Total War: WARHAMMER

Total War: WARHAMMER

31 ratings
SIEGE BATTLE WITH NAVAL SUPPORT!!: Fort Jakova by Zoidberg
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Maps
File Size
Posted
Updated
24.883 MB
25 Mar, 2017 @ 5:34pm
4 Apr, 2017 @ 6:37am
9 Change Notes ( view )

Subscribe to download
SIEGE BATTLE WITH NAVAL SUPPORT!!: Fort Jakova by Zoidberg

Description
SIEGE BATTLE WITH NAVAL SUPPORT!!: Fort Jakova by Zoidberg

This map features the settlement of Fort Jakova, where the towers can be used for passage. It is a SIEGE BATTLE and does thereby have a CAPTURE POINT!. It can be played in multiplayer or custom. Credits to Frodo for making siege items possible and a big thanks to Bloody Hound for letting me use his grand ship. IT SHOOTS LIKE A TOWER!!!

The map can be found under Fort Jakova in custon siege battles and will be featured ad the fortified version of fort jakova in the grand campaign custom map mod.
In custom the attacker should not be AI, as the AI will get siege towers on all possible units. The AI will not leave its siege tower or battering ramps and thereby ruin the fun!

On the siege possibilities, wall, gates, capture points and wall-towers are being tested :) - all credits to Frodo.
The only thing missing if the AI reacting to these things and use them..

Jackie Fish Video 1
Jackie Fish Video 2
19 Comments
Sealadach 18 Sep, 2017 @ 1:03am 
Only tried in single player with GCCM, but when defending the gate wouldn't give me ownership despite the ownership zone saying I conrolled yet.
Rustic Clover 7 Sep, 2017 @ 11:49pm 
@Hipster Doofus
Yup, Kholek Suneater can't maneuver anywhere in the map aside from the giant bridge northwards. Neither can Shaggoths and sometimes not regular dragon ogres either.
Hipster Doofus 11 Aug, 2017 @ 7:25am 
So playing as Chaos, Kholek Suneater refused to cross the final bridge to the capture point. He just wouldn't do it, maybe he was too big? His model looked small enough to cross however.
PsychoticSoul 15 May, 2017 @ 2:11am 
Some weird behavior on the campaign map battle (that AI...)

I atked Jakova (controlled by Kislev) in the campaign., they split their forces between the 2 gates. For some reason, however. they came out of the right side gates to atk me, despite them having the artillery advantage (they had a mortar, i had no siege). Weird, I thought a defending AI only went on the atk in land battles if baited or if player has arty range advantage.

weird quirk with your 'tower' pathways as well. Kislev's xbows (from the half of the army that deployed at the left gate and moved to meet me when i broke thru the right gate) fired from inside one of them, but I had a hard time targetting them since banner wasnt showing.

oddly enough, the AI did NOT come out of the left gate, despite the fact that i only deployed 3 isolated hellhounds there, who could not link up with my main force.
Zoidberg  [author] 28 Mar, 2017 @ 2:29am 
@Axlegolas yes that is possible, il look into it :)
Zoidberg  [author] 28 Mar, 2017 @ 2:28am 
@ PsychoticSoul dang il put some no- go-areas in!
PsychoticSoul 28 Mar, 2017 @ 2:05am 
Upon further testing, the gate/wall seems broken. Units simply walk through the rock next to the walls.
Maruka 28 Mar, 2017 @ 2:04am 
@PsychoticSoul If they walk through the rock to the left of it that sounds like that rock is the thing having issues, not the wall/gate ;)
[PuB] Axlegolas 28 Mar, 2017 @ 2:04am 
Is it possible to have more than one Capture Point? Thinking of capturing different parts of the map giving morale bonus..
PsychoticSoul 28 Mar, 2017 @ 1:55am 
I see you've added Garrisonable walls and another 'tower' now aside from the ship. Sweet work.