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I deleted the "waituntil" line in "init.sqf" and changed all the code so that it starts with "[] execVM" and it worked normally.
Please refer if it is good.
missionNamespace setVariable ["roundNum", 0];
publicVariable "roundNum";
I described this in "updateUI.sqf" and the number of rounds was displayed correctly.
However, the count does not begin and the game does not start in the same direction.
When you start the game and build the server, the round number is displayed normally, but if you build it with a dedicated server it will be displayed as "ull>".
Is there a solution to this?
Using the BETA version was not improved :(
There was beta version. I'll give it a try.
ありがとう
1:43:52 Error position: <_round or _mon != player getVariable 'mo>
1:43:52 Error Undefined variable in expression: _round
What should I do?
If you open it on the Internet and play it, it will be described as Server error: Player without identity in the log.
However, it is not displayed when it is a local host.