Stellaris

Stellaris

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Advanced Buildings & Armies (2.1+)
   
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1.076 MB
29 Apr, 2017 @ 12:16am
24 May, 2018 @ 3:37am
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Advanced Buildings & Armies (2.1+)

Description
Updates:

2/28/2018 :
- Another content update. Another mega-building series, Lighthouse of Knowledge is added. It is a powerful research building. It upgrades from Science Center -> Adv. Science Center -> Academy of Science -> Faith of Science -> Lighthouse of Knowledge.
- A couple of techs related to those buildings are added as Society/Statecraft ones.


2/26/2018 : (My god the year was wrong. People would had wondered how I got 2.0 update in 2017....)
-ANYWAY, this is first content update. Finally new three upgraded Paradise Domes are available to research and build. Techs requires some of the terraforming techs and hospital techs.
-Also, this starts my own version of mega-buildings.... I mean unique super powerful buildings. First is obviously super version of Paradise Dome, Lighthouse of Hope. Only 1 per empire, and provides massive bonuses. Upgraded from 3rd tier Paradise Dome.

2/24/2018 : Emergency update
-Peacekeeper armies are removed for now. Until I figure out how to get back them in... without comflicting normal defense armies which are now tied to buildings.
-Tech cost of Bio Lab 5 was 0, it is now fixed.
-Fixed several internal errors as well.


2/24/2018 : Finally! I stopped being lazy and updated this mod for 2.0!
- Fixed Machine Empire could not use buildings.
- Base file is now based on 2.0, so this should also kill other minor bugs and potential AI problems.
- For some reason, vanilla level 5 farm and mineral factory production value is only 7 rather than 8 (even weird thing is that level 5 power plant has correct value). From what I see, it seems a developer who tasked balancing the value tested both 7 and 8, and forgot to equate the number for the final release. I decided to roll back the farm and mineral to 8 instead of 7.


This mod adds several new resource buildings, labs and armies. Unfortunately, AI cannot use these four new armies added by the mod.
(Currrently thinking about add-on for the AI to use armies)
AI will use new buildings, however.


If you use Auto-build mod, you will notice that the Auto-build mod do not upgrade the buildings to added ones.
Sector AI (and empire AI in general) however will have no trouble building them.


What this mod adds:

-Level 6 and 7 Science research buildings for each categories. This mod also allows level 5 buildings to be built on non-capital worlds.
For materialists, these higher end research buildings will also generate unity.

-A science center which acts as general enhancer to science research buildings like energy grid and mineral processing building do. Automatically available after tier 3 science buildings for all three categories are researched.

-Level 6, 7 and 8 resource buildings for both energy and minerals.

-Special buildings for Wonder Maiden and Mech Warrior armies. Both buildings give some benefits to the planet where built.

-New, upgraded versions of Paradise Dome.

-The first of update for "Lighthouse" mega-buildings:

-Lighthouse of Hope, the ultimate version of Paradise Dome. Only 1 can be built.
-Lighthouse of Knowledge, the ultimate verison of Science Center. Only 1 can be built.

-Four new armies.
1) Peace Keepers : high-health defensive army that can be only used by pacifists.
2) Death Squads : mid-tier assault armies for authoritarian, xenophobes and militarist.
3) Wonder Maiden : stronger version of psionic army that needs a special building to be trained.
4) Mech Warriors : The strongest, the most expensive synthetic death machines that requires a massive and expensive factory to be built.


What this mod overrides:

-In order to make army icons work, this mod has to override these vanilla files.
1) icons.gfx
2) army_icon.dds

Any mods that edits these files will have trouble with armies' icons broken. But at least it won't stop the mod from functioning.
80 Comments
Kisaragi Eirodynoir 18 Jan, 2019 @ 3:39am 
Will it be updated to version 2.2?
Cephalon Sithalo 9 Dec, 2018 @ 5:29pm 
For the upgraded resource buildings you could port them to make them upgrades to the "processing" buildings. Like make the energy building basically be a better version of the energy nexus and upgrade from that.

Idk about the other buildings cause idk what they do but from what ive seen it isnt to difficult to port old buildings to the new system. The main problem is figuring out how to port them in a way that fits to what you want them to be :LotusFlower:
Will pick sniper  [author] 9 Dec, 2018 @ 4:45pm 
It turns out to be modding is very hard when I am confined with a crappy laptop while lying on a bed.

Well, but from I've been playing, I am not even sure how can I even 'port' this mod into a new system. I may force to abandon this mod but we will see.
Xartah 17 Mar, 2018 @ 4:58am 
Glavius's ultimate AI megamod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140543652 is incompatible with this mod due to changing all the buildings.
=BA= Kassandra Is Wife 13 Mar, 2018 @ 1:10pm 
Build upgraded seems like the most likely, I've got that enabled rn as well, I'll disable it and let you know what I find.
Clockwork The Painfully Ok 13 Mar, 2018 @ 11:35am 
Might be abit late
but the reason why it wasn't showing up for me is that it seems like this mod conflicts with either buildable ancient buildings or build upgraded 2.0
Will pick sniper  [author] 12 Mar, 2018 @ 8:15am 
@=BA= Sir Ash Respecter Of Wamans : Several possibilities.

1.) Other mod conflict.
2.) Steamworkshop/Stellaris Launcher has nasty habit of still loading mods that are NOT selected. Try delete the ethos building mod (or unsubscribe, but if that is glitched, most likely Steam workshop won't properly delete ethos building mod thus still being loaded to the game. You have to manually delete the folder) and see if that solves the problem.
=BA= Kassandra Is Wife 9 Mar, 2018 @ 5:15pm 
@Sithalo nope, I have it downloaded but it isn't active
Cephalon Sithalo 8 Mar, 2018 @ 7:12pm 
do u use unique ethos buildings and techs?
=BA= Kassandra Is Wife 8 Mar, 2018 @ 6:39pm 
So I dunno why but I can research the new buildings but I can't build any of them, they don't appear in the build list or the upgrade panel, any ideas?