Total War: WARHAMMER

Total War: WARHAMMER

SIEGE BATTLE WITH NAVAL SUPPORT!!: Fort Jakova by Zoidberg
19 Comments
Sealadach 18 Sep, 2017 @ 1:03am 
Only tried in single player with GCCM, but when defending the gate wouldn't give me ownership despite the ownership zone saying I conrolled yet.
Rustic Clover 7 Sep, 2017 @ 11:49pm 
@Hipster Doofus
Yup, Kholek Suneater can't maneuver anywhere in the map aside from the giant bridge northwards. Neither can Shaggoths and sometimes not regular dragon ogres either.
Hipster Doofus 11 Aug, 2017 @ 7:25am 
So playing as Chaos, Kholek Suneater refused to cross the final bridge to the capture point. He just wouldn't do it, maybe he was too big? His model looked small enough to cross however.
PsychoticSoul 15 May, 2017 @ 2:11am 
Some weird behavior on the campaign map battle (that AI...)

I atked Jakova (controlled by Kislev) in the campaign., they split their forces between the 2 gates. For some reason, however. they came out of the right side gates to atk me, despite them having the artillery advantage (they had a mortar, i had no siege). Weird, I thought a defending AI only went on the atk in land battles if baited or if player has arty range advantage.

weird quirk with your 'tower' pathways as well. Kislev's xbows (from the half of the army that deployed at the left gate and moved to meet me when i broke thru the right gate) fired from inside one of them, but I had a hard time targetting them since banner wasnt showing.

oddly enough, the AI did NOT come out of the left gate, despite the fact that i only deployed 3 isolated hellhounds there, who could not link up with my main force.
Zoidberg  [author] 28 Mar, 2017 @ 2:29am 
@Axlegolas yes that is possible, il look into it :)
Zoidberg  [author] 28 Mar, 2017 @ 2:28am 
@ PsychoticSoul dang il put some no- go-areas in!
PsychoticSoul 28 Mar, 2017 @ 2:05am 
Upon further testing, the gate/wall seems broken. Units simply walk through the rock next to the walls.
Maruka 28 Mar, 2017 @ 2:04am 
@PsychoticSoul If they walk through the rock to the left of it that sounds like that rock is the thing having issues, not the wall/gate ;)
[PuB] Axlegolas 28 Mar, 2017 @ 2:04am 
Is it possible to have more than one Capture Point? Thinking of capturing different parts of the map giving morale bonus..
PsychoticSoul 28 Mar, 2017 @ 1:55am 
I see you've added Garrisonable walls and another 'tower' now aside from the ship. Sweet work.
RexJayden 27 Mar, 2017 @ 12:53pm 
Neat! :steamhappy:
tancread 27 Mar, 2017 @ 12:43pm 
this is amazing, good job!
Nikad 26 Mar, 2017 @ 11:21am 
I wish there's a way that you can put the map maker's name on the load screen and it not be on the map in the battle.
Zoidberg  [author] 26 Mar, 2017 @ 8:15am 
@Nikad, thanks for the updat.. il test it out myself later.. and i deleted the name thing :)
Nikad 26 Mar, 2017 @ 6:55am 
@Zoidberg I was playing as the Wood Elves and it was the tree units (Tree kin and the Treemen) who were unable to go up a specific ramp previously mentioned. Some of the treeking managed to eventually pass it by being targeted on something above, but for most something seemed to be getting in their way.
Zoidberg  [author] 26 Mar, 2017 @ 6:31am 
@PsychoticSoul Walls that defenders can occupy will be the next thing :P
PsychoticSoul 26 Mar, 2017 @ 4:51am 
great map and nice trick with the towers. had to play it a 2nd time to figure that out (didn't fully read description til now...)

Btw, if you managed to pull of the trick with adding the capture point, any way to pull some shenanigans for walls that defenders can occupy?
Zoidberg  [author] 26 Mar, 2017 @ 3:17am 
@ Nikad What kind of units could not scale the ramps, i have been ussing allot of different ones and their all managed to get up the ramps...
Nikad 25 Mar, 2017 @ 7:53pm 
Wow, just did a battle on this map and it's amazing what y'all are able to do now. I have no idea how you got the cap point to work, but it does its job well. I really enjoyed the verticality of this map, ingenious to hide the slopes with the towers, actually felt like going through proper buildings. I have two things I noticed that could help make it better. The first is when facing the base, in between the first two towers, just after the first main bridge, the steps shaped slope in between was impassable for some of my units. The second is while I like the idea behind giving credit to the map maker on the map, the writing was distracting on the mini map and gave an impression of being unfinished. Hope this helps, fantastic work on this map.