Arma 3
28 ratings
COD Zombies - Modified by Slay No More
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
15.184 MB
10 Apr, 2017 @ 11:04pm
30 Nov, 2017 @ 4:26pm
32 Change Notes ( view )
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COD Zombies - Modified by Slay No More

Description
Co-op 1-8

This is a very fast paced wave based survival game inspired by Call of Duty's Nazi Zombies. The goal of the game is to just try and survive as many rounds as you can (bring a couple friends because it is not easy). You can earn money by shooting the zombies and you get a bonus for each zombie that you kill. Purchase perks, weapons and open barricades as you get more money. This game features perks that zombies will randomly drop when killed.



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If you enjoy this mission, please favorite and share, feedback is welcomed.
This is currently a work in progress.

Please note this is a repost, the original change log was lost when the mission was accidently deleted.
Thanks whoever decided it was a great idea to make pressing enter twice a shortcut to delete workshop missions.



This mission is a heavily modified version of: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755497211


Features:
-Sound Effects
-Random Weapon box
-Perks (heal, double tap, quick revive)
-Buy weapons from signs
-Power ups (max ammo, double points, nuke)
-Revive system (built into Arma 3)
-Money
-Rounds
-Boss Rounds (every 5 rounds) (only spawn when there are 3 or more players)

New Features:
-You can now have 2 main guns and a pistol (note the gun on your back is dropped upon death)
-Improved map
-More perks and power ups
-Revive comings soon
-Purchasable optics and other weapon attachments as well as explosives.
-Spider zombies on boss waves
-Boss drops.
-New signs and new random box guns.
-Easter Eggs.
-Longer lasting pickups and effects.
-101 waves as opposed to the 31 in the original. Note: this is a WIP and wave balancing will be changed later.

Planned features:
-Soon a working revive system.



List of Pick Ups:
Yellow = Max Ammo
[s]Green = Infinite Ammo for 2 minutes New[/s] Disabled for now.
Cyan = Medic New
Red = Nuke Improved
Blue = Double Points for 2 minutes

List of Perks and Buffs:
Medic New
Quick Revive Improved
Juggernaut Improved
Double Tap Improved
Popular Discussions View All (1)
2
15 Apr, 2017 @ 11:21pm
PINNED: Post Bugs Here.
Slay No More
27 Comments
goemon 22 Sep, 2017 @ 11:35pm 
started with a dedicated server.
I deleted the "waituntil" line in "init.sqf" and changed all the code so that it starts with "[] execVM" and it worked normally.
Please refer if it is good.
goemon 20 Sep, 2017 @ 8:24am 
roundNum = 0;
missionNamespace setVariable ["roundNum", 0];
publicVariable "roundNum";
I described this in "updateUI.sqf" and the number of rounds was displayed correctly.
However, the count does not begin and the game does not start in the same direction.
goemon 20 Sep, 2017 @ 6:47am 
I am sorry to ask you many times.
When you start the game and build the server, the round number is displayed normally, but if you build it with a dedicated server it will be displayed as "ull>".
Is there a solution to this?
Using the BETA version was not improved :(
goemon 19 Sep, 2017 @ 6:47pm 
thank you very much.
There was beta version. I'll give it a try.
ありがとう
Slay No More  [author] 19 Sep, 2017 @ 3:43pm 
I think I might have fixed that issue in the beta version, would you like to try it before I post it publicly? I sent you a pm.
goemon 19 Sep, 2017 @ 9:44am 
Error in expression <ssionNamespace getVariable "roundNum" !=_round or _mon != player getVariable 'mo>
1:43:52 Error position: <_round or _mon != player getVariable 'mo>
1:43:52 Error Undefined variable in expression: _round
goemon 19 Sep, 2017 @ 9:16am 
If you build the server on the local host you can play normally but when you open it on the Internet the round will be null and you can not play.
What should I do?
If you open it on the Internet and play it, it will be described as Server error: Player without identity in the log.

However, it is not displayed when it is a local host.
clayton 31 Aug, 2017 @ 7:11pm 
sure, ill test it. i might need to know how though lol i got arma 3 on the 24 or 25..
Slay No More  [author] 31 Aug, 2017 @ 6:41pm 
I could maybe make it so the units that spawn could be moved to the actual combat zone, I think by default they don't do anything but sit and yell commands from the starting zone. If you're active still I could throw something together and have you test it if you don't mind.
clayton 30 Aug, 2017 @ 11:51am 
for people who dont have friends that play arma 3 or if they dont have friends?