Total War: WARHAMMER

Total War: WARHAMMER

37 ratings
Legendary Lord Unique Start Position Submod: More building slots
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
12.873 MB
25 May, 2017 @ 3:45pm
1 Sep, 2017 @ 5:17am
8 Change Notes ( view )

Subscribe to download
Legendary Lord Unique Start Position Submod: More building slots

Description
The PCBSO survey is up! Please help me improve this mod by taking part in it[docs.google.com]
Last updated: 1st September 2017
This is an addon mod for Legendary Lord Unique Start Position which integrates Province Capital Building Slot Overhaul into the main mod.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You require the Legendary Lord Unique Start Position mod for this submod to work properly!

Quick overview:
  • 8 slots for all province capitals, including the Season of Revelation mini-campaign
  • 10 slots for unique province capitals (Altdorf, Castle Drakenhof, Karaz-a-Karak...)
  • 12 slots for Wood Elf capitals in Athel Loren
  • More building slots for Norscan "capitals" and Wood Elf outposts built in province capitals
  • No DLC required, not compatible with Crynsos Faction Unlocker+. Use the PCBSO Addon instead

  • Clan Angrund, Crooked Moon, Empire Secessionists, Red Fangs, the main Vampire Counts faction and the Von Carsteins will relocate their capitals when their supposed capital is retaken

  • This mod compensates a little for the AI's strange decision-making regarding city infrastructure. (e.g. two more slots to build a forge necessary for advanced units)

                                                             Important:
  • Remember that building slots are only shown as locked when they can be made available via the next settlement tier upgrade. All of the others slots will still show up as empty squares. See the pictures to know how it should look ingame.

  • Additional building slots only affect new campaigns! (this is how the game works, sorry) No additional slots within the Beastmen Eye for an Eye campaign, as editing this campaign's startpos file is bugged since the Bretonnia release

  • Edits startpos.esf (some other mods do this too) and campaign_building_chain_slot_unlocks_tables (very few mods do this)

  • Compatible with most mods, except those that edit the startpos.esf file

You're unhappy with some changes made by this mod?
Here's a guide to basic province, region and settlement modding

You can find further details about this mod on the PCBSO mod page

FAQ:

1. Which UI mod are you using in the pictures? Do I need them it run this mod?
All IN ONE UIs and no.

2. Why doesn't this effect minor settlements at all?
I've experimented with increasing slots in minor settlements and sadly, it seems to require a total overhaul of the province system currently used in the game.
Each minor settlement would need to be separated from its parent province and put into a newly created province and become its province capital.
It can be done, but not without massive changes to the campaign map and a lot of additional tweaks to prevent a great amount of other stuff from tilting out of balance.
The few Norscan settlements that gain two slots using this mod are actually hidden province capitals, so I managed to edit them safely.

3. Is this mod compatible with mod y or mod x?
It's compatible with Steel Faith Overhaul UNIQUE START POSITION SUBMOD in case you were about to ask that.
And as a rule of thumb: If it edits the startpos.esf, it is not compatible unless I listed it down below. So the chances are rather good for most mods. How do you check whether is does that?
Just ask me or check out the PFM[sourceforge.net].

Compatible startpos dependent mods:

4. Can you make it compatible with mod y or mod x?
I can at least try talking to your suggested mod's author and see if it's possible :)


Further reading:
Guide to basic province, region and settlement modding
38 Comments
Gleen Cross 17 Feb, 2018 @ 10:06pm 
Hey Crynsos, can you tell me what tables I need to edit to remove the everwatcher from this mod, to make him spawn normally with Archaon and etc?
Crynsos  [author] 24 Oct, 2017 @ 3:14am 
No, the LL Reposition mod and the Unlocker are incompatible but the same core functionality is present in both and there is another such submod for the Unlocker as well.
Samuël 23 Oct, 2017 @ 10:14pm 
Does this work with the Crynsos Unlocker + ?
Soft Head 22 Sep, 2017 @ 4:28pm 
thanks
Bonebag 1 Sep, 2017 @ 6:53am 
Amazing, thanks for your great work
Zorander  [author] 1 Sep, 2017 @ 5:25am 
@Frogbags: Yes I know. It just wasn't updated for Norsca and required the main mod to be updated beforehand. Everything should be working fine now, including the victory objectives.
Bonebag 1 Sep, 2017 @ 4:19am 
Norsca and wintertooth do not even seem to be in the coop campaign at all. Bug?
Bonebag 1 Sep, 2017 @ 3:06am 
I'm not sure if you know already, but the faction selection in the coop campaign lobby does not display some factions. It also shows some rebel factions as playable.
Bonebag 1 Sep, 2017 @ 12:37am 
Ofcourse, my bad. Thanks for taking the time to respond!
Zorander  [author] 31 Aug, 2017 @ 2:44pm 
@Frogbags: Soon, the main mod update has only been out for 21 hours.