Darkest Dungeon®

Darkest Dungeon®

Lionheart Heroes: Jester
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Update: 10 Nov, 2018 @ 9:39pm

Update: 10 Nov, 2018 @ 9:33pm

Update: 10 Nov, 2018 @ 9:28pm

Update: 10 Nov, 2018 @ 9:27pm

Update: 10 Nov, 2018 @ 9:26pm

Update: 9 Nov, 2018 @ 9:26am

Fixed very minor bug (battle ballad buff effect targeted performer group while the skill already targeted the entire party. This displayed in the game's debugger as a redundancy despite the skill functioning correctly)

Update: 3 Nov, 2018 @ 7:30pm

Update: 2 Nov, 2018 @ 10:06am

*Changes from previous version*

Updated for CoM including crit self buff and new crit values, changes will be in comparison to Vanilla post CoM

Damage tweaked to match my teir list. Encore effects removed (although i do still love the idea behind them)

Dirk Stab (Knife in the Back) Finale bonus reduced and duration lowered.

Harvest gained clear corpse effect, replaced finale damage buff for finale crit buff, duration lowered.

Finale no longer has per battle use limits. Accuracy, damage, and crit adjusted/reduced. Usable from XXXO and Targets XOOO. No longer debuffs self, now marks self for 2 rounds and removes all current finale buffs from self.

Solo no longer has per battle use limits. Self buff reduced. Marks self for 2 rounds (will stack with Finale mark). Now buffs Finale damage (reduced amount) and crit (reduced duration both).

Slice off (Flesh Wound) Small damage buff, small crit nerf. Usable from XOOO and targets OOXX. Finale damage buff replaced with Finale crit buff (lowered duration).

Battle Ballad Finale damage buff reduced both amount and duration. small crit and speed buff improvement.

Inspiring Tune (Jolly Jingle) no longer buffs finale damage. Stress heal improved.

Update: 24 Nov, 2017 @ 5:09pm

VERSION 1.2 * Previous Versions are irrelevant but can be viewed in the Change Notes section*

• Dirk Stab small buff to Crit 3, 3, 4, 4, 5 (2, 3, 3, 4, 4) Small buff to Finale bonus Dmg +25% (+20%) Lasts 7 rounds and carries over after battle.

• Harvest Added Bleed Resist Debuff -20%, -23%, -26%, -29%, -33%

• Finale Removed use per battle limit. Added Speed debuff -5. Added Finale Dmg debuff -50%. Added Finale Encore effect for a 33%, 33%, 50%, 50%, 66% chance to self buff Finale Dmg +25% lasts 7 rounds. All Finale debuffs last until the end of the battle and no longer carry over.

• Solo Acc nerf 120, 125, 130, 135, 140 (125, 130, 135, 140, 145) Acc Debuff reduced to 10, 11, 13, 14, 15 (10, 12, 14, 16, 18). Self Speed buff nerfed to 5, 5, 6, 6, 7 (5, 6, 7, 8, 9). Added Self Dodge Buff 5, 6, 7, 8, 10. Added Self 2 Turn Mark. Finale Dmg buff now remains after the battle, lasts 7 rounds.

• Slice Off range adjusted Launch 321 Target 12. Crit rescaled 8, 8, 9, 9, 10 (8, 8, 8, 9, 10)

• Battle Ballad Finale Dmg bonus buffed to +25% (+20%) and is no longer removed after battle. Added Ballad Encore effect chance 33%, 33%, 50%, 50%, 66% for a party Dmg buff +10%

• Inspiring Song Finale Dmg bonus buffed to +25% (+20%) and is no longer removed after battle.

Changes from last version: Some fine-tuning for Finale and Solo again. Finale debuffs now expire at the the end of battle and the Dmg debuff can only last 7 rounds. Solo's Mark only lasts 2 rounds (3 rounds) and the self Speed buff was lowered by 2 at max level. All Finale Dmg buffs now remain after battle but its still a short time; you'd have to be very lucky or planned ahead to make use of the lingering Dmg boost. I'm liking where he is at, but am still considering some Solo and Battle Ballad changes.

Update: 24 Nov, 2017 @ 5:06pm