RimWorld

RimWorld

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Retriever, Go Fetch [A17] (old version)
   
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26 Jun, 2017 @ 10:01pm
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Retriever, Go Fetch [A17] (old version)

Description
Even after successfully taming an animal and training it to haul, they only do so very rarely - like once every one and a half in-game hours. It hardly seems worth the time and effort. And pets are usually not of much use in combat, either.

This changes animal hauling so that it is triggered about 3 times more frequently than is normal. That makes trained pets more useful, while still allowing them a chance to occasionally wander and feed themselves. Your colonists will still be the faster choice for hauling, which leaves the hauling job as having some purpose.

Compatibility & Updates:
This uses the xpath patching system and an insertion hook, so it should be compatible with just about everything.

Saved Games & Uninstalling:
It should work without having to start a new game. Uninstalling should not cause an issue, either.

Credits:
  • Daniledman for the inspiration that the Hardworking animals mod provided me. (All my files are my own or modified from the core game. Also, my approach is completely different.)
  • The folks on the #modding channel of the RimWorld discord, especially Dingo, ChJees, NoImageAvailable, and erdelf.

Old Version versus the New Version:
This is the old version for Alpha 17.
For the new version for 1.0, try here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1957624420
20 Comments
Thundercraft  [author] 2 Jan, 2020 @ 2:11pm 
I've been away from RimWorld for a while now. And I should have released an update sooner. Sorry.

But, finally , I've released the [1.0] version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1957624420
gamer nerd 28 Sep, 2018 @ 2:43pm 
(looks at recent commets) i guess my animals will remain almost useless.
ambi 9 Sep, 2018 @ 5:18am 
B19?
ambi 26 Dec, 2017 @ 7:28am 
B18 update??
Azrael 25 Nov, 2017 @ 6:13am 
Would you consider updating this? I love this mod so much that I don't even want to consider using Hardworking Animals and would much rather have this one :)
ALERT 20 Nov, 2017 @ 11:37am 
A18?
Maxxmillian 19 Nov, 2017 @ 1:03am 
Beta 18 is live, can we please get an update?
Gon 18 Nov, 2017 @ 10:28pm 
a18 pls
Lurmey 1 Nov, 2017 @ 6:56pm 
Would be cool if we could have a way to actually tell the animals to haul something in the same way as prioritising hauling a stack with a colonist. Would be handy when you've just been attacked and all your colonists are disabled and bedridden. You could command your lab to rescue a downed colonist manually or bring essential items indoors from outside etc.
Omega13 5 Sep, 2017 @ 8:03pm 
So after trying this and Hardworking Animals, I ultimately have to say I like this one better for a simple reason - with Hardworking Animals, it's a hell of a pain to train your animals unless you train them in haul DEAD LAST because they Won't. Stop. Hauling. When I used that mod I had to reassign haulers to the barn until they were completely done with all their training. With this mod, they occasionally take a break from hauling and give the trainer a chance to catch up and get their attention for a quick lesson.