Arma 3
Messerschmitt Bf-109
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Update: 13 May, 2024 @ 10:26pm

v4.0 -
Added Me-262a
Added Me-262a weapons and magazines
Added Me-262a loadout scripts
Added new scripts as functions
Added new driver action pos
Added new driver action pos to all Bf-109 variants
Fixed pilot from leaning too much while in 1st person view
Modified cockpit and panel textures to all Bf-109 variants
Modified textures to some of the components to all Bf-109 variants
Modified shading to res lod 1 and view pilot lods to all Bf-109 variants
Modified shading to res lod 1 to Mistel 1
Added new textures to all Bf-109 variants
Added new textures to the Mistel 1
Added Mistel wreck class into cfgpatches
Added a new armband
Added more flags and banners
Added more rvmats
Added more materials
Added more helmets, caps, and uniforms
Fixed textures to some of the M20 uniforms
Added KPA (North Korea) equipment for Korean War era missions
Added a missing uniform to cfgPatches
Added major and colonel ranks to M1 helmets
Fixed textures to some of the M34 Panzer berets
Added head bandages to facewear and NVG slots
Added bandoleer to facewear and NVG slots
Modified Russian officer materials
Added invisible vest
Added invisible backpack
Added Me-262a texture template
Updated script commands.txt file
Updated classnames.txt file

Update: 22 May, 2023 @ 8:30pm

v3.9 -
Added new textures to all Bf-109 variants
Modified serveral textures to all Bf-109 variants
Modified two component textures to the Bf-109g (very late), k, and k (late) variants
Added new textures to the Mistel 1
Modified map icon to the Mistel 1
Improved Mistel 1 streering while its attached to a Bf-109 as a weapon
Modified lods to the Bf-109f and later variants
Modified memory lod to the Bf-109f and later variants
Modified models.cfg files to the Bf-109f and later variants
Added re-textured caps, helmets, and uniforms
Modified some of the caps, helmets, and uniforms
Added more armbands
Added more flags and banners
Added more rvmats and materials
Fixed rvmats to all italian officer caps
Added more code to re-config planes
Increased steering sensitivity to the Fw-190f, Ju-87d, P-39q, P-47d, and Pe-2ft
Modified init scripts to the Fw-190f, Ju-87d, P-39q, P-47d, and Pe-2ft
Added a eventhandler to the Ju-87d and Pe-2ft
Increased landing speed to all re-config planes
Modified landing aoa to all re-config planes
Changed simulation string from airplane to airplanex to the Fw-190f, Ju-87d, P-39q, P-47d, and Pe-2ft
Airplanex allows Ai planes to behave more violently, but causes some issues
All these issues occur when the plane is taxiing on a runway and are listed as follows:
1) Planes require more throttle to get them moving
2) Planes may get stuck when taxiing, this mostly happens with AI planes
I made a script, modified the configs, and modified existing scripts to help combat these issues
I suggestion not having too many planes taxiing on the same airport and having them spread out more (this mainly applies to the Ju-87d and Pe-2ft)
If the Ifa3 planes get stuck, turn off the engines and turn them back on with high throttle to trigger the script
Modified Mistel, drop tank, and Stuka siren scripts
Added new scripts
Added new scripts as functions
Mistels will display a message if the mistel could not be fired
If the mistel could not be fired, there will be a 2 second delay before the user can fire the weapon again
Attaching, detaching, and jettision Mistels can only be done if the user is in the pilot's seat
Enabling and disableing the Stuka siren for non-patched planes can only be done if the user is in the pilot's seat
Modified user action conditions to the Bf-109e (early) and later variants
Added new textures to the P-47d
Modified display name string to some the M19 caps
Added unused bomber jackets
Attaching/detaching mistels and refueling drop tanks can only be do if the plane is completely stopped
Updated class names text file
Updated script commands text file

