Don't Starve Together

Don't Starve Together

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Beefalo Bell (Standalone)
   
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1.155 MB
13 Jun, 2017 @ 3:55pm
6 Nov, 2019 @ 3:08pm
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Beefalo Bell (Standalone)

Description
When domesticated x%, a Beefalo Bell will spawn. (default 25%)
You can use it to teleport your beefalo to you.
If domestication goes under x%, the Beefalo Bell will disappear.

Works for every animal that is domesticatable, so also for koalefants, if you have this mod enabled:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1113098054

No other changes, so it should be compatible to every other mod.

See here for another version with more beefalo changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943432102
28 Comments
󰀚C Wvrad 16 Jan, 2020 @ 2:51pm 
Alguém conhece um mod em que é possível criar uma fazenda de beefalos onde eu quiser? Obrigado pelas resposta!
Serp  [author] 16 Jan, 2020 @ 1:37pm 
Google Translate:
Ele irá gerar um sino, para chamar o befalo domesticado para você.
󰀚C Wvrad 16 Jan, 2020 @ 5:25am 
O que esse mod faz afinal? Você pode criar uma fazenda de Beefalos? É isso?
Akapa 8 Nov, 2019 @ 9:21am 
Ok, thanks. I set befalo domestication at 100% so I will just decrease it as I was unaware that with the mods I use the domestication drops to 99% (probably). That should resolve the problem.
Thank you for the offer but dont trouble yourself with disabling names for the sake of ppl for whom the mod works perfectly.
Now I will change that domestication threshold and there should be only 2 bells, 1 and 2 and that will be fine! Thanks for quick response, awesome mod!
Serp  [author] 6 Nov, 2019 @ 3:06pm 
the bell should only spawn/despawn depending on the domestication value of the beefalo (default setting is 25%), it has nothing to do with how close you are.

The name thing does not work as intended, the naming was implemented to have several bells for several beefalos at once. I paused modding, so I cant fix it currently, but I can disable the naming, so the name will stay beefalo bell.
Akapa 5 Nov, 2019 @ 11:46am 
hi, this is a great mod! I have tried it out today but one thing bothers me. my beefalos were already tamed when I enabled the mod and I did not get any bell at 1st. but then it puffed next to me and I wwas like yay it works.
and then the bells were puffing in and out of existance and started to have names "beefalo bell 1" "beefalo bell 2".. "beefalo bell 17".
overall it does work, my friend and I have bells for our beefs but they are disapearing when we are close to beefs and when far away they poof back in. Its ok, the only thing is can the name stay"beefalo bell"?
mai20 21 Jan, 2018 @ 8:42am 
because there's been an update if I'm not mistaken
Serp  [author] 20 Jan, 2018 @ 1:54pm 
yes, why it should not ?
mai20 20 Jan, 2018 @ 7:27am 
happy new year, does the mod still work? (just want to know by itself
Фhtrin 30 Dec, 2017 @ 2:38pm 
Oh. Old news then? XD

No bugs on your mods as far as know.

I was just avoiding some of the Rezecibs's changes cause they feel a bit too helpfull for the moments where I like the game being difficult/mercyless. (Things like the Beefalo saving mechanic and the Moon sandle.) But he really get it right on the HUD thing. It looks so much like the Shipwrecked widget for the Boats.

Thanks for your attention, mate. Happy new year! :)