Arma 3
Messerschmitt Bf-109
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Update: 5 Apr, 2020 @ 7:29pm

v3.0 -
Added Bf-109e (early) variant
Added loadout script to e (early) variant
Added 4x mg-17 weapon
Modified a lod to the e variant
Fixed naming to a lod to the e variant
Added a MG-17 3000 round magazine
Modified MG-17 and MG-131 weapons classes
Modified display name strings to machine gun and cannon magazines
Added texture template to the e (early) variant
Added plane damage effects to all planes
Smoke effects will be added if the plane is 50% damaged or more
Fire effects will be added if the plane is more than 90% damaged
Fire/smoke effects are added at each engine position
Planes with engines infront of the pilot won't see very well when fire effects are added
Changed armor value to Pe-2ft to 25
Added re-config C-47/Li-2 and Ju-52 with modified armor, handling, max speeds, and damage effects
Added Bf-109 wreck class names to cfgPataches class
Modified base class names to all re-config planes (should not affect saved missions since they are hidden)
Added new textures to Bf-109's
Removed unused defined names in the hitpoints lod
Increased distance of Bf-109 engine sounds
Added more German uniforms, smocks, helmets, and caps using unused textures from IFA3 in the virtual arsenal
Fixed texture issue with uniforms that have hoods + gaiters

Update: 22 Feb, 2020 @ 9:54pm

v2.9 -
Added SC 50 and SC 250 bomb racks as components to all Bf-109 variants
Added SC 50 and SC 250 bombs as pylon weapons
Added magazines and ammo to new weapons
Added SC 50 and 250 as pylon presets
Modified loadout scripts to all Bf-109 variants
Modified some lods to all Bf-109 planes and there wreck models
Modified displayName strings to some of the weapons, magazines, components, and pylons
Removed unused code from all models.cfg files
Fixed cannon issue by decreasing rate of fire by 50% to cannons that fire from one position
Fixed cannon issue by increasing rate of fire by 150% to cannons that fire from three positions
Modified values to Bf-109 ammo to cannons
Added two ammo types to ifa3 patches
Modified Mg-151 magazines in ifa3 patches
AI units in Fw-190's and Bf-109's will switch between machine guns and cannons if they are close to a target
All Bf-109 variants now have spawnable wreck models in the editor
Modified landing speed value to 180 to k and k (late) variants
Modified geometry and fire geometry to all pylon weapons and armoured head rests
Modified fire geometry to all Bf-109 variants
Added rvmats to armoured head rests and armoured windscreens in the fire geometry
Armoured head rests and armoured windscreens will protect the pilot from enemy fire
Added 3 new textures
Fixed a class typo in Bf-109g (late) variant (should not affect saved missions)
Replaced all editor preview pictures and moved them to bf_109_scripts file
Resized picture icon to fit correctly in the command menu
Resized dummy texture
Updated Bf-109 components texture template
Added multi fire script and function
multi fire allows units to fire multiple different weapons at once inside vehicles
read script commands text file in the mod folder to learn how to use it
Updated script commands text file
Added German uniforms, smocks, helmets, and caps using unused textures from IFA3 in the virtual arsenal