Update: 13 Nov, 2022 @ 6:00pm

v3.8 -
Mistels will now appear above the ground when while they are attached to a Bf-109 as a weapon
Note that mistels attached to Bf-109s' may crash Arma 3 if there are too many of them on the ground
This crash only happens at the start of a mission when too many of them are spawned on the ground (not flying) and have a pilot/driver in the Bf-109
Best work around is to have Bf-109s with mistels attached without pilots in them and place a pilot outside of the plane with a "get in" waypoint to the bf-109
Arma 3 does not crash when they are flying at the start of a mission
Reason for this is maybe caused by too much code from the mistel scripts being applied to both the Bf-109 and the mistel on start or having lower PC specs
Note that the "get in nearest" waypoint does not work for AI if the nearest vehicle is a Bf-109 with a mistel attached, so use "get in" waypoint and set target to the Bf-109
Note that a Bf-109 will have a hard time making turns on the ground while they have a mistel attached
Modified mistel scripts
Added mistel landing gear 3d models to Bf-109f and later variants
Modified geometry, phsy-geometry, memory, and land contract lods to Bf-109f and later variants
Modified configs and models.cfg to the Bf-109f and later variants
Fixed a component texture to the Bf-109k and K (late) variants
Added property name to wreck lod in all Bf-109 and Mistel 1 3d models
Added property name to geometry and geometry phys lods in all Bf-109 and Mistel 1 wreck 3d models
Modified mass to geometry and geometry phys lods in all Bf-109 and Mistel 1 wreck 3d models
Modified disable damage script
Added more re-textured uniforms, caps, helmets, vests, and backpacks
Added new materials and rvmats
Added World War 2 Italian equipment
Added Russian Civil War equipment
Modified display names on some of the re-textured uniforms
Modified hidden selection materials array on some the re-textured uniforms
Added new textures to the Fw-190f
Added a new texture to the P-39q
Added new textures to the C-47a
Added new textures to the Li-2d
Added new textures to the Ju-52/3m
Added a new texture to thw P-47d
Added IJNAF faction
Added a L2D2 under the IJNAF faction
Decreased max speed to the Li-2d for more a realistic max speed
Added more flags and banners
Fixed typo in MK-108 and MK-103 magazine arrays
Modified some ammo class names in ifa3 patches
Modified all Bf-109 loadout scripts
Added bullet trail effects
Added new magazines and ammo with bullet trail effects
Added separate bullet trail attributes for machine guns and cannons to all Bf-109 variants
Added separate bullet trail attributes for machine guns, cannons, and turrets to all armed re-config ifa3 planes
Users can switch between ammo with or without bullet trail effects in the editor
Note that bullet trails may cause fps drops on PCs with lower specs
By default, ammo with bullet trail effects are off due to fps drops
Modified all machine guns and cannon weapon classes in ifa3 patches
Removed reload sound to weapons in ifa3 patches
Set magazine reload time to 0 for weapons in ifa3 patches
Modified shading to 3d models for the Bf-109g, g (early), and g (late) variants as well as there wreck models
Updated script commands text file
Updated class names text file

