Total War: WARHAMMER

Total War: WARHAMMER

Legendary Lord Unique Start Position Submod: More building slots
38 Comments
Gleen Cross 17 Feb, 2018 @ 10:06pm 
Hey Crynsos, can you tell me what tables I need to edit to remove the everwatcher from this mod, to make him spawn normally with Archaon and etc?
Crynsos  [author] 24 Oct, 2017 @ 3:14am 
No, the LL Reposition mod and the Unlocker are incompatible but the same core functionality is present in both and there is another such submod for the Unlocker as well.
Samuël 23 Oct, 2017 @ 10:14pm 
Does this work with the Crynsos Unlocker + ?
Soft Head 22 Sep, 2017 @ 4:28pm 
thanks
Bonebag 1 Sep, 2017 @ 6:53am 
Amazing, thanks for your great work
Zorander  [author] 1 Sep, 2017 @ 5:25am 
@Frogbags: Yes I know. It just wasn't updated for Norsca and required the main mod to be updated beforehand. Everything should be working fine now, including the victory objectives.
Bonebag 1 Sep, 2017 @ 4:19am 
Norsca and wintertooth do not even seem to be in the coop campaign at all. Bug?
Bonebag 1 Sep, 2017 @ 3:06am 
I'm not sure if you know already, but the faction selection in the coop campaign lobby does not display some factions. It also shows some rebel factions as playable.
Bonebag 1 Sep, 2017 @ 12:37am 
Ofcourse, my bad. Thanks for taking the time to respond!
Zorander  [author] 31 Aug, 2017 @ 2:44pm 
@Frogbags: Soon, the main mod update has only been out for 21 hours.
Bonebag 31 Aug, 2017 @ 2:35pm 
Update for norsca?

Zorander  [author] 6 Aug, 2017 @ 6:54pm 
@Kahekili22: As the total amount of slots available per region and the amount of slots unlocked per province capital tier are managed via completely different DB tables, this suggests that another file currently in use is partially overwriting this mod or the mod files have been altered or corrupted.
I'm afraid neither Crynsos nor me will be able to tell you which file exactly on your hard drive is conflicting with our two mod files.
Have you tried unsubscribing, manually deleting the affected files and then resubscribing?

The total amount of slots available is shown right from the beginning, while the slots that are about to unlock via the next settlement tier are shown as padlock symbols. See the screenshots for comparison.
Kahekili22 6 Aug, 2017 @ 6:32pm 
I only have the ability to build 5 buildings in capitals which is the vanilla amount. However, I start off being able to build with 4 slots.

As I level up the capitals are more slots suppose to be available or is it suppose to show from the beginning?
Crynsos  [author] 6 Aug, 2017 @ 3:28am 
Then what about it is "not working"?
Kahekili22 5 Aug, 2017 @ 6:38pm 
Yeah its not a startpos mod because I only have this submod and your Legendary Lord Unique Start Position mod activated
Crynsos  [author] 5 Aug, 2017 @ 2:31pm 
You are probably using a conflicting startpos mod.
Kahekili22 5 Aug, 2017 @ 2:05pm 
Is this mod not working for anyone else?
Mumion der Unsterbliche 30 Jun, 2017 @ 7:24am 
Ok
Zorander  [author] 30 Jun, 2017 @ 6:26am 
@1. Fallschirmjäger-Division: Currently, there is no need to update this submod.
Mumion der Unsterbliche 29 Jun, 2017 @ 9:06pm 
Update pls.
Zorander  [author] 22 Jun, 2017 @ 4:22am 
@Harambe: Sadly, it never really was. I talked to one of the authors multiple times already, but there are some inherently incompatible changes within LLUSP and D&R that just can't be resolved without compromising either of the two mods or starting yet another compatibility submod.
Acadian 22 Jun, 2017 @ 12:24am 
so im guessing diplomacy and ressurection is no longer compatible?
Crynsos  [author] 4 Jun, 2017 @ 7:25pm 
Just as a warning, the fix for this issue will require a campaign restart.
Also, I don't know when I'll get around to work on it as I'm currently very busy with exams.
Zorander  [author] 4 Jun, 2017 @ 2:21pm 
@djinnoscuro: Hi again. Someone reported an issue very similar to what you described earlier while using only the main Legendary Lord Unique Start Position Submod, which would explain why I could never find anything in my submod.

