Arma 3
Messerschmitt Bf-109
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Update: 12 Sep, 2018 @ 3:47pm

v2.0 -
Replaced landing gear for each plane
Improved landing gear animations to be more realistic
Modified shadow lods for each plane
Modified res. lods for each plane
Modified all geometry lods for each plane
Modified memory points for each plane
Modified view pilot lod for each plane
Modified wreck lods for each plane
Updated all texture templates
Modified ground contact for each plane
Decreased the mass in the geometry lod for each plane
Set all propeller blurs as a proxy for each plane
Fix graphical issue with propeller blurs
Renamed and moved the original special texture for g variant as Graf Ace
Replaced the original special texture with a new texture for the g variant
Added new textures to f and g variants
Added some new code in all config files
Modified code in all config files
Added a config file to bf_109_main file
Cleaned up code in all config files
Removed geometry phys old lod from all plane models
Cleaned up all model.cfg files
Fixed some textures to the g variant

Update: 1 Aug, 2018 @ 8:15pm

v1.9 -
Added an improved and more detailed bf-109e
Replaced/Re-did all the textures to e variant to fit the new Uv mapping
Changed the flaps and ailerons to the e variant
Modified memory points to the e variant
Modified shadow lods for each plane
Added a new shadow lod for for each plane wreck model
Modified engine start up and shut off animations
Cleaned up the model.cfg files
Modified the standard texture to the f and g (early) variants

Update: 21 Jun, 2018 @ 4:15pm

v1.8 -
Added rvmats to all planes to improve lighting and add glossiness to textures
Added normal map (nohq) material texture
Added specular map (smdi) material texture
Added ambient occlusion/shadow (as) material texture
Fixed textures to g and f variants
Modified wreck models for each plane

Update: 15 Jun, 2018 @ 11:20pm

v1.7 - Fixed some textures for each plane

Update: 14 Jun, 2018 @ 5:13pm

v1.6 -
Added the Bf-109g (early) variant
Added 2 new textures to f variant (cobra and Kittel ace)
Added 2 new textures to g variant (yellow ace and Hartmann ace)
Added the bf_109_main file
Modified Bf-109f and g lods
Modified Bf-109g hit points
Moved all standard_texure files for each plane into the bf_109_main file
Moved all picture files for each plane into the bf_109_main file
Modified Bf-109f textures to fit the UV mapping of the Bf-109g (early) variant
Modified some code in config file for all planes
Renamed a few files
Increased fuel for Bf-109f and g by 100 units
Modified map icons for e and f variants
Modified panel texture
Changed cockpit texture for all plane wreck models

Update: 20 May, 2018 @ 3:54pm

v1.5 -
Added the Bf-109f variant with 5 textures
Added the Bf-109g variant with 5 textures
Improved Bf-109e model lods
Modified Bf-109e memory points
Modified Bf-109e map icon
Modified Bf-109e geometry

Update: 2 Mar, 2018 @ 12:12am

v1.4 -
Improved aim by adding a HUD for first person view
Removed gun crosshair texture from the view pilot lod
Added new code in the config file
Cleaned up the config file
Added more hit points to plane model
Moved player position in the view pilot lod
Modified cockpit so that player model does not clip through the plane model as much
Added pilot joy stick animations
Added new shodow volume lod

Update: 16 Jan, 2018 @ 3:24pm

v1.3 -
Added working animated meters in the cockpit for first person view (may need adjustments)
Added 3 new textures (Galland ace, special 2, and special 3)
Increase plane speed by 60km/h in order to decrease the chances of stalling
Fixed some textures

Update: 23 Dec, 2017 @ 12:50pm

v1.2 - Bugs fixed

Update: 19 Dec, 2017 @ 2:50pm

v1.1 -
Added hit points
Added dust effects
Changed cockpit texture
Changed panel texture
Added 2 new textures (standard 3 and night)
Added perview
Fixed some textures