Arma 3
COD Zombies - Modified by Slay No More
Showing 1-10 of 32 entries
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Update: 30 Nov, 2017 @ 4:26pm

Enhanced a small thing in the map.

Update: 30 Nov, 2017 @ 4:07pm

Added a new area, hopefully fixed some bugs.
Note: The zombies like to get stuck in the new area due to their detection range or something, I'm aware of it and may fix this in the future by changing the killboxes that are currently in place to keep the zombies in the map to teleport as they were in the first few versions.

Update: 6 Jul, 2017 @ 12:29am

Update: 30 Jun, 2017 @ 1:06am

Fixed map more.

Update: 30 Jun, 2017 @ 12:55am

Blacked out the unused map, added a kill box for players and zombies leaving the map as well as a teleportation script for players leaving the start zone just to keep the gameplay smooth.

Also hopefully fixed the revive bugs.

Update: 29 Apr, 2017 @ 11:11pm

Added a sign for suppressors and a bipod sign.

Update: 29 Apr, 2017 @ 4:51pm

Added a new image for the Tools sign and corrected the name of the second option.

Update: 29 Apr, 2017 @ 3:53pm

Added the ability to use 2 main guns at once.

Added the "Special Suit" sign back into the game.

Moved a radio to an undisclosed location.

Changed the price of the "End Game" door from 100k to 500k.

Update: 16 Apr, 2017 @ 12:50am

Disabled the infinite ammo drop until it can be fixed.

Update: 16 Apr, 2017 @ 12:47am

Hopefully shrinking the filesize by half.