XCOM 2
Biotic Class Redux
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Update: 10 Jan, 2020 @ 10:46pm

Fixed localization text and bonuses not applying properly.

Update: 10 Jan, 2020 @ 10:22pm

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Update: 18 Aug, 2018 @ 8:11pm

Warp now uses perk content properly.

Update: 12 Aug, 2018 @ 1:58pm

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Update: 9 Aug, 2018 @ 1:14pm

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Update: 9 Aug, 2018 @ 12:28pm

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Update: 5 Aug, 2018 @ 9:24pm

Used PerkStarts instead of WeaponNotify for abilities.

Update: 31 Jul, 2018 @ 7:18pm

Fixed ability visualization issues a bit more.

Update: 31 Jul, 2018 @ 5:34pm

Animation tuneup of various abilities.

Update: 30 Jul, 2018 @ 3:48pm

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.