Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Idk about the other buildings cause idk what they do but from what ive seen it isnt to difficult to port old buildings to the new system. The main problem is figuring out how to port them in a way that fits to what you want them to be
Well, but from I've been playing, I am not even sure how can I even 'port' this mod into a new system. I may force to abandon this mod but we will see.
but the reason why it wasn't showing up for me is that it seems like this mod conflicts with either buildable ancient buildings or build upgraded 2.0
1.) Other mod conflict.
2.) Steamworkshop/Stellaris Launcher has nasty habit of still loading mods that are NOT selected. Try delete the ethos building mod (or unsubscribe, but if that is glitched, most likely Steam workshop won't properly delete ethos building mod thus still being loaded to the game. You have to manually delete the folder) and see if that solves the problem.
From alphas page:
"AlphaMod is primarily an expansion but also part overhaul, part total conversion. That means that it does change a few vanilla files and will therefore have compatibility issues with mods that also change those files. The files changed are:
common/pop_faction_types/* (<- All of them) (TEMPORARILY RESET TO VANILLA)
common/tile_blockers/00_tile_blockers.txt
common/traits/01_species_traits_habitability.txt
The types of mods that will usually have compatibility issues are those that change or add planet classes and their habitabilities, or change vanilla factions in some way."
So it shouldnt really have any conflicts with this at all
ill keep an eye out for that
@author it seems so lol, if thats the case its alright then
thanks
You should be able to build most of the other buildings in the mod just not the ones that are direct upgrades of standard sterllaris buildings.
I can try to make a patch later that removes the conflicting bits from EUTB 00_building file
I am trying to get the lighthouse of hope to work
i am 100% sure it is caused by a mod conflict, but i cant seem to track down which (anyone else knows which mod this one might conflict with?)
my prime suspects are unique ethos buildings and techs or alpha mod but i sort of need those 2
any way i can get a compability patch?
@Will pick sniper, I see the mod hasnt been updated for a while, got time to fix it sometime soon? If not that is ok. Mods of mods exist for a reason lol
ive tried to fix it but it the regular file in the mod replaces the version that works apperntly.
Good Evening my name is Asajev and as H4shX just explained we do not have a formal website at this time. Our Steam Group is developing and our suite of social media is in the works. The project is monumental in scope and we are seeking the permission of the very talented members of this community. If you wish to contribute feel free to drop a comment in the discussion threads or feel free to contact me or H4xhX personaly on Steam Messenger. Our Discord server is being setup as we speak for any voice communication that we might need.
I believe these unable to upgrade is related to conflict with other mods. I know the list is going to be big, but if you can list them, I can tell you which one is causing trouble.
I will fix this when I have access to my main computer. Hopefully soon. Thank you.