Starbound

Starbound

Hunting+ Wildfire (Discontinued)
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Update: 10 Jan, 2018 @ 9:10am

  • Forgot to remove the new furnace recipes while converting to the new Modpack format, so that's fixed now.

Update: 9 Jan, 2018 @ 6:37pm

  • All Hunting+ Wildfire content that was in Intergalactic Wilds is now part of Hunting+ Wildfire (not including mini bosses, new monsters, etc); this is because Intergalactic Wilds is no longer a singular mod and has been split into several different parts for each feature (to make everything more customizable for the player); see the new collection version of all the mods and its description for more information here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263194721
  • Hive Bombs are only obtainable by purchasing them from the Terramart again
  • Several endgame Mission tweaks

Update: 4 Jan, 2018 @ 4:05pm

  • Fixed Tier 6 pants not showing up in the recipe list
  • Fixed lack of Glow Coral Grapple Hook recipe
  • Fixed lack of Hive Bomb recipe
  • Fully added the tier 6 Hive Bomb and Hive Larva

Update: 4 Jan, 2018 @ 10:33am

  • Updated description

Update: 4 Jan, 2018 @ 8:22am

  • Removed trapping as a core mechanic and item drop rates have been adjusted - all you need to do is use hunting weapons now. Trapping may come back as just a side thing later.
  • Generated flying monsters now drop the same stuff as Bipeds and Quadrupeds when killed with a hunting weapon
  • Miscellaneous other treasure pool changes
  • Revamped how treasure pools work (Now if you kill a level 4 monster, you'll get level 4 loot, no matter what tier hunting weapon you use - and the same for any level of monsters up to level 6 [Anything over that will default to 6, even if it's 100 - just mentioning that if you have any mods that add monsters/planets/biomes over that level]); Also, no more getting Tier 6+ materials from Garden planet slaughtering!
  • Throwable Hunting Spears and Trapping Pouches will no longer be used or obtainable, I may bring them back in the future (For now, sell them before I permanently remove them in a few updates)
    • Following that, Platinum Ore/Bars will no longer be obtainable, and Ursa Miner will be back to how it listed it's items in vanilla (tl;dr Ursa Miner is now unedited)
    • Platinum and the Ursa Miner changes will return in Atomworks, as well as be used for Atomworks/Intergalactic Wilds combination/bonus content (Such as Platinum Hunting Knives)
  • Violium/Solarium Flesh Pants will now give you a strength increase (So now you will need to choose between [No Fall Damage]/[Passive Healing] for [Oculemon]/[Flesh] chest pieces, and [Jump/Speed Increase]/[Power Increase] for [Oculemon]/[Flesh] pants)

Update: 28 Dec, 2017 @ 4:30pm

  • Traps will now only slow monsters almost completely (This is temporary as the trapping system needs some revision)
  • Following the above point, regular hunting weapons will now yield drops as normal just with a 10% chance to drop nothing (or event materials) (This is also temporary)
  • Fixed lack of sound when swinging spears
  • Changed the sounds of the Tier 5 and Tier 6 Hunting Knives/Hunting Spears to be like the Violium Broadsword
  • Moved the mod-specific No Fall Damage status effect back to how it was originally, with just calls to a new animation file to prevent errors (So now no more particles or status effect icon)
  • Mini Bosses and Wild Farm Animals will no longer spawn - this feature will now exclusiely be in Intergalactic Wilds (This is because it's adding a bit more than just "additions to hunting")
  • Buffed throwing spears
  • Changed drop rates for trapping
  • Removed Health Bar for Mother Poptop
  • Fixed logo not appearing on the main menu

Update: 24 Dec, 2017 @ 6:02pm

  • Changed No Fall Damage status effect on affected armor to the vanilla one to get rid of the error it always causes, at the expense of making a few more particles appear around you. (The old status effect is still in the mod, so this change won't end up breaking any characters)

Update: 23 Dec, 2017 @ 5:29pm

  • Made throwing spear recipes a 1 : 1 basis (This will cost more wood and rope, but will be easier to craft altogether)
  • Removed any mention of increased targetting time, this feature is now only in Intergalactic Wilds

Update: 23 Dec, 2017 @ 12:51pm

* Made it so you are now COMPLETELY UNABLE to use Hunting+ Wildfire with Intergalactic Wilds installed (As clearly warned about in the description)

Update: 22 Dec, 2017 @ 6:41pm

  • Cooked Ham and Cooked Rib Meat now heal you for the same amount as Living Root Salve
  • Made Mythical Pet: Dire Wolf craftable on the tier 1 anvil like it should have been
  • Increased Mythical Pet health
  • Reduced Living Root cost for crafting Mythical pets
  • Wild Farm Animals will now attempt to flee when attacked
  • Wild Elemental Fluffalo are now a little more dangerous to get close to
  • Upped chance for wild elemental fluffalos to drop their elemental item
  • Fixed Trictus' vanilla bug where it can't aim at the target (Thanks to ManicRykker ["Pandora's Box" mod] for telling me how they did it)
  • Changed Living Root Salve recipe to only require 1 Living Root per salve
  • You now have a chance to find Living Root Salve in chests
  • Upped energy usage of hunting pistols, revolvers, and rifles
  • Reduced Static Cell cost for hunting pistols
  • Removed the ability to craft Static Cells on races that were able to. You'll need to farm them or hunt them down again!
  • Tier 5 and Tier 6 Melee and Ranged weapon appearances were altered
  • Fixed Copper Throwing Spear recipe to use planks like all other throwing spear recipes
  • Copper Throwing Spear is only craftable at an anvil again (Makeshift is still available with bare hands)
  • Removed the ability to buy leather at the Infinity Express
  • Changed Leather- and Pelt-Laden shields to require Tungsten instead of Iron
  • You can now buy Hive Bombs from the Terramart after clearing the Floran mission (The swarm they cause upon breaking will yield the same loot as a tier 3 trap if it kills a monster)
    • Can later be upgraded to yield tier 6 trapping loot
  • Orbide now drops a new crafting ingredient (Used to upgrade Hive Bombs at tier 6)
  • Made "merchant" buying/selling actually instant
  • Fixed crash due to missing cellmateriaMaterialHarvest pool
  • Added flying mini bosses (they will appear in any biome and in the atmosphere)
  • Upped the chance of a mini boss spawning slightly
  • Fixed the inability to ever learn the Capture Cannon recipe