Update: 24 May, 2022 @ 5:38pm

v3.7 -
Added Ju-52/3m textures with historic markings
The Ju-52/3m only works if you have IFA3 lib Expansion ModPack
IFA3 lib Expansion ModPack is an optional mod to use with this mod
Added new textures to the Ju-52/3m
Re-textured Fw-190f and Ju-87d now use HD textures
Added new textures to the Ju-87d
Added new textures to the Pe-2ft
Added new textures to the P-47d
Added one P-47d to the USSR faction
Modified all IFA3 plane config files
Fixed rvmats to M32 and M37 SS uniforms
Re-done almost all of re-textured IFA3 uniforms, caps, helmets, and vests
All re-done textures now use HD textures
All materials used for rvmats have been re-done and are in HD
3 of the SS camo smocks have been changed with better camo patterns
Added more rvmats and materials
Added more mistel scripts
New scripts have been made into functions
Modified some scripts
All Bf-109f and later variants can now rearm mistels
To rearm a mistel, drive up to a nearby mistel and select "Attach Mistel" from user menu
Attached mistels can now be detached from the user menu
Detaching a mistel will place the mistel in a safe and random position around the user
Detached mistels can be re-attached
Detach a mistel works best in an open area free from other objects
Fixed stuka siren script bug that kept adding the same user actions to non re-config Ju-87 planes
Drop tanks can now be refilled with USA and USSR fuel trucks
Fixed issue with drop tanks being able to be refilled with destroyed fuel trucks
Added new map icon to Ju-52/3m
Improved landing gear suspension on Mistel 1
Modified mistel 1's models.cfg file
Added more code to mistel 1's config file
Increased third person camera height on Mistel 1, Ju-52/3m, C-47a, and Li-2d
Added more unused uniforms from IFA3
Added german M35 helmets and camo covers without chinstraps
Added german M35 helmets with bands
Fixed typo in hidden Selections Textures array with all M35 net helmets
Strapless M35 helmet classes have been renamed to strap
Strapless class names are still included in this mod so that saved mission won't show errors
Strapless class names have a normal M35 helmet model without the chinstraps
Added one retextured unifrom
Modified display name string on all sniper smocks with winter 2 camo
Modified fire eventhandlers to multiguns script on P-47d so that it uses spawn command over call command
Improved performance when firing P-47d's x8 .50 cal guns
Modified hull hitpoints to all Bf-109 variants and mistels
Updated class names text file
Updated script commands text file

Update: 10 Jan, 2022 @ 8:15pm

v3.6 -
Added new textures to all Bf-109 variants
Modified and fixed textures to some of the Bf-109's
Added new textures to the Mistel 1
Modified and fixed most of the Mistel 1's textures
Modified Mistel scripts
If the class name object is null (does not exist), then the script will add a default mistel
Increased clear blast for mistels from 2000m to 2400m
Mistels now have a downward velocity for AI controlled planes
This downward velocity is so that planes will not crash into eachother
Added firing sound effect to mistel weapon
Modified Stuka siren script
Users can toggle the siren on/off on all plane with the script applied to them
Increased Stuka siren sound from db+12 to db+25
Fixed typo in loadout scripts to the g (late), g (very late), k, and k (late) variants
Modified Mistel 1 models.cfg file and config
Modified Mistel 1 landing gear animations
Mistel 1 landing gear is now controlled by a script
Added more scripts to the mistel 1
Added new scripts as functions
Mistels can have their landing gear raised/lowered while attached to a Bf-109 as a pylon weapon
Mistels still clip through the ground when landing in a Bf-109
Modified Mistel Classname attribute
Modified all Bf-109 loadout scripts
Added drop tank script
Made drop tank script as a function
All Bf-109 variants now simulate drop tanks if drop tank weapon is applied
Drop tank script only resets fuel to full when drop tank weapon was fired and still has fuel
Once fuel reaches 0 with drop tank, a value is changed simulating that it is empty and fuel is set to full
Units can refuel drop tank as normal if the drop tank is not empty (value did not change)
Units can refuel empty drop tanks by only using the user action menu
This user action menu only comes up if the unit is next to a Opel fuel truck (other trucks won't work)
Users can safely jettison Mistel in mid flight from user action menu
Updated class names text file
Updated script commands text file
Modified all Bf-109 config files
Modified the view pilot class to all Bf-109 variants
First person cammera will no longer move outside of the Bf-109's cockpit
Modified all view pilot lods to all Bf-109 models
Modified all view cargo lods to all Bf-109 wreck models
Added re-textured caps and uniforms
Added medium and large size armbands
Added edited materials to ifa3 patches
Added rvmats to ifa3 patches and bf 109 scripts
Fix rvmats to head gear and uniforms
Modified M08 Officer Uniform texture
Added more flags and banners
Added medium and large armband texture templates
Added hitlerstache under facewear and NVG slots
Added hitlerstache texture template
Added armband textures
Updated class names text file

