Arma 3
COD Zombies - Modified by Slay No More
27 Comments
goemon 22 Sep, 2017 @ 11:35pm 
started with a dedicated server.
I deleted the "waituntil" line in "init.sqf" and changed all the code so that it starts with "[] execVM" and it worked normally.
Please refer if it is good.
goemon 20 Sep, 2017 @ 8:24am 
roundNum = 0;
missionNamespace setVariable ["roundNum", 0];
publicVariable "roundNum";
I described this in "updateUI.sqf" and the number of rounds was displayed correctly.
However, the count does not begin and the game does not start in the same direction.
goemon 20 Sep, 2017 @ 6:47am 
I am sorry to ask you many times.
When you start the game and build the server, the round number is displayed normally, but if you build it with a dedicated server it will be displayed as "ull>".
Is there a solution to this?
Using the BETA version was not improved :(
goemon 19 Sep, 2017 @ 6:47pm 
thank you very much.
There was beta version. I'll give it a try.
ありがとう
Slay No More  [author] 19 Sep, 2017 @ 3:43pm 
I think I might have fixed that issue in the beta version, would you like to try it before I post it publicly? I sent you a pm.
goemon 19 Sep, 2017 @ 9:44am 
Error in expression <ssionNamespace getVariable "roundNum" !=_round or _mon != player getVariable 'mo>
1:43:52 Error position: <_round or _mon != player getVariable 'mo>
1:43:52 Error Undefined variable in expression: _round
goemon 19 Sep, 2017 @ 9:16am 
If you build the server on the local host you can play normally but when you open it on the Internet the round will be null and you can not play.
What should I do?
If you open it on the Internet and play it, it will be described as Server error: Player without identity in the log.

However, it is not displayed when it is a local host.
clayton 31 Aug, 2017 @ 7:11pm 
sure, ill test it. i might need to know how though lol i got arma 3 on the 24 or 25..
Slay No More  [author] 31 Aug, 2017 @ 6:41pm 
I could maybe make it so the units that spawn could be moved to the actual combat zone, I think by default they don't do anything but sit and yell commands from the starting zone. If you're active still I could throw something together and have you test it if you don't mind.
clayton 30 Aug, 2017 @ 11:51am 
for people who dont have friends that play arma 3 or if they dont have friends?
clayton 30 Aug, 2017 @ 11:51am 
is it possible to make one with 3 other Nato Units and make their skill on Max?
Slay No More  [author] 31 Jul, 2017 @ 5:32pm 
TL;DR version: Unsubscribe from the mission and make sure it redownloads it, also try exiting the mission and rehosting it.
Slay No More  [author] 31 Jul, 2017 @ 5:31pm 
It sounds like an issue with the download perhaps, I've had it happen to me when hosting, I backed out, unsubscribed to the mission, closed arma, closed steam since sometimes there's an issue with the arma client and steam for some weird reason, then resubbed then started arma 3 to redownload, I believe it fixed it, that may just be overcomplicating it however. If that doesn't fix it I'll look into it here in a while.
☢Doomshroom☢ 31 Jul, 2017 @ 3:43pm 
Hello again and thank you for explaining, i want to correct myself with the "respawn momentarily" as i mean we respawn as usual quickly after death (English not my native language). As for the hud, sadly the sign fix didn't work ;_; so, we had to kinda blindly make our way forward, and also theres no sound for the pickups (if there even should be. Other than that we had fun, thank you :)
Slay No More  [author] 31 Jul, 2017 @ 3:11pm 
And I added scripts to kill any zombies that leave hte map, so anything outside of the area that shows on the map is script killed, the sign has a wave skip, sometimes too many numbers get sent and it throws the script off thinking a zombie is alive.
Slay No More  [author] 31 Jul, 2017 @ 3:10pm 
The sign in the start and the one in the bunker has a dirty fix for the HUD, as for the revive it's still being worked on, Boheimia back in September of 2016 changed the "Basic" revive to use the "Realistic" damage model so it bugs the respawn a bit, however the momentary respawn I'm not sure what the cause of that is.
☢Doomshroom☢ 31 Jul, 2017 @ 10:05am 
Hello, hud is not showing up and some waves dont seem to spawn (wave 6 as far as i know) and we can not revive each others we only respawn momentarily
Slay No More  [author] 7 Jul, 2017 @ 7:15pm 
:steamhappy:
chief/spartan 7 Jul, 2017 @ 3:01pm 
You could say it's "CARMA" Zombies. Hahahaha. I'll show myself out.
Blyatman 20 Apr, 2017 @ 8:27pm 
Which scenario is this exactly and how do i launch it? Is it the original nazi zombies scenario or no?
Slay No More  [author] 16 Apr, 2017 @ 6:32pm 
It's a mission, it shows up under atlis when you start your server.
Here's a tut: https://youtu.be/8a-wKMKPhv8?t=259
Oconoc 16 Apr, 2017 @ 4:57pm 
How the hell do i launch it to play with a buddy? It's not even in my mods list
Ivan Cherganov 15 Apr, 2017 @ 8:20pm 
noiceeeee
Slay No More  [author] 13 Apr, 2017 @ 4:00pm 
I don't think bloodlust is forced as a requirement but it sure does look nice, however it should still let you play, let me try updating the version on workshop, I have a big update ready to be posted basically. My arma won't start however.
Dentist [2 RANG] 13 Apr, 2017 @ 3:55pm 
i got every mod except bloodlust which seems to be only useless effects
Slay No More  [author] 13 Apr, 2017 @ 3:03pm 
You're missing a required mod I think, it should function, will check in a few after I update it.
Dentist [2 RANG] 13 Apr, 2017 @ 12:26pm 
there are no spawn slots