Update: 7 Jan, 2020 @ 7:07pm

v2.8 -
Added drop tank rack as a component to all plane variants
Added two types of drop tanks as pylon weapons
Added two drop tank pylon presets
Modified all bf-109 loadout scripts to work with the new drop tanks
Removed a shadow lod from wgr. 21 rocket round model
Added metal plate rvmats to fire geometry to all wreck and plane variants
Redefined camo1 selection to g (early) variant
Modified proxy pylon 2 and 3 positions to g, g (late), g (very late), and k variants
Added autocenter = 0 to WGr. 21 round and fired models
Added more code to all plane config files
Renamed memory points inside plane wreck models
All planes now have smoke and fire effects when the plane is destroyed
Fixed loadout order issue when both the WGr. 21 component and WGr. 21 pylon(s) are selected
Made all scripts as functions
Use the following command inside the plane's init: "[this] spawn LIB_fnc_X;"
Replace X with Fw_190_Loadout, Ju_87_Loadout, P_39_Loadout, P_47_Loadout, Pe_2_Loadout, or Stuka_Siren
Do not use "[this] call LIB_fnc_Stuka_Siren;" or the game may crash if the plane is pointing downward on start
Updated script commands text document inside the mod folder
Added ifa3_patches.pbo file
Added re-config ifa3 planes with patched weapons and magazines
Re-config planes includes fw-190, ju-87, p-39, p-47, and pe-2
All re-config planes have their handling modified to fly more realistic
All re-config planes have smoke tails if the planes are 50% damaged or more
All re-congfig plane models switch to their wreck models when they are destroyed
All re-config Ju-87's have the stuka siren script applied
The Ju-87 can have their siren disabled/enabled during gameplay
The Ju-87 has the option to have their siren disabled/enabled at the start of gameplay in the editor
Modified the stuka siren script to work with changes made to the ju-87
Changes made to the stuka siren script will still work with other planes
Moved all patched weapons, magazines, and ammo code to ifa3_patches.pdo file
Added patched weapons and magazines to all re-config planes
All patched weapons now work with standard ifa3 magazines
Added new patched weapons with modified properties
Added new magazines with more ammo
Added Ju-87d (early) variant which is armed with 2x MG-17
AI pilots will eject from all planes when the plane is around 75% damaged
All Bf-109 variants have their armor set equal to 20
Added ju_87_init script
Made major changes to stuka siren script to fix infinite loading screens/long loading times
The Ju-87's siren can be removed at the start of a mission
Modified loadout scripts to IFA3 planes
Added Fw-190 and Ju-87 (early) loadout scripts

Update: 14 Oct, 2019 @ 2:04pm

v2.7 -
Added a removable component to g, g (late), g (very late), and k variants
Added new pylon system to all planes
Added WGr. 21 rocket pods as a pylon weapon to g, g (late), g (very late), and k variants
Added magazine and ammo to new weapon
Modified all loadout scripts to be more efficient
Selecting the WGr. 21 component will add the pylon weapon on its own because of the modified loadout script
If the pylon weapons and gun pod component are both selected, the script will remove the pylon weapon
AI units will fire the WGr. 21 at enemy planes if the weapon is added (works best against bombers)
loadout script will add weapons in the following order: machine guns, nose cannon, gun pods, rockets
Modified and added more code to config and models.cfg files
Modified all planes models
Modified some of the names to components
Some components that required 2 or more components to be selected are now hidden from components list
Fixed an issue with the dust filter cover(s) appearing inside the cockpit when the dust filter is not selected
All planes have a empty pylon (Pylon1), a weapon will use this pylon in a future update
Adjusted all dust filter open/close animations
Users no longer need to lift the planes when placing it on the ground in the editor
All plane models have a property name "autocenter = 0" in the geometry lod
Modified geometry lod model to the e variant
Modified a texture to the f and g (early) variants
Decreassed indirect hit range by 25% to 15mm cannons
Increassed indirect hit range by 50% to 30mm cannons
Noticed that some of the ifa3 plane's will not fire at other planes, so I created new weapons, magazines, and ammo to fix this
These fixed weapons apply to the P-39, P-47, Pe-2, Pe-2 turrets, and Ju-87 turret
You will need to remove the bugged weapons and add the fixed weapons/magazines yourself, since I could not get them to overwrite in-game correctly
The new fixed weapons have been modified (dispersion, damage, tracers, and magazine reload time) compaired to the bugged weapons
Added a stuka siren script
Added a stuka siren sound effect
The stuka siren script must be called on inside the plane's init as follows: nul = [this] execVM "bf_109_scripts\stuka_siren_script\stuka_siren.sqf";
Added loadout scripts to Ju-87, P-39, P-47, and Pe-2, these scripts must called on in the plane's init
Place the following in the plane's init: nul = [this] execVM "bf_109_scripts\loadout_scripts\X_loadout.sqf"; (replace X with p_39, p_47, pe_2, or ju_87)
Updated bf-109k (late) texture template
Added a script commands text document in the mod folder so that users can copy and paste the siren and loadout commands inside the plane's init