Update: 5 Jul, 2021 @ 9:16pm

v3.5 -
Added Mistel 1 fying bomb as a playable drone
Added Mistel as a pylon weapon to f and later variants
Added Mistel as a component to f and later variants
Added Mistel 1 texture template
Note that the mistels are a new concept to Arma 3, so things are not 100% and will need to be worked on more
Mistels work for both player and AI units
Note that mistels fired by AI pilots handles very differently than mistels fired by a player
Mistels can be damaged by gunfire while being attached to a Bf-109
AI pilots will detach the mistel if the mistel is destroyed
AI pilots after firing the mistel, may climb to a safe height to avoid the blast, this is based on the distance from the target
After detaching the mistel, the mistel weapon will be deleted from the Bf-109
Mistels can only be fired if the Bf-109 height is above 35 meters and its speed is higher than 120kph
Mistels fire by players will adjust there banking and there pitch to fly straight
Mistel can be intercepted and destroyed by enemy planes and AA ground weapons
Mistels clip through the ground while attched to a plane, this is due to Arma 3 "attachTo" command limitations
Mistels cannot have there landing gear raised or lowered due to Arma 3 command limitations
Mistels are ment to attack land vehicles, naval targets, static weapons, and infantry
Mission makers should avoid placing mistel targets on large montain/ravine terrains
While mistels are attached, Bf-109's handling becomes sluggish do to the mass of the mistel
Bf-109s handling with mistels depends on the variant, ex: Bf-109f handles more sluggish than a Bf-109k
Modified memory lod to all Bf-109 variants
Modified res 1 lods to f and later variants
Modified models.cfg files to f and later variants
Fixed naming error in geometry lod to f and later variants
Fixed typo error in RZ. 65 ammo class
All Bf-109 variants has a memory point called "mistel1_pos"
Mistel 1 has a memory point called "bf109_pos"
"mistel1_pos" and "bf109_pos" allows the user to use the "attachTo" command on these points
"mistel1_pos" attaches a mistel to the Bf-109
"bf109_pos" attaches a Bf-109 to the Mistel
Fixed typo to SD2 pylon preset to the k (late) variant
Added Mistel 1 Classname attribute to f and later variants
To use this attribute, you must type in the classname of the mistel that you want
Mistel classname should look like "Mistel_1_X" where "x" can be Standard, Forest, Tropical, Winter, and Night
Note that classnames are case sensitive, cannot have spaces, and must be spelled correctly
Mistel 1 Classname attribute allows for user made mistels (re-textured mistels)
Technically, users can put any object class they want other than mistels, however this will most likely cause problems
I highly recommend using mistel class names only
If the class name attribute is emepty, then the script will add a defaut mistel
If the class name object is null (does not exist), then the script will end and remove the mistel weapons
The script also deletes any spaces in the class entered
Modified most scripts
Added Mistel scripts
All Bf-109 variants that have rocket pods now have mass added if pylons were seleected only
Added more re-textured smocks, uniforms, helmets, and caps
Modified Luftwaffe officer cap texture
Fixed typo in hidden selections array for standard uniforms with gaiters
Modified display name to all M35 tropical helmets
Modified M32 SS uniform texture
Added russian empire flag and banner
Added small size armbands under facewear and NVG slots
Added small size armband texture template
Remove wing vortices sub classes to all Bf-109 variants since they were not be used
Added author strings to all equipment
Updated script commands text file
Added class names text file (includes mistel class names)
Fixed typo to Pe-2ft class names under cfgPatches class

