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Removed Quad Damage and replaced it with a Large Health on the bridge.
Corrected a bug that was causing the map to crash after around an hour of play.
Remade the water as it was a bit buggy.
Tidied up a few more textures.
Added a few more player spawns. This has opened up the fighting a lot as most the of the player spawns previously were all too centralised.
Moved the Quad Damage to under the bridge and replaced it with the Red Armour. Now there's a risk involved with going for the Quad as you'll be under water temporarily.
Fixed some clipping on the bridge. The bots will no longer walk along the outside of the bridge.
Fixed a bug with the water, that appeared since the latest GTKRadiant build, were only some of the water was actually behaving as water. I retextured the water and moved the Quad Damage up a little and this seemed to do the trick.
Unlike previous versions which were conversions of a Quake III Arena .bsp file using q3map2. This version has had the .map taken into GTKRadiant 1.6.5 and then been compiled for Quake Live with QL lighting, effects and so on... So you'll probably notice a big improvement here.
Fixed shotgun ammo not spawning issue.
Tidied up a few textures, but not all.
Let me know what you think of the latest version.
ô¿ô
https://drive.google.com/open?id=0B0GzZhJRsprwNnFxTXNVVGZGaDQ
Strange that texture looks perfect on my setup, I took the screenshots above within Quake Live.
Yeah the balancing isn't perfect, the map was meant to be part of a Rocket Arena 3 map with no pick-ups.
This seems to be a good map. Did you make this map?
If it is not your map, enter the author's name. If you're the author, ignore it.
https://drive.google.com/open?id=0B0GzZhJRsprwR2pKd1RNbGlDeWc
One of the textures has size problems. Note that the texturesize ratios of 1:2, 1:4, 1:8; 1:12 and so on.
https://drive.google.com/open?id=0B0GzZhJRsprwUWNzekFUekM0VTg
Check your setup. Duel with Quad Damage? ... wtf ... :)
https://drive.google.com/open?id=0B0GzZhJRsprwRl9qSDNpeUoxOTg
This map can be more than FFA or CA. Spend some time and create a nice setup for more than one gametype.
greetz
This should now be the final version.
But probably not!
ô¿ô
tbh this map was meant to be the 2v2 arena for a Rocket Arena 3 map I was making and RA3 didn't use pickups, so I didn't spend too long on the balancing. Not sure if you played RA3 back in the day, but RA3 maps needed four arenas (1v1, 2v2, 4v4 and a 8v8 Clan Arena) with a lobby. Unfortunately I only ever managed to get the 1v1, the 2v2 and the lobby working for ra3ice1.pk3, I also have a half finished 4v4 (Jailhouse Rox) kicking about somewhere.
I plan to upload the 1v1 from ra3ice1 soon q3re1.pk3 (Q3 Resident Evil 1) which is the first two rooms from the mansion in the original Resident Evil game, the Entrance Hall and the Dining Room.
I'll keep you posted ô¿ô
Yeah I forgot to mention the map name is ja1 oops! I'll add the map name to the next release notes, thanks.