Update: 3 Sep, 2019 @ 7:16pm

v2.6 -
Added more removable components to all plane variants
Added 15mm, 20mm, and 30mm gun pods
Added 15mm, 20mm, and 30mm nose guns
Added 20mm and 30mm fixed wing guns
Added new weapons and magazine to work with the nose guns and gun pods
Added more code to all config and models.cfg files
Added a bf_109_scripts.pbo file
All planes now use a loadout script
All planes have there own loadout script for any future changes
Depending on the loadout selected, the script will add the correct weapons and magazines to the plane
Gun pods are linked fired and will fire rounds out of there own individual barrels
If the nose guns and gun pods use the same weapon, the script will link fire the two weapons
All weapon components have a mass value which will affect the plane's maneuverability differently
All weapon loadouts will show how the mass (in kilograms) of the weapon will affect the plane's maneuverability
Weapon loadouts with a '+' will add more weight to the plane which will decrease maneuverability
Weapon loadouts with a '-' will subtract weight to the plane which will increase maneuverability
Default weapon loadouts do not have a mass since there mass is defined in the plane's geometry lod
Modified lods, shadows, and memory to all plane models
Removed all cannon weapons/magazines from all weapon/magazine arrays to the plane's config files
All planes have a default loadout set active which gives the planes there original cannon weapons/magazines
Users can set all the weapon components inactive if they do not want cannon weapons/magazines
The user action to open/close the dust filter will only be displayed if a dust filter is attached
Updated components texture template
Increased speed to mg-151 15mm rounds
Decreased explosive values to mg-151 15mm rounds
Decreased rate of fire to mk-103 and mk-108 weapons
Incresed explosive values to mk-103 and mk-108 rounds
Added a new texture to all plane variants
Modified a component texture to the f and g (early) variants
Modified meter texture

Update: 5 Aug, 2019 @ 5:22pm

v2.5 -
Added removable components to all plane variants
Added 3 types of head armoured screens
Added 2 types of dust filters which can be animated to open/closed positions
Added rims to forward landing gear
Added armoured windscreen
Added new code to all plane config files
Added a second hidden selections camo for new components
Added component rvmat and materials
Added user actions to open/close filters
Added removable large wing bumps to g (very late) variant
Cleaned up all models.cfg code
Fixed some textures to the f variant
Adjusted rotation values to all 3 wheels
Modified all lods, view pilot, shadows, and memory to all plane models
All planes now use 2 seperate texture files to make up the plane's texture
Added many component textures to go with all current plane textures
Added components template for anyone who wishes to retexture the models
Moved pilot position forward by -0.095 units so that the player model will not clip through components

Update: 29 Jun, 2019 @ 6:57pm

v2.4 -
Modified all lods to the e variant model and its wreck model
Greatly improved handling to all variants
Increased thrust to all variants
Modified draconic force and torque values to all variants
Adjusted max speed and landing speed to all variants to go with the new handling values
Large wing bumps can be attached/removed from the k and k (late) variants
Made the green spots darker to the Bf-109e Tropical 2 texture
Increased altFullForce and altNoForce values to all variants

Update: 30 Apr, 2019 @ 4:31pm

v2.3 -
Added the Bf-109g (very late) variant
Added the Bf-109k (late) variant
Fixed lod names for the k variant and its wreck model
Added the MK-103 weapon as well as its magazine and round
Modified textures to the g and k variants
Renamed some files within the bf_109_main file
Added a new propeller blur texture for the k (late) variant
Increased rate of fire to the MG-17 by 25%
Increased speed of MG-151 15mm rounds by 1.3%
Added new textures to all plane variants
Modified some of the UV mapping on the g (late) variant
Updated texture template to the g (late) variant
Added new crashing sounds in config files for each plane

Update: 7 Jan, 2019 @ 5:56pm

v2.2 -
Added the Bf-109k variant
Fixed textures to the g variant
Modified values to hit points
Modified geometry lods for all plane and wreck models
Modified all mass values for each plane and there wreck models
Modified and cleaned up all plane config files
All textures can be displayed and applied to the model under edit vehicle apperance within the editor
Increased plane acceleration from 200 to 250 for all planes
Modified landingAoa value for each plane to work with the new acceleration value
Modified shading to the g variant

Update: 29 Oct, 2018 @ 6:33pm

v2.1 -
Added the Bf-109g (late) variant
Modified shadow lod for the g variant
Removed geometry phys old lod from all plane wreck models
Modified res. lods for each plane
Modified res. lods for plane wrecks
Modified memory points for each plane
Modified all config files
All planes now use IFA3's multiguns script
All plane weapons can now fire from there own individual barrels
Added new weapons for all planes which are currently inherited from the FW-190's weapon classes
All planes can now fire serveral projectiles at the sametime for each assigned weapons and barrels
Added new magazines for all weapons which are inherited from the FW-190's magazine classes
Added new bullets for all magazines which are inherited from the FW-190's bullet classes
Increased max speed for all planes in order to match the max speeds of the actual Bf-109 variants
Increased landing speed for AI and Auto Landing from 140 to 160 for all planes