Darkest Dungeon®

Darkest Dungeon®

Lionheart Heroes: Jester
Showing 11-14 of 14 entries
< 1  >
Update: 24 Nov, 2017 @ 4:00pm

Update: 20 Nov, 2017 @ 11:55pm

VERSION 1.1 * Previous Versions are irrelevant but can be viewed in the Change Notes section*

• Dirk Stab small buff to Crit 3, 3, 4, 4, 5 (2, 3, 3, 4, 4) Small buff to Finale bonus Dmg +25% (+20%)
• Harvest Added Bleed Resist Debuff -20%, -23%, -26%, -29%, -33%
• Finale Removed use per battle limit. Added Speed debuff -5. Added Finale Dmg debuff -50%. Added Finale Encore effect chance to activate 33%, 33%, 50%, 50%, 66% for a self Finale Dmg +25% buff. All buffs and debuffs last 7 rounds (12 rounds)
• Solo Acc nerf 120, 125, 130, 135, 140 (125, 130, 135, 140, 145) Acc Debuff reduced to 10, 11, 13, 14, 15 (10, 12, 14, 16, 18). Added Self Dodge Buff 5, 6, 7, 8, 10. Added Self 3 Turn Mark
• Slice Off range adjusted Launch 321 Target 12. Crit rescaled 8, 8, 9, 9, 10 (8, 8, 8, 9, 10)
• Battle Ballad Finale Dmg bonus buffed to +25% (+20%) Added Ballad Encore effect chance 33%, 33%, 50%, 50%, 66% for a party Dmg buff +10%
• Inspiring Song Finale Dmg bonus buffed to +25% (+20%)

Changes from last version: Harvest is a Bleed spreader with a Bleed Resist Debuff. Finale's Dodge debuff is back to vanilla value -25 (-20). Now has an Encore effect chance to occassionally raise Finale bonus Dmg in place of reducing the Dmg debuff to -25% at max level. Solo now acts like a combo of vanilla and my V 1.1 change with a reduced Acc debuff and very reduced Dodge Self Buff. Together they provide a 15, 17, 20, 22, 25 bonus to the Jester alone, if the debuff hits the enemy that is. Solo also adds a 3 turn self Mark to the Jester. Restored Slice Off's Acc to vanilla. Battle Ballad gained an Encore effect for +10% Dmg to the party. All Finale buffs and debuffs last 7 rounds now.

Update: 18 Nov, 2017 @ 3:54am

VERSION 1.0

• Dirk Stab small buff to Crit 3, 3, 4, 4, 5 (2, 3, 3, 4, 4) Small buff to Finale bonus Dmg +25% (+20%) Buff lasts 6 rounds (7 rounds)
• Finale Removed use per battle limit. Dodge Debuff less severe -20 (-25) Added Speed debuff -5. Added Finale Dmg debuff -50% and at level 5 becomes -25%. All Debuffs on this skill last 6 rounds (12 rounds)
• Solo reworked. Launch 4321 Target Self. Forward 3. No use per battle limit. Applies Self Dodge Buff 10, 12, 14, 17, 20. Self Speed Buff 5, 6, 7, 8, 9. Self Finale Dmg Buff +50%. Dodge and Speed buffs last 3 rounds, Finale bonus lasts 6 rounds (7 rounds)
• Slice Off range adjusted Launch 321 Target 12. Acc nerfed to 90, 95, 100, 105, 110 (95, 100, 105, 110, 115). Crit rescaled 8, 8, 9, 9, 10 (8, 8, 8, 9, 10)
• Battle Ballad Finale Dmg bonus buffed to +25% (+20%) and lasts 6 rounds (7 rounds)
• Inspiring Song Finale Dmg bonus buffed to +25% (+20%) and lasts 6 rounds (7 rounds)

Explanations: Dirk Stab just had tiny improvements that should've always been there tbh. Finale and Solo, the big changes i am super excited about. First off no usage limits so Jester can freely swing with dancing parties. I get why they limited them, to stop Solo Acc debuff spamming and Finale getting huge and just spamming to wipe up bosses in long fights, but these changes see to that while letting him dance with his friends. Solo only makes him into a dodge tank now, not the whole party *it is a solo after all*. Finale now has a self dmg and speed debuff equal to Solo's buff that balances it to be used back-to-back repeatedly without gaining advantage but you end up losing Dodge. Until you max out Solo that is; which then gives a Dodge bonus equal to Finale's debuff and a higher Speed amount. If you max Finale too the penalty is lessened to -25% so even mindless spamming gives you gradual Dmg and Speed buffs (if a battle lasts that long). I also reduced the buffs and debuffs to 6 rounds because you should really be wrapping up by then and to limit Finale damage cap and the unfair, crippling 12 round penalty it had before *Honestly may raise it up to 7 rounds like vanilla but 6 feels alright* Technically the Finale Dodge and Speed debuffs do last longer than Solo's buffs though. Slice Off can be used from positions 321 and now targets ranks 1 or 2. This improves it in three ways: it allows bleedstress bot Jesters to actualy hit the front and help at the end of battle, it allows Jester to Bleed if he is Solo spamming to act like a Dodge tank up front, and it gives much needed distinction between Slice and Harvest while increasing his general Bleed versatility. His support skills got the same Finale bonus changes as Dirk Stab did to alleviate the reliance on Solo for Finale; although Solo is still a great go to as it counters Finale's debuffs and moves him.

Update: 18 Nov, 2017 @ 3:40am