Stellaris

Stellaris

Advanced Buildings & Armies (2.1+)
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Update: 24 May, 2018 @ 3:37am

-Version changed to 2.1.

Update: 22 May, 2018 @ 12:54pm

-Initial 2.1 fix.

Update: 2 Mar, 2018 @ 11:56pm

-Fixed advanced paradise dome techs appear even without needed tradition unlocked.
-Improved (I mean... more like... less-crappy) Lighthouse of Hope icon.

Update: 28 Feb, 2018 @ 2:41am

-Uploaded for mod decription fix.

Update: 26 Feb, 2018 @ 4:27am

-Quick bug fix.

Update: 26 Feb, 2018 @ 12:33am

-New three upgraded Paradise Domes are available to research and build. Techs requires some of the terraforming techs and hospital techs.

-Added super version of Paradise Dome, Lighthouse of Hope. Only 1 per empire, and provides massive bonuses. Upgraded from 3rd tier Paradise Dome.

Update: 24 Feb, 2018 @ 7:42pm

-Peacekeeper armies are removed for now. Until I figure out how to get back them in... without comflicting normal defense armies which are now tied to buildings.
-Tech cost of Bio Lab 5 was 0, it is now fixed.
-Fixed several internal errors as well.

Update: 24 Feb, 2018 @ 5:17pm

- Fixed Machine Empire could not use buildings.
- Base file is now based on 2.0, so this should also kill other minor bugs and potential AI problems.
- For some reason, vanilla level 5 farm and mineral factory production value is only 7 rather than 8 (even weird thing is that level 5 power plant has correct value). From what I see, it seems a developer who tasked balancing the value tested both 7 and 8, and forgot to equate the number for the final release. I decided to roll back the farm and mineral to 8 instead of 7.

Update: 22 Sep, 2017 @ 1:06am

Updated/modified for 1.8, Fixed the bug regarding Utopia requirement on psi wonder maidens.

Update: 16 Jun, 2017 @ 1:13pm

Initial Upload