Space Engineers

Space Engineers

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OSPREY: Feather - Relay/Spy Satellite
   
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Type: Blueprint
File Size
Posted
2.618 MB
27 May, 2017 @ 7:01pm
1 Change Note ( view )

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OSPREY: Feather - Relay/Spy Satellite

In 1 collection by Xanthyn
OSPREY Collection : All Ships and Printed Items
7 items
Description




The Feather Relay and Spy Satellite is one of five printable blueprints that currently comes standard on the Osprey, a mobile mining and production platform intended for a highly immersive survival experience that is convenient, practical, versatile, and multiplayer compatible.

Before use, load this blueprint into OSPREY Printer Projector 1 (only necessary on first use).

To Deploy from the Osprey (all buttons in Tab 3 of main flight seat):
1. Use Hot Button 2 to scroll to the Feather
2. Press 7 to Print
3. Come to a complete stop.
4. Press 9 to Launch
5. Optional - Re-name the grid to match unique antenna number

Related Blueprints:
Osprey - Mother Ship
Finch - Utility Ship Combo Pack.
Osprey Printables:
Egg - Light Armor Decoy
Egg - Heavy Armor Decoy
Talon - Kinetic Gravity Torpedo
Beak - Stone Filled Gravity Torpedo

This compact satellite can run indefinitely on solar energy while powering a large grid antenna continuously at maximum broadcast range, and trickle charging a battery to last through times of day when the satellite is in shadow. A timer, programmable block, and gyroscope allow for an automatic solar alignment script (linked below) to maintain maximum power. A remote control and camera allows friendlies to remotely view any areas covered by your antenna network. And of course, you can use your network to pilot any drones with a remote control, as long as they are within 50km of a satellite.

The solar alignment program comes pre-configured on the Feather, and the Osprey will start it running as soon as the Feather is launched, meaning that the pilot doesn't have to deal with the program at all. When you deploy a Feather, the Osprey will assign a unique name to the antenna, from 1 to 99, making it easy to keep track of which satellite is which. It is impossible to re-name the grid itself through scripting (i think), so you may optionally re-name the grid itself manually, to match the antenna name.

Normally, un-merging a printed item will cause the detached grid to slowly float away. Since these satellites are intended to be stationary, I have configured the auto-launch sequence to gently accelerate the Osprey to a speed that will counter the drift caused by detaching the merge block. While it is impossible to leave the satellite at a perfect stop of 0m/s using this method, the auto launch sequence will get the speed low enough that the drift is negligible, and I believe the game will round the speed down to 0m/s after some time. This means there is no need to print braking thrusters, keeping component cost extremely modest.

I am proud to say that this blueprint requires virtually no set up to deploy. You can deploy chains and networks of Feather satellites without ever entering the terminal, or even leaving first person view, making for an extremely smooth, immersive, and user friendly survival/roleplay experience.

The first time you print this blueprint, you will need to load the Feather blueprint into the projector name OSPREY Printer Projector 1. By default it will be hidden in the terminal, so just click the "show hidden items" icon to reveal it. After that, the scripting will automatically align the projection for a proper weld, and will display a comparison of the components required for the job vs your inventory, courtesy of the script linked below. You can also view the printed battery's charge on the Osprey's overhead display, to make sure that you are fully charged up before launching in an area with shadows.


  • Solar Alignment for Fixed Solar Panels - ZerothAngel
    This script has huge utility, and the author is super friendly and helpful. Thanks ZerothAngel!
  • Easy Automation V2.0 - Coren
    Coren deserves piles of respect for this script. I have no coding background and could not have have completed this project without his script. He is above and beyond with responding to questions, and is a pillar of the community. Thanks Coren!
  • Blueprint Component Requirements Script - the-phil
    The author was incredibly responsive when asked to update this script. The fact that this thing is under 500 subscribers is an absolute travesty. Go download it right now. Thanks the-phil!
    Thank you also to Heisenboy, who wrote the script that was later forked into this one.
  • Automatic LCDs 2 - MMaster
    This script is on every build for a reason - it rocks. This fills in a huge need in the game, and will probably influence how vanilla turns out in the end. Thanks MMaster!

I sincerely hope you will visit the main Osprey workshop page, and please feel free to leave a rating or comment. I hope you enjoy these builds, and thank much for visiting!

2 Comments
Xanthyn  [author] 4 Jun, 2017 @ 9:03am 
Thanks man! Glad to see people are looking at the printed items. I did a lot of head scratching hoping that I could save others from the terminal, and I hope that's the case for you. Let me know if you encounter any issues so I can make it even smoother next time ^__^
Wictor_Little 4 Jun, 2017 @ 8:42am 
You sir are an engineer, thank you for all of your creations, i have been playing this game but i cant do amazing yet, and this is a reminder to all of us that you dont need mods to play and experience the game. Vanilla no mods is the way to go!