Stellaris

Stellaris

Trace Rooms
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Update: 10 May @ 3:09pm

- Updated for 4.0
- Removed Anarcho-Capitalist room
- Any rooms that were cut aren't in the text file anymore
- Any graphical tweaks made in the long time since last update
- Added a new underwater city
- Revamped the 'vein' room, it was one of the worst looking original creations
- Unlocks several pre-FTL and specialist rooms for player choice
- Also, the Medieval and Victorian rooms have different post-FTL graphics for empire setup

Update: 12 May, 2020 @ 1:46am

Updated to 2.7
I threw in graphical improvements to the 'AI Fortress' and 'machine wasteland' rooms. The former has better colouring, the latter has more rock texture to the background and looks 'fuller'.
Removed some unnecessary mipmaps.

Update: 4 Apr, 2020 @ 4:38am

Removed the worst and least vanilla-like rooms, to make the mod more lightweight and more appealing to actually use.

Basically specialising further into quality over quantity.

Rooms were removed from Trace Empire Customisation, since this mod has more rooms from cancelled mods. Also I like this mod more than TEC which is sort of half-abandoned.

Update: 18 Mar, 2020 @ 5:54am

Update: 5 Nov, 2019 @ 9:46am

Update: 5 Jun, 2019 @ 11:31am

Initial Upload

Update: 12 Dec, 2018 @ 4:41pm

Initial Upload

Update: 26 May, 2018 @ 6:39pm

Initial Upload

Update: 6 Mar, 2018 @ 8:18am

Initial Upload

Update: 23 Feb, 2018 @ 8:20am

Initial Upload