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But, finally , I've released the [1.0] version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1957624420
Has nothing to do with "do anything to help animals haul faster than they already do with Hardworking animals".
Would do the opposite of that, anyway.
Yes, it is possible to use PatchOperationSequence to only patch on a condition, such as only if a certain mod is installed (or not installed). You are correct: That would prevent the red error.
However... what would be the point? My mod can't do anything to help animals haul faster than they already do with Hardworking animals?
And that isn't even my goal. I just want animals to haul a bit more often than normal (which is ridiculously rare), not haul so often and so fast that it puts colonists to shame.
Hardworking animals mod replaces Animal.xml with a version that has a bit of code missing so animals will haul stuff non-stop - without a break - until there is nothing left to haul.
Among other things, my mod will attempt to change the <mtbHours> tag for hauling, which his version does not have. So, it will generate a red error if you use both as it's not exactly compatible. Anyway, it's not physically possible to make the animals haul faster, with Hardworking animals, aside from making them run faster.
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<Operations>
<li Class="PatchOperationAdd">
<xpath>/whatever</xpath>
<value>
<mtbHours>...</mtbHours>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/whatever</xpath>
<value>
<mtbHours>...</mtbHours>
</value>
</li>
</Operations>
</Operation>
</Patch>
I'll keep that in mind if I ever learn HugsLib and get more experience with .DLL modding, because that's what it would require.
But, please, let me know what you think of the hauling rate. If it's too slow, I may increase it for everyone. I won't go overboard, though, as I want to keep it fair and balanced.
Just a thoght, Perhaps (if you can) make pregnant pets haul a little less then 3 times the regular.
Just an idea..
The reason I made this was because I thought that "Hardworking animals" was too OP. It felt too cheaty as having a few animals was enough to haul everything immediately, allowing me to turn off the hauling job on all my pawns.