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Recruitment Cap: CA
# of Minor Settlment: MS
CA = 8 + 2MS
If for example one has one capital and one minor settlment, one gets a peasant recruitment cap (unmodified by other factors) of 10. This is irrespective of whether the capital is size 5 or 1 and irrespective of whether the minor settlment is size 3 or 1. This does not seem right; a larger settlement will have more pop and should be able to support more peasant recruits, no?
A more appropriate formula would seem to be:
SMSS: sum of all minor settlement sizes
CS: capital size
CA = [7 + (1(CS)] + [1(MS) + 1(SMSS)]
What do you think? Is this maybe something I could setup in the game's external files?