Update: 25 Jan, 2021 @ 5:20pm

v3.4 -
Replaced all Bf-109 cockpits with more detailed cockpit versions
Replaced and added new cockpit textures
New cockpits were modeled using the player model stance to avoid clipping
Modified all Bf-109 wreck models so that they have more detailed cockpits
Modified some of the lods to the Bf-109 models
Modified hitpoints to all Bf-109 models
Changed shading to the rudder on the g (late) variant
Modified view pilot lod to the g (early) variant
Modified view cargo lod to the g (early) wreck model
Added German face veils to facewear and NVG slots
Added German flame trooper face shield to facewear and NVG slots
Added armbands to facewear and NVG slots
Note that armband do not fit on all uniforms
Added SS markings to all existing SS camo smocks
Added retextured helmets, caps, smocks, uniforms, gloves, and vests
Added unused M35 strapless, net cover, and hook helmets
Modifed and cleaned up code in M35 helmet classes
Added helmet covers to NVG and facewear slots
Added more code to IFA3 patches config
Added fixed ifa3 gloves with correct textures and rvmats under NVG slot
Added unused panzer SS crew caps and uniform textures
Added World War I uniforms and a vest that work very well with the WW1 - Remembrance 11th November mod
WW1 unifroms currently covers German, Austro-Hungarian, and Ottoman Empire factions
All WW1 uniforms are mostly base off of Battlefield 1 units
Modified all beret display name strings
Modified all flag and banner display name strings
Added more flags and banners
Renamed German flag/banner texture and editor perview files
Added face veil/shield and armband texture templates
Added throttle, rudder pedals, and flap wheel animations to all Bf-109 variants
Player model's left hand now animates with throttle animation
Player model's left and right legs now animate with rudder pedal animation
Cleaned up all Bf-109 models.cfg files
Changed faction of P-39 Standard 2 from RAF to RAAF
Modified display name string of P-39 Standard 2 to P-39 Standard
Added UI pylon pictures to all Bf-109 variants
Modified drop down menu positions under pylon loadout to all Bf-109 variants
The f and g (early) variant's pylon loadouts can no longer be mirrored
This is due to the class names and 3d models being different, but the displayed names in the editor are the same
Replaced panel textures
Replaced all panel models in view-pilot, shadow, and res 4 lods to all Bf-109 variants
Replaced all panel models in view-cargo and shadow lods to all Bf-109 wreck models
Modified shading of propeller blades to some of the Bf-109s and their wreck models
Removed rotor model from the view-pilot/view-cargo lods to all Bf-109s and their wreck models
Replaced main body model to res 2 to 5 lods on the g, g (late), and g (very late) variants
Replaced main body wreck model to res 7 on the g, g (late), and g (very late) variants
Removed propeller_blur_0 model
Modified propeller_blur_1, propeller_blur_2, and propeller_blur_3 models
Modified propeller blur proxies in all Bf-109 variants