Crynsos is already informed and will work on it when he finds the time to do so. If you have any further things to report about this problem, please do so on the main mod page. But thanks for informing me about it nevertheless :bandit:
Pablo_Wargames 3 Jun, 2017 @ 2:35am 
I will try that, thank you.
Zorander  [author] 2 Jun, 2017 @ 4:59pm 
@djinnoscuro: Could the mod files on your hard drive be faulty for whatever reason?
Have you tried unsubscribing from both mods, perhaps even manually checking for leftover .pack files in your ...\steamapps\common\Total War WARHAMMER\data directory and then resubscribing to both mods?
It is very unlikely that your game installation behaves differently than all the other ones when using exactly these two mods. Maybe verifying the integrity of your Total War: Warhammer installation via Steam could work.

Otherwise, there's really not much more I can do. I've looked through my mod's structure many times by now. Of course there are mods on the workshop which will be incompatible with LLUSP and this submod, but when you're only using these two and no other mod whatsoever, there shouldn't be any issues like the ones you described earlier. There was one slightly experimental tweak in my mod that I removed on 29th May, so... no idea :/
Pablo_Wargames 2 Jun, 2017 @ 7:56am 
I've been playing and trying to guess which mod is causing me the issue of having that "new" faction. Finally, I've seen that the mods is the yours :/

I don't know why, but even playing with only your two mods, ehich are the following:

-Legendary Lord Unique Start Position.
-Legendary Lord Unique Start Position Submod: More building slots

Playing with only that 2 mods are still causing the show off of the Rebels of The Vampire Counts.
Zorander  [author] 30 May, 2017 @ 10:37am 
@djinnoscuro: 'Weaker Chaos Invasion' isn't compatible with Legendary Lord Unique Start Position (LLUSP), as this edits chaos invasions as well. There may be a problem between LLUSP and Diplomacy and Resurrection (D&R) which I previously overlooked, but since you aren't even using D&R, this doesn't matter for you.
Pablo_Wargames 30 May, 2017 @ 10:29am 
Yes, no prob. The mods Im using are:

AI Campaign Balance.
Empire AI Buff.
Followers & Items Overhaul.
Instant Quest Items.
Legendary Lord Unique Position, and the Submod (this is yours).
Legendary Lords Remastered.
New Old World Version 2 (not activated).
Starting Traits Remastered.
Weaker Chaos Invasion.

Zorander  [author] 30 May, 2017 @ 6:54am 
@djinnoscuro: Then I have no idea what is going wrong. Can you list the mods you were using when this happened? As these issues just do not appear in my own game, I can't really work on fixing them. Until more people experience similar problems together with this submod, I'm going to assume that a conflicting mod is causing these issues for you. I'm sorry :/
Pablo_Wargames 30 May, 2017 @ 5:47am 
@zorander

Ive started another campaign with Orcs. The issue now is the following: Ive destroyed the vampire cities, but surprisingly, a new faction has arised in their ruins. Theyve appeared with 20/20 armies and tjeir cities cantbe destroyed due to the fact that they are already destroyed and I cant colonizate them. 4 armies 20/20 that have declared me a war :/
Zorander  [author] 29 May, 2017 @ 9:36am 
@djinnoscuro: I have reverted a compatibility tweak implemented for Diplomacy and Resurrection to its default value. This may have been responsible for what you experienced in your campaigns.
As this tweak is also included in my main mod and none of its 5500 users nor myself have ever seen anything like that, understanding what could be going wrong in your savegame is still very difficult for me.
I really hope this helps you. If not, the main mod Legendary Lord Unique Start Position or any other mod you have installed may as well be the cause.
Pablo_Wargames 28 May, 2017 @ 1:23pm 
Well, I understand nothing of programming a mod, but another campaign I started today and the faction "Rebels of Vampire Counts" already existed. Nevertheless, the Templehof also existed. In this new campaign, this new faction "colonize" the cities they destroy (not as in a normal game, in which Chaos and Vampire rebels destroy the cities).
Zorander  [author] 28 May, 2017 @ 7:56am 
@djinnoscuro: There seems to be a problem with the compatibility tweaks added for Diplomacy and Resurrection. The issue is not visible on startup or during short testing campaigns, but can apparently emerge later in the game. I guess this is what you were referring to. true.tryggvi and I are looking into this.
Zorander  [author] 27 May, 2017 @ 3:26pm 
@djinnoscuro: No, this is not the case. The Templehof faction is still in the game and their leader is Zelig van Kruger. Please check your other currently activated mods.
Pablo_Wargames 27 May, 2017 @ 7:54am 
I detected a bug. Templehof has been replaced by a faction called "rebels of vampire counts", and they have some visual bugs such as a Treeman being the commander of an army. Not only that but also cities of them are ruined, and they can't be destroyed by non-human forces (im playing Kraka-Drak).
Unnamed_Shadow 26 May, 2017 @ 11:10pm 
The only thing missing is the Uncivilized North Startpos and we can get the full Warhammer modded experience.
bennymclennan 25 May, 2017 @ 10:43pm 
Sweet mod <3 you rock.