Starbound

Starbound

Hunting+ Wildfire (Discontinued)
Showing 21-30 of 56 entries
< 1  2  3  4  5  6 >
Update: 2 Sep, 2018 @ 8:43pm

  • Rebalanced hunting knives based on the average damage of the randomly-generated shortsword range of damage
  • Rebalanced hunting rifles based on the average damage of the randomly-generated sniper rifle range of damage
  • Rebalanced hunting pistols based on the average damage of the randomly-generated pistol range of damage
  • Fixed Solarium Hunting Revolver and Solarium Hunting Pistol being Tier 5 and not Tier 6
  • Updated the sprites for Violium and Solarium Hunting Knives and Hunting Spears - they also are now animated like the vanilla Violium Broadsword/Violium Shortsword sprites
  • Updated the sprites for the Solarium Avali Hunting Knife
  • Updated the sprites for all the Draconis Hunting Knives
  • Updated how the alt ability of the Violium and Solarium Hunting Spears are called - you will need to either re-craft the spears if you had one - or use /admin, go to a separator addon table, and craft it that way (which will not use up any materials), then use /admin to exit out of admin mode
  • Updated hitbox/swoosh for Jack's Pumpkin Scythe
  • Changed the sprite of the Solarium Bow back to the vanilla sprite of the Aegisalt Bow
  • Changed the Solarium Hunting Pistol, Solarium Hunting Revolver, and Solarium Hunting Rifle to match the vanilla solarium (ranged) weapons
  • Made Aegisalt Bow craftable again (I replaced the output of the vanilla recipe with the Solarium Bow respectively, but never put in a new Aegisalt Bow recipe)
  • Made vanila bows (Bow, Tungsten Bow, Compound Bow) craftable at the farming table again (they are STILL in the anvil AS WELL, along with all the other bows [And the base bow is still in your plain crafting menu])

Update: 21 Aug, 2018 @ 8:15pm

  • Minor tweaks to the description displayed on EPP augments
  • A slightly new look to the Feather item
  • Tweaks to hunting pistol sprites
  • Fixed some (hopefully all) remaining bow2-bow6 damage type issues

Update: 21 Jun, 2018 @ 1:00pm

  • Made the bug net upgradeable to deal more damage and have a new look (This is primarily for catching hostile critters if Hostile Universe is installed)
  • Newly-crafted capture cannons have much much less inaccuracy and no longer pierce (so the cannon ball now explodes upon impact with an enemy unlike before)
  • Removed the conversion recipe from the old Capture Cannon to the new one
  • Ancient Power Cells will no longer be used and are replaced by Ancient Batteries in recipes - you can convert any of your Ancient Power Cells to Ancient Batteries at any Inventor's Table (Ancient Power Cells will eventually be completely removed, so convert them while you can)

Update: 25 Mar, 2018 @ 2:55pm

  • Added Bramble Trap back (all it does is slow monsters immensely inside it now, so don't worry about the lowering defense feature awhile ago coming back) - More traps will come eventually
  • Deleted old content I said I would eventually (Minus the Bramble Trap and Hunting Pouches)
  • Removed prerequisite to the new endgame quest
  • Removed my changes to the codex GUI and revamped the codices (Now they have more pages in total because the area to write things out is smaller)

Update: 12 Mar, 2018 @ 5:55pm

  • Fixed Glowing Fish booting you back to your ship when attempting to capture

Update: 4 Mar, 2018 @ 8:14pm

  • Fixed Dark Three Eyes critter crashing the game when being captured
  • Added patch to the Balloon critter that was missing making it uncaptureable and unskinnable

Update: 1 Mar, 2018 @ 10:07am

  • Fixed some broken projectiles
  • Changed the Tier 6 Pistol and Revolver sounds back to what the other's have
  • Fixed inability to craft mythical pets
  • Removed the prerequisite of destroying The Ruin in order to start the new endgame mission (Mostly to avoid confusion)
  • Several endgame mission tweaks

Update: 20 Feb, 2018 @ 3:09pm

  • I broke the scythe, so I fixed it

Update: 20 Feb, 2018 @ 7:59am

  • Capture Pods and related items/objects have been reverted back to their vanilla visuals and recipes
  • Fixed Magma Worm critter capture causing an error and booting you back to your ship

Update: 18 Feb, 2018 @ 7:11pm

  • Changed recipes to reflect vanilla crafting material amounts better
  • Changed Glow Coral Grappling Hook recipe slightly
  • Changed the Capture Cannon into a custom item (This means that when crafted it will stay even when the mod is uninstalled - the major issue with it right now is it supplies an unlimited amount of capture pods, but this can't be fixed for now. If you have the old capture cannon, you can convert it to the new one at the Inventor's Table or Replicator Addons - the old one will eventually be removed.)
  • Renamed some weapons slightly
  • Retextured some weapons slightly
  • Fixed Violium Avali Hunting Knife recipe