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I'll change version number next time I touch the mod. For now it'll work fine, it'll never actually break unless they change how rooms work.
It's stuff made by Paradox, not me, I just finished the transparency.
First off you don't really need mipmaps, those are used like LODs but for textures and Stellaris barely uses them. Probably not your issue though, just a small tip. Another tip, rooms should be in DXT3 or DXT5 compression, as DXT1 doesn't store alpha/opacity.
I can help you out if nothing works, message and maybe send me the files and I'll take a look.
Is there something I'm doing wrong that you can guess?
If you wanna reuse rooms please credit me if you remember to, but if you're going to heavily edit or just use them as reference feel free to do it as you like.
I can't mod Stellaris right now but I might outright remove whatever is causing the issue, you may have to just avoid the blank until I can fix or delete it.
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@Guzman afraid not, the game is hard-coded to only do that for new species classes. I tried making new species classes in a previous mod but it was a lot of work and clutter.
They *will* work on player-made empires if you set them to spawn at least, even for species made via text editing.
I have set some of them to spawn for certain ethics but they're so rare I have doubts it even works :P
You know, I originally made my mod like Diverse Rooms, but there wasn't a point in having two similar mods on the Workshop at the same time which is why this mod is now all vanilla-styled.
I figured having a smaller number of edited rooms would be less cluttered for people who use both mods at once.
I appreciate your complements. I'm on a bit of a hiatus with Stellaris (college plus waiting for Stellaris updates) but if you or the other modders want help just drop a comment somewhere :D