Stellaris

Stellaris

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Starting Traditions
   
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572.000 B
20 Apr, 2017 @ 6:01am
6 Dec, 2018 @ 8:31am
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Starting Traditions

Description
THIS MOD IS CURRENTLY BROKEN.

Paradox seem to have completely removed the line that allowed you to determine the amount of unity an empire starts the game with. I have been unable to locate the config lines for the amount of resources an empire starts with, without which, i can't currently fix this mod.

If anyone manages to locate those lines, or knows of another way to grant an empire a flat amount of unity at game start, please let me know, and i'll update this mod accordingly ASAP, and give credit where due.

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This mod starts new empires with two free tradition picks.

Playing a game with a group of friends, the question came up of why our empires didn't start with any traditions after their long development of cuture leading up to becoming a spacefaring empire. Thus, this mod was born.

This mod starts new empires off with 221 unity, enough to pick two traditions at the start of the game, regardless of ethic, government or civic choices. Note that this wont work properly if you have a mod that changes either the unity cost of traditions, or your starting number of pops. It does work with AlphaMod, and with the Mechanist or Syncretic Evolution traits, since both of those keep you at 8 starting pops.

Of note : When used alongside my other mods 'Removed Tradition Tree Adoption Costs' or 'Adjusted Tradition Tree Adoption Costs', this mod will give you a little more unity than needed for your first two tradition picks, as it is calibrated for use with vanilla tradition costs. (Garrus helped with said calibrations, I'm sure.)

Be aware: Randomly generated AI empires will also make use of the early tradition picks.

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After some discussion in the comments, my view on the empires early traditions has changed, as I hadnt thought of civics at the time, but I still enjoy how this mod helps guide you more quickly into the midgame, and provides more earlygame development options.
Thanks to conco and Wildaces22 for the conversation that helped me realise this.

I regret that I dont know wether the mod is achievment compatible or not, and being uninterested in the achievements, i dont have the patience to test it. My apologies for that. Thanks to Pode and IsarusRising for the information regarding this.

If a few people ask me to make a version that takes into account a popular mod that changes the unity cost of traditions, I can probably do a variant for that.

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My friends and I use the mods in the 'Kreldin and Friends Stellaris Mod Collection', curated by myself, which any mods I make are designed to fit with. The pack is based around giving more options for almost all aspects of the game, with a few visual and UI mods thrown in. It's curated regularly, partucularly around update time. Feel free to give it a try and give us your opinions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315423063

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If you like my mod, please rate it up, it really helps out.

Thank you for taking an interest in my mod, and I hope you enjoy your Stellaris with or without it!

Also, if any of you want to hit me up for general chat, a game of stellaris, or something else, add me as a friend and say hello!
105 Comments
Kreldin Starfeather  [author] 1 Aug, 2019 @ 8:55pm 
I could, but event coding is beyond me at the moment, unfortunately.
Mikeim520 1 Aug, 2019 @ 3:44pm 
could you have it start with a event that gives you however much unity that you need?
Kreldin Starfeather  [author] 22 Feb, 2019 @ 9:05am 
That could work in multiplayer games just fine, but infortunately, my modding skills are woefully inadequate for the task, and right now, I don't really have the time or energy to learn it.
Peter34 22 Feb, 2019 @ 8:12am 
That might work. But it has to work in MP games, of course.
e1lo87 22 Feb, 2019 @ 4:40am 
Perhaps you could make it a start of game event or have it fire within the first month?
Kreldin Starfeather  [author] 17 Dec, 2018 @ 11:49am 
I can find out, though iirc, concole commans only work in singleplayer. Thanks for the tip.
Lazard 17 Dec, 2018 @ 11:20am 
There is an console Command that adds Unity. Is it maybe possible to use that to give every Empire some Unity at the start of the Game? If i remember right some other Mods use console commands. So just an Idea.
Kreldin Starfeather  [author] 6 Dec, 2018 @ 11:38am 
@Peter, If you read the updated mod description, I've stated that the mod is currently broken, and I'm unable to fix it atm.
Peter34 6 Dec, 2018 @ 11:28am 
This mod seems to not work. It either doesn't give any Unity at all, or else it gives so little that it's not enough to unlock even 1 Tradition.
Stealth_Robot 28 Jul, 2018 @ 5:46pm 
With my mods I am exactly 3 unity from getting 2 traditions