3 map with no pick-ups.