Update: 1 Sep, 2020 @ 7:13pm

v3.3 -
Added re-textured headgear to Germans and Russians
Added re-textured uniforms to Germans
Replaced pointed propeller spinner model to b, c, d, e (early), and e variants
Modified all component textures to all Bf-109 variants
Added SD2 butterfly bombs (cluster bombs) as a pylon weapon to all Bf-109 variants
Modified all Bf-109 models
Modified all models.cfg files to all Bf-109 variants
Modified memory lod to g (very late), k, and k (late) variants
Added new animation to g (very late), k, and k (late) variants
Modified all config files to Bf-109 variants
Modified and cleaned up loadout scripts to all Bf-109 variants
Updated components texture template
Modified display name string to one of the field caps
Modified code inside some of the headgear classes
Moved flag and banner textures into a sub folder
Modified texture directories to all flag and banner classes
Added re-textured German Ju-87d and Fw-190f
Re-textured planes only adds historically accurate marking/symbols
All re-config German Ju-87d's and Fw-190f's now use re-textured versions
Added code to all mg and cannon ammo classes to Bf-109's, Fw-190, and Ju-87 weapons
Added 1x MG-17 nose gun to the b variant
Removed unused memory points in a, b (early), and b variants
Added Condor Legion faction on Blufor
All Bf-109's with Condor Legion skins have been moved to Condor Legion faction
Modified explosion and crater effects to RZ. 65 and WGr. 21 rocket pods
Added fixed bombs to all re-config IFA3 planes as pylon weapons
Fixed bombs are more accurate than before
Fixed bombs are no long pushed forward
Added a FAB 500 bomb that was never used as a pylon weapon
Fixed bombs are not 100% accurate for AI, but hit closer to their target than before
There is still an issue with the AI Ju-87 and Pe-2 trying to use bombs
All re-config planes now use fixed bombs
Added empty preset to pylons to all re-config planes
Modifed existing preset classes so they use fixed bombs to all re-config planes
Modified pylon classes to all re-config planes
Added models of fixed bombs and their magazines inside ifa3_patches file
Fixed C-47/Li-2 floating issue
Modifed angleOfIndicence value on P-39 and Fw-190
Greatly improved flight stability on P-39 and Fw-190
Modified large wing bumps animation due to model.cfg error for k and k (late) variants
Remove large wing bumps is now changed to attach large wing bumps
This change may affect missions if components/textures were modified to k and k (late) variants
This change should not cause errors or prevent users from opening the mission
All re-config planes now have their correct pictures

Update: 8 Jul, 2020 @ 11:40pm

v3.2 -
Added RZ. 65 rocket pods to f and g (early) variants as pylon weapons
Added 6 new textures to a, b (early), b, c, and d variants
Added more components a, b (early), f, and g (early) variants
Added magazines and ammo to new weapons
Modified models to a, b (early), f, and g (early) variants
Added 2 new pylons to f and g (early) variants
Added RZ. 65 rocket pods as a pylon preset
Added vented propeller spinner to a and b variants
Increased max speed of WGr. 21 rockets
Modified loadout scripts to f and g (early) variants
Modified config files to a, b (early), f, and g (early) variants
Modified models.cfg files to a, b (early), f, and g (early) variants
Decreased cost value to WGr. 21 rocket ammo
WGr. 21 weapon now has a much higher chance of being fired by AI units
Updated components texture template
Changed base class inheritance to bomb and drop tank ammo
Fixed issue with AI missing target when using bombs/drop tanks with Bf-109's
Added more flags and banners
Modified lower shadow res lods to all Bf-109 variants
Modified some sound values to all Bf-109 variants
Increased aircraft threat array to C-47
Modified display name to Li-2 camo

Update: 28 May, 2020 @ 9:09pm

v3.1 -
Added Bf-109a, b (early), b, c, and d variants
Added loadout scripts to new plane variants
Added texture template to new plane variants
Renamed some parts in e (early) wreck model
Added dual blade rotor blur
Changed rotor blur proxies to e and e (early) variants
Modified hitpoints class in e (early) variant
Added new rotor blur models as a proxy to a and b (early) variants
Added banners
Added flags that are not included in IFA3
Modified all models.cfg files
Fixed tail gear's wheel from floating off its position when flying
Fixed e (early) graphical issue with the crosshair in first person view when armoured windscreen is attached
Increased scale of quad rotor blur texture
Modified the display name string to the soviet P-39 and Li-2
Modified paths to all editor previews for Bf-109 variants
All re-config planes now have there correct editor preview images
Changed faction to Fw-190f Standard 5
Decreased sleep value in stuka siren script so that it plays stuka siren sound every 1.75 seconds during a dive
Fixed issue with breaks in the stuka siren sound while plane is diving far away from the player
IFA3 team removed the Ju-52 model and its textures, but the class names will still be included in the mod
I recommend to remove the Ju-52 from your saved mission until it comes back
I comment out the paths to the Ju-52 textures to get rid the "could not